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AI headstart succession game?

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  • Game sent to SG2. High(and low)lights of my reign:

    1758: rearrange tax sliders (from 2.3.5 to 2.0.8) and workers. Sell some improvements which are at break-even or less.
    Income: from 93/81 to 79/70; Science: from 233 (5 turns) to 366 (3 turns). Establish Gold Mountain.
    1760: Mongols bribe Berwick . Mongol ironclad sighted near Capua.
    1762: Sleaze 1-3 founded. Mongols drop off some unknown units near Capua.
    1764: We discover Democracy, Espionage next. Sleaze 4 founded.
    1766: Sleaze 5-8 founded.
    1768: Russian cavalry located at (30,70). Sleaze 9,10 founded. Mongol ironclad kills engineers near Stanraer.
    1770: Espionage discovered, Conscription next. Science throttled waaay back to 8.1.1 (time to put those spies to work). Our ironclad sinks a Mongol galleon near Stanraer.
    1772: Sleaze 11 founded.
    1774: Sleaze 12 founded.
    1776: Sleaze 13 founded.
    1778: Sleaze 14 founded. Mongol ironclad dies attacking Sleaze 8. Defending musketeer promoted!
    1780: Sleaze 15 founded.
    1782: Sleaze 16-19 founded. Embassy with Mongols at Reading. They're researching Machine Tools, but have inexplicably gone Fundy! They discover Machine Tools anyway , Guerrilla Warfare is next. Mongol destroyer kills defending musketeer at Sleaze 5.
    1784: Sleaze 20-22 founded. Mongol destroyer kills partisans in Sleaze 5. Tacitus reports: we are 7th wealthiest, Mongols are 2nd at 5640. Ouch! Mongol cavalry kills 11 spies. Triple ouch!
    1786: We steal Tactics, Amphibious Warfare, Magnetism. Sleaze 23 founded. We wreak revenge on the Mongol cavalry.

    Comment


    • 1788 - On assuming office in some succession games it is sometimes hard to follow the thinking of your predecessor. Not so this time! Comrade DaveVeeski had begun a huge railroad (dwarfing even the Trans-Siberian) heading for Reading.

      During the last hours of 1788 the Presidium Strategic Planning Committee agreed the following:

      a) To continue railway building and improving infrastructure.
      b) The maintenance of high tax rates at the expense of science. Advances should be stolen.
      c) DaveVeeski had noted in his diary that a Russian Cavalry unit had been spotted to the north. It was decided to investiagte this continent beyond Bristol.

      Taxes 60; Science 0%(token scientist on the payroll at Finchley for caravans) Lux 40% to prime some celebrating.

      1790 - Lux rate reduced to 30%
      Mongol Ironclad kills Musketeer at Sleaze 5. Barracks built at Richmond/MarketPlace built at Gold Mountain our new financial capital.

      1792 - Mongol destroyers kill caravel and a spy in Sleaze 5 - which has now built a Coastal Fortress.
      Land Ahead! The wandering caravel with 3 caravans has just found the French City of Rouen Coal (demanded) 600g. Thank you who ever sent these beasts to sea! The French may not be too advanced as a knight is parked outside Rouen.
      Conscription, Electricity, Steel stolen from Reading. Spy bribes back Reading for 908g (98g plundered) take Fundamentalism
      Guerrilla Warfare stolen from Berwick bribed back for 512g (56g plundered) took Machine Tools The Mongols (at present) have no techs we require - Comrade Dave, the railroad paid dividends! Now to build a railway to link up the isolated cities around Sleaze 5.
      Advanced Tribe (Dingle) (4 city with Temple) found on Continent 2, to the north of Bristol.

      1794 - Mongol Cruiser kills Musketeer (despite Coastal Fortress) in Sleaze 5. Mongol Destroyer kills Musk in Sleaze 20. Now researching Economics. Gold to Finchley (demanded 226g) Copper to Rouen (demanded) 472g & Gems 307g Time for Fundy

      1796 - REVOLUTION Mongol Navy hands out more punishment to the coastal cities. They have just developed Economics - which we have just stolen. New Grantham founded on that rivered 2xSilk/Gems/Peat spot Hut Barbs/Hut Advanced Tribe - Litherland.

      1798 - Hut/100g; Paris located at 147:99

      1800 - The Corporation; Our Navy fights back and sinks 1 Cruiser/1 Destroyer.

      1802 - The Mongols develop Theory of Gravity!! They're doing well for an advance every 3 turns in Fundy. Coastal Fortresses begin to take their toll on the Mongol Navy. Hut 50g
      Theory of Gravity stolen from Mongols. F8 reveals Finchley is the 3rd Top City, behind two Aztec ones of 25 and 29. Moscow and Tenoctitlan both demand Oil - sounds like they have reached Automobile

      1804 - Mongol Navy is suffering losses Vet spies sabotage when adjacent to coast.
      The Dreaded Message Too Many Cities The Mongols have 41; We have 58, so that leaves 156 amongst the other 5 civs - averaging about 31 each.

      1806 - Hut/100g - Mongol Navy is sinking

      1808 - Mongols develop Atomic Theory; Hut/Barbs (on Continent 2 to the north) bribing shows them to be NON units.

      1810 - Russian Spy spotted at 29/79(2); Hut/200g French sunk the exploring caravel with a destroyer.

      1812 - Refining > Combustion; The railway is completed to the isolated Sleaze 18 area.
      One or two cities are scheduled for disbanding.

      1814 - Mongols develop The Corporation.
      Atomic Theory stolen from Mongols. Moscow found! (size 2?)
      Embassy, now the Bad News
      They own 54 cities, so THAT Moscow is their second one They are 10 techs ahead, Advanced Flight, Automobile, Combined Arms, Combustion, Electronics, Flight, Miniaturization, Mobile Warfare, Rocketry & Radio


      Automobile taken as Little Moscow bribed for 630g; hut/100g;
      Looks like the Mongol heartland is south of Sleaze 5.

      1816 - oops Little Moscow now surrounded by the White Army Sleaze 4 disbanded/Russian View founded from Advanced Tribe (after I had lined up another city site - that is the road going nowhere with a fort at the end of it ) Oil Freight from Cambridge to Finchley 581g

      1818 - Combustion > Mobile Warfare. Russians liberate Little Moscow
      Mobile Warfare stolen from Little Moscow
      Electronics taken as Little Moscow bribed back for 170g

      -------------

      Game sent to John with copies to all.

      SG(2)


      [This message has been edited by Scouse Gits (edited March 27, 2001).]
      [This message has been edited by Scouse Gits (edited March 27, 2001).]
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • Mobile Warfare and you guys are defending with Musketeers!

        It's gonna be a bloodbath.

        Go Mongols Go!!!!

        Comment


        • quote:

          Originally posted by East Street Trader on 03-27-2001 11:36 AM
          It's gonna be a bloodbath.
          Go Mongols Go!!!!


          LoL @ EST It is a ****ing bloodbath - The Mongols can go or stay - they are not a major problem. The unknown Aztecs with their vast cities could be near to spaceship technology; that is a problem!

          ---------

          SG(2)

          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • Oops, due to a changing in priorities I find that I will not be able to devote enough time to Civing to get this turn out within the next few (several?) days. Since SG(2) has forwarded the turn to everyone, I would be most appreciative if kcbob could step in and play in my place. Thanks all,

            John-SJ

            Comment


            • I'll give it a go tonight.

              ------------------
              Frodo lives!
              Frodo lives!

              Comment


              • Well, you probably all know this, but maybe it is good to think about it. Don’t worry it’s a good news. It seems to me that the AI never starts building Apollo before the human tribe has discovered space flight. We could use that to our advantage wait til we got many spies to steal many techs at once, and then if we got the cash, go for it and lauch in one turn … and win … If I am correct, the Aztecs will kindly wait for us. All it requires is coordination and surviving ...
                Oh Man, when will you understand that your greatness lies in your failure - Goethe

                Comment


                • I have received the game. I’m going to play it this week-end. Kcbob could you post your log ?
                  Oh Man, when will you understand that your greatness lies in your failure - Goethe

                  Comment


                  • 1840-1842 ad, we quietly fight the Mongols and engage on a bold trade project with the french. In 1844 ad we are struck by a terrible message. Aztecs have started building Apollo. What can we do about it ? we don’t even know where they are. We capture the city of Khanbalyk in a last futile attemps of glory. Then High Priest Julius, having lost faith and seeing no way to win agains the Aztecs commits suicide, saying “How Lord how come you have abandoned us”. May a true God of the game step up and help us in 1846.
                    Oh Man, when will you understand that your greatness lies in your failure - Goethe

                    Comment


                    • Dave V, it’s all yours now. The task look impossible. They will launch before we even find them, and I don’t see no way to gain the technologies easily and building faster. Maybe we can steal from the Russians, but it’s a long shot : they’ve got fighters to kill our spies and the railroad is building too slowly.
                      Oh Man, when will you understand that your greatness lies in your failure - Goethe

                      Comment


                      • quote:

                        Originally posted by Julius Brenzaida on 04-06-2001 03:47 PM
                        It seems to me that the AI never starts building Apollo before the human tribe has discovered space flight


                        Hmmmmm .... Who said that ? was it really me ?

                        Oh Man, when will you understand that your greatness lies in your failure - Goethe

                        Comment


                        • File received. I'll play as many turns as I can and pass it on.
                          [This message has been edited by DaveV (edited April 09, 2001).]

                          Comment


                          • After three loooong turns (about 5 hours!), things are looking up. Apollo is still unbuilt, and the Russians have generously shared some of their tech with our spies . Soon, they will share some of their cities . I am headed out on vacation, and can't play for a week, so I pass the game to SG(2). My log:

                            Scene: the Tory war room.
                            Intelligence officer: The situation is dire, your eminence. The infidels have outstripped us in technology, and now threaten to launch a spaceship that will render futile any further Tory accomplishments.
                            Military officer: Our chief enemies are far away, you eminence. The Russians lie two continents away, far beyond the reach of our railroads, and the Aztecs lie at at an unknown distance in an unknown direction.
                            Foreign officer: Your eminence, our power is Moderate and our reputation is Atrocious.
                            They are all speaking to a robed figure whose face is hidden in the shadows of his cowl. He finally speaks: If our enemies lie beyond the reach of our railroads, then more engineers must be built and our railroads extended! If our enemies have knowledge we lack, that knowledge must be acquired for our empire! Let our unused libraries and universities be razed, and their structure used to build up our military. The infidels' lands shall be taken from them, and added to our empire. When the satellites are launched, we must be ready to take advantage of the intelligence we will gain from them. Back to work! This war is not over yet. Our opponents are many and strong, but lacking in knowledge and subtlety.

                            1848: The Tories discover Advanced Flight, decide to research Combined Arms next. Our excellent veteran spy brings down the walls in Capua on her first try. Capua is subsequently stormed by Tory armor and captured. Same story for Tabriz, Karakorum (II). Mongols develop Mobile Warfare, Russians develop The Laser, Space Flight next.
                            1850: Sabotage walls, capture Crete. Spies ride Mongol railroad and scope out the rear areas. Two Russian armor bribed for 1850 each (!), each kills an accompanying armor. Russians capture Brest, acquire Theology.
                            1851: Trans-Siberian railway completed to Minsk . We steal: Combined Arms , Computers, Robotics . Minsk bribed for the bargain price of 380 gold, Nuclear Power taken . Three caravans sent to inner Mongolia, for a very disappointing payback of a few hundred gold. Not worth the two armors needed to clear a path .
                            [This message has been edited by DaveV (edited April 11, 2001).]

                            Comment


                            • Well, we are damn lucky that the Aztecs are waiting for us before they launch. N'est-ce pas, SG(2) ?

                              ------------------
                              Oh Man, when will you understand that your greatness lies in your failure - Goethe
                              Oh Man, when will you understand that your greatness lies in your failure - Goethe

                              Comment


                              • Yes - I'm on the case!

                                Sorry for the delay - but this thing called "work" really interrupts the important things like playing Civ2.

                                SG(2)
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

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