The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Got it... I should be able to play it this weekend.
STYOM
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
It is the Year 1984. Amid general pandemonium, STYOA becomes War Thing for the empire of Zzzzyyx. A plan is formulated.
Our alien empire has 222 units, and 76 cities. Since we're bumping up against the unit and city limit, this means that there are about 179 human cities left, garrisoned by about 1826 units. That's 10 units per city, on average... does that seem high to you, too?
Our inhuman plan is to destroy the human nations by turning their world into a polluted waste. No longer will we waste time cleaning their vile planet. Instead, we will work to actively pollute it... if the humans are indeed trying to support 10 units per city as democracies, they'll have a hard time doing that with swamp and irrigated desert.
Hey, how come we can't build embassies? That sucks.
1984: Humans attack us without success, luckily. Most cities on Homeworld set to build SAM, Recycling Centre as needed, otherwise Magogs. Spies for bribery seem pointless as both Russians and Americans are in Democracies...
1985: Superhighways on Humanworld sold for 600 gold on Earth (This also increases cash flow marginally). They don't do us any good in Fundamentalism, and we aren't going back to Democracy... ever!! But if anyone decides to please don't forget to sell the nuke plants before revolting . Apparently Superhighways do help on Homeworld, so they aren't sold.
Police Stations sold for 540 gold, increase cash flow by 18/turn. Again, no need in Fundy.
Units moving towards remaining Russian cities in SE Asia, others heading for American cities in NE Asia.
Transport bound for Australia offloaded in Indonesia, given the large numbers of Russian Dreadnoughts and Subs in area. Objectives Kursk & Cannae.
Amphibious landing near Yaroslavl; Cremona (Russian) approached by land.
Teleportation of Magogs from Homeworld to Humanworld in earnest.
(STYOM marvels at how slow ToT runs)
Leviathan trashes our Dreadnought and (empty) Transport near Borneo. Spanish Magogs approach Shabby Doll!
Americans continue to nuke Kharkov with no success.
1986: Numerous Recycling Centres started or if started, rushed on Homeworld.
Spanish Magogs destroyed; defenses rushed in area.
Global warming warning!!
1987: Cremona taken from Russians. Yaroslavl neared. Idea is to eliminate Russians from Asian continent; then we can gradually take their Indonesian cities with less sea travel needed (don't even try to cross directly to Australia, too many Leviathans, Benthons, Dreadnoughts etc.) and from there it's a short trip to the Russian stronghold in Australia.
There is a collection of 12 American cities in NE Asia... we are building up Spies, Magogs and Cyborgs in an attempt to take them in 2-3 turns, to forestall counterattack (seems there are no roads leading from the rest of American civ to this area)
Spy nukes Hakodate (US); we take it with a Teleporter... only one, as I doubt we can hold it. 992 gold plunder. I don't even want to think about how this is going to go if the Americans have 992 gold x # of cities...
Russian Benthon destroys what was left of our invasion fleet to Australia.
1988: Unit limit reached, again.
Nukes planted in Kagoshima and Edo (clearing space for more units...) Kagoshima taken by Teleporter; 1032 gold. Edo taken by Teleporter; 1152 gold. Kyoto taken by Magogs; 1400 gold. Nuke planted in Izumo.
Global warming warning again. American Eightball liberates Edo from us. (112 gold lost)
1991: Nagasaki captured; 1440 gold. Nagoya captured; 954 gold.
1992: Yokohama captured; 960 gold.
OK, new plan. We're not able to make any headway in the unit shortage. Taking American cities isn't freeing up any appreciable amount of units. Presumably the Spanish, Russians and English are replacing them before our turn comes around again. We've got to force the Americans into a Fundamentalism, to get units via bribery. Accordingly production in many cities switched to Capitalization.
Global warming message on Humanworld!!
1993: Consolidation... troops move into position near Albuquerque. Large numbers of engineers & spies transported to Humanworld.
1994: More consolidation... able to build 3 Magogs this turn, so life isn't all bad.
STYOA crawls back into his shell at the end of his turn... not to wake until summoned again.
Thoughts: I didn't accomplish much in the last 2 turns, sorry. However units are poised near Albuquerque in NE Asia, and we have amassed a fairly large striking force of Spies, Magogs and Engineer types in the same area. My thinking is that we can pound away with Magogs at the Americans... turn after turn... and gradually whittle them down, with the aid of the odd Spy-based nuke! What I was planning on doing is rushing a RR right into American Territory, sneaking a bunch of Magogs through with Spies, and doing a number on Washington, Chicago, Buffalo and New York (Adam Smith, Hoover, Suffrage, Cure for Cancer). If we can force them out of their Democracy, we have an easy solution to our unit problems... not to mention a pile of cash (52000 + 6500/turn) to bribe with.
Also, since our turn follows the English, it's to our advantage to be attacked by them - units lost during the English turn can be replaced by new units we build.
Naturally, since this is a succession game, you can ignore me and all the foregoing... Good luck.
City count went to 89... population to 184 million... unit count went to 201 from 222... sorry about that. Kicking myself over letting Yaroslavl get nuked with a half-dozen units inside. That was just stupid.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Originally posted by Six Thousand Year Old Man
Hey, how come we can't build embassies? That sucks.
Well, you actually can build embassies, but human-alien contact is impossible through the foreign minister. Because of that, establishing an embassy only gives the opportunity to see the opponents' statistics at the moment of establishing. And you can't re-establish an embassy.
But if anyone decides to please don't forget to sell the nuke plants before revolting .
I think that doesn't matter anymore since we got Fusion Power, which ends the possibility of a meltdown.
I think that doesn't matter anymore since we got Fusion Power, which ends the possibility of a meltdown.
Riiight... I hadn't thought we could get Fusion, but as I scroll back I see we got it during your turns. Pls disregard my comment!
STYOM
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
It's great to see the game going and flowing
And nice job and nice plan STYOM
I agree with you. And as I am next we're going to pollute earth a little more
I will my turns on the second half of this week
Oh Man, when will you understand that your greatness lies in your failure - Goethe
OK, just kidding... When I took my ten turns it was about 6 hours playing time!!... so I can understand the delay.
Just keep it going, keep it going... and we should be done by April at worst!
STYOM
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Originally posted by Marcel I
At least, I don't think there will be a second aniversary to this game
I wouldn't be that sure
There is no 2020 limit in the Extended Original game once a spaceship has landed.
It might take forever to nuke, er conquer the world
Sunday I will post whatever the number of turns I have been able to play
Oh Man, when will you understand that your greatness lies in your failure - Goethe
I think Julius must be busy working on a versin 2.0 of the excellent no-limits patch, that will get rid of that annoying unit limit
STYOM
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Originally posted by Six Thousand Year Old Man
I think Julius must be busy working on a versin 2.0 of the excellent no-limits patch, that will get rid of that annoying unit limit
STYOM
Well, It is more pragmatical work that has kept me from playing.
I promise my turns will be done by the end of the week.
I've gotten rid of the units and cities limits, but then the game crashes. There's some discussions on the subject in the civ2 creation forum
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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