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Best defneder the facxts please

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  • Best defneder the facxts please

    Ok folks, been having some good discussion with a few people over what makes the best defenders. I unfortunatly tend to use the Civ 2 Civlopedia as my guide for units strenghes and weaknesses.

    The following three units are my chooices for defneders.
    | Cost | Attack | Defence |Hitpts|Firepower|Move
    Alpine | 50 | 5 | 5 | 2 | 1 | 1
    Marine | 60 | 8 | 5 | 2 | 1 | 1
    Storm Trooper | 60 | 6 | 5 | 2 | 1 | 2

    Also how is combat altered by the position of the atacker, i didnt realise it was , but I ma informed it is. Apparently better to attack form hills than plains....

    Where is this info avaialble....

    thankyou
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

  • #2
    Although a little excessive (and expensive, and only for coastline cities), wouldn't a battleship be the buffest defender? It does have 12 defense points.

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    • #3
      I use battleships if my city defenders get killed

      works good. but they do get a penalty for being in port I think (or is that if they are attacked by only other naval units?)

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      • #4
        I think the 'pearl harbor' effect only occured when a ship was being attacked when it's in port either by another ship or by airplane.

        The strongest land unit at defence would have to be mech. infantry. 6def/3hp.
        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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        • #5
          Re: Best defneder the facxts please

          Originally posted by Rasputin

          | Cost | Attack | Defence |Hitpts|Firepower|Move
          Storm Trooper | 60 | 6 | 5 | 2 | 1 | 2
          where do you get a stormtrooper from?

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          • #6
            Re: Re: Best defneder the facxts please

            Originally posted by H Tower


            where do you get a stormtrooper from?
            I was about to ask the same thing. Where is it from?

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            • #7
              maybe its from the fascist mod, but isn't that a fachist?? maybe its just his own home-made unit, however, why would you put it in a discussion bout basic best defenders thou???
              "Nuke em all, let god sort it out!"

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              • #8
                about those ships: every time there are only ships in a city and I attack it i get the msg' XXX catches ship in port' ,I gues this means they always get the pearl harbor effect.

                | Cost | Attack | Defence |Hitpts|Firepower|Move
                Alpine | 50 | 5 | 5 | 2 | 1 | 1
                Marine | 60 | 8 | 5 | 2 | 1 | 1
                Storm Trooper | 60 | 6 | 5 | 2 | 1 | 2

                what about Mechanic Infantery?
                ADM:6/6/3 Hp=2? Fp=2?


                Shade
                ex-president of Apolytonia former King of the Apolytonian Imperium
                "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                shameless plug to my site:home of Civ:Imperia(WIP)

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                • #9
                  i would n't pay 60 shields for a marine when i can get mech inf for 50, IMHO the marine is one of the worst value units in the game, you are better of holding on to riflemen until you can get mech inf or armour.(10 turns at most).

                  also i was under the impression that attackers position did n't matter in combat! anyone care to shed some light on this?

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                  • #10
                    Stormtroopers are from the Fascist mod pack.

                    But I have to agree with shade that the mech. inf. is the best unit to defend a city with. And the extra bonus is that it has a move of 3!

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                    • #11
                      The mechanized infantry unit is the best defensive land unit, by far. Well, armor comes close. It has the single best defense strength, 6, and has 3 hit points plus 1 firepower. Aside from armor, no other land unit has 3hp. To top it off, it's cheap! Only 50 shields to the armor's 80.

                      The penalty for a ship caught in port is a firepower reduction to 1. Thus, a battleship is still a good unit to leave in port. AEGIS cruisers are better if the enemy has flight or rockets. Both have 3hp, so they can take a beating.

                      This seems like another great place to shamelessly plug my combat thread:
                      Info: Combat (GL)
                      The first President of the first Apolyton Democracy Game (CivII, that is)

                      The gift of speech is given to many,
                      intelligence to few.

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                      • #12
                        OK Marquis, maybe you can explain this:

                        When the ship is "caught in port" it's firepower is reduced to 1.

                        Why does this make a battleship better than a mech. inf.? Does the battleship still retain 12a/12d ?

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                        • #13
                          what if i don't have labor union?

                          damn slow network double post...
                          The first President of the first Apolyton Democracy Game (CivII, that is)

                          The gift of speech is given to many,
                          intelligence to few.

                          Comment


                          • #14
                            what if i don't have labor union?

                            The best land unit defenders are, in order:
                            • mech. infantry
                            • armor
                            • alpine troops, marines
                            • riflemen, paratroopers, partisans, fanatics
                            • musketeers, cavalry
                            • pikeman (while bonus applies)
                            • howitzer
                            • dragoons
                            • phalanx, archer, legion, knights, pikeman (without bonus)
                            • artillery (okay, from here down is not really defending...)
                            • cannon
                            • the rest...

                            Did I remember them all?

                            Fighters are even better than alpine troops and marines, but only if they are in a city without a defender with a def. strength > 3.

                            Ships work well, too, as mentioned above.
                            The first President of the first Apolyton Democracy Game (CivII, that is)

                            The gift of speech is given to many,
                            intelligence to few.

                            Comment


                            • #15
                              Originally posted by fittstim
                              When the ship is "caught in port" it's firepower is reduced to 1.

                              Why does this make a battleship better than a mech. inf.? Does the battleship still retain 12a/12d ?
                              The battleship keeps its defense value of 12. Both units have 3hp and 1fp in this case. The battleship will not benefit from city walls. If walls are present, the Mech Inf unit will be better against any land unit attack.
                              • Battleship 12d
                              • Mech Inf 18d

                              If there are no walls in the city,
                              • Battleship 12d
                              • Mech Inf 6d, 9d if fortified


                              Why not just post a battleship in each city to defend? Cost difference is the main reason to use Mech Inf - 50 shields vs. the Battleship's 160 shields.

                              It just occured to me that something has not been tested in the Combat thread. A ship caught in port does benefit from a coastal fortress, but do the two ships have a firepower reduction? If both or neither do, the question is moot. If only one does, that would be worth noting...
                              The first President of the first Apolyton Democracy Game (CivII, that is)

                              The gift of speech is given to many,
                              intelligence to few.

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