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Best defneder the facxts please

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  • #16
    Just a little off the subject...

    doesn't the "Mech" in Mech. Infantry stand for "Mechanized" not "Mechanical"? Also I do agree that it is the best defender, the stats tell all...
    Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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    • #17
      Re: Just a little off the subject...

      Originally posted by The ANZAC
      doesn't the "Mech" in Mech. Infantry stand for "Mechanized" not "Mechanical"? Also I do agree that it is the best defender, the stats tell all...
      Ahem... Yes, you are right. I've corrected my error above. I got caught thinking ahead of my typing...
      The first President of the first Apolyton Democracy Game (CivII, that is)

      The gift of speech is given to many,
      intelligence to few.

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      • #18
        sorry, but some people are so stupid it bangs... each civ player should know the unit stats out of his head. it's obvious that the mech inf is the best defending unit. for battleships, the city walls / SAM bonus might not count, but I'm not sure about it... also, units attacking ships in port get +1 on firepoints

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        • #19
          Originally posted by Ecthelion
          ...for battleships, the city walls / SAM bonus might not count, but I'm not sure about it... also, units attacking ships in port get +1 on firepoints
          To clarify, walls only give land units a defensive bonus. SAMs and coastal fortress help any land or sea unit. Coastal fortress helps any defender. See my combat thread for details about everything to do with civ II combat.

          Units attacking ships in port only gain relatively. The ship unit has its firepower reduced to 1. The attacking unit firepower does not change.
          The first President of the first Apolyton Democracy Game (CivII, that is)

          The gift of speech is given to many,
          intelligence to few.

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          • #20
            well, if I attack a trireme in a city with a firepower1 unit, it seems that attack unit attacks with a firepower of 2, according to the defending ship losing energy...

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            • #21
              ok a little explanatrion.

              I wasnt asking what is the best defender of all units, but given theose three chooses which was best.. I had many people telling me that Alpine uint sere the best as they had more firepoer than what is stated in civlopedia. The Stromtroopers are from a mod pack , yes.

              I guess my question is, is the civlopedia correct or do some units perfrom differnetly to what it says. Also is there any advantage of attacking from hills.
              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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              • #22
                Originally posted by Ecthelion
                sorry, but some people are so stupid it bangs...
                Why are you such a mean person, Ecthelion???

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                • #23
                  Originally posted by Rasputin
                  ...is there any advantage of attacking from hills.
                  The attacker's terrain is irrelevant. The only factors that affect the attacker's strength are special conditions (e.g. fighter attacks helicopter), veteran status, and if the attacker is a barbarian.

                  I've seen no evidence that the alpine troop behaves differently than its numbers suggest.
                  The first President of the first Apolyton Democracy Game (CivII, that is)

                  The gift of speech is given to many,
                  intelligence to few.

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                  • #24
                    in the rules.txt the alpine troops are discribed exactly as they are in the civopedia and the civ poster so i would be very suprised if they differ in the game, perhaps you've been the victim of a civ version of an urban myth?

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                    • #25
                      Originally posted by fittstim


                      Why are you such a mean person, Ecthelion???
                      as I said on the other thread, some people deserve some... Läuterung

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                      • #26
                        Originally posted by Marquis de Sodaq
                        It just occured to me that something has not been tested in the Combat thread. A ship caught in port does benefit from a coastal fortress, but do the two ships have a firepower reduction? If both or neither do, the question is moot. If only one does, that would be worth noting...
                        I don't understand. Which two ships?
                        Civ2 "Great Library Index": direct download, Apolyton attachment

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                        • #27
                          In my games, I typically don't bother with alpines or marines, although I find them defending AI cities regularly. IMO, these have different uses. I won't hesitate to use my attacking marines or alpines to defend a newly taken city, though.

                          I generally get bronze working as fast as I can, then it's a long way to gunpowder and musketeers. Riflemen are next, with the last upgrade being Mechanized Infantry. At these points are where I bother to upgrade my defensive units. I noticed a while back that it leads to a certain vulnerability if I have some cities defended by riflemen, and some still only have a phalanx!
                          Any man can be a Father, but it takes someone special to be a BEAST

                          I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                          ...but Father Beast beat me to it! - Randomturn

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                          • #28
                            Back to your questio, Rasputin... All three of them have 5 defense, 2 HP and 1 FP. So in defending there´s absolutely no difference whatsoever. But the Apine Troops are cheapest, so.
                            The only reason you might want to pick one of the others is if you´re intending to use them for some small attacks as well, say to kill off an enemy Howitzer that´s just arrived. In that case you could have one of your two of three defenders be a Marine, or better an additional Armor, Howitzer or Fighter, but those weren´t among the list.
                            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                            • #29
                              The only advantage using Alpine units was that you could build them before the war academy expired. It made for a good combo.

                              RAH
                              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                              RIP Tony Bogey & Baron O

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                              • #30
                                Originally posted by SlowThinker

                                I don't understand. Which two ships?
                                If one ship attacks a city, catching a second ship in port.
                                The first President of the first Apolyton Democracy Game (CivII, that is)

                                The gift of speech is given to many,
                                intelligence to few.

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