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AI headstart succession game?

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  • #76
    Yeah, since there can be no interaction between civs any civ you meet has only 2 choices, attack you or ignore you. Personal experience says they won't ignore you.

    John-SJ

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    • #77
      quote:

      Originally posted by Julius Brenzaida on 02-14-2001 12:16 PM
      Game received. Will play it this week-end. Work, work, work ! grrr, grrr, grrr !
      Ribannah will probably finish before we do.
      Don't worry, I'm not going to try to be friendly with the Mongols. The less we meet, the better.



      Julius, I won't be posting my log ahead of you
      The Mongols seem slightly more aggressive in my game btw, but we already have the better science.

      ------------------
      If you have no feet, don't walk on fire
      [This message has been edited by Ribannah (edited February 14, 2001).]
      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
      Project Lead of Might and Magic Tribute

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      • #78
        Game received. Will play it this week-end. Work, work, work ! grrr, grrr, grrr !
        Ribannah will probably finish before we do.
        Don't worry, I'm not going to try to be friendly with the Mongols. The less we meet, the better.

        ------------------
        Oh Man, when will you understand that your greatness lies in your failure - Goethe
        Oh Man, when will you understand that your greatness lies in your failure - Goethe

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        • #79
          I played this as isolated perfectionist(what else is there to do?) and won by spaceship in......nevermind for now.Took along time to get #1 in population.

          Problem-no wonders.Is there a way,besides just not building any,to allow the ai to build them but not human civ?

          No wonders always presents a challenge but even more challenge for the ai.Can wonders be given thru an events.txt?

          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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          • #80
            quote:

            Originally posted by Smash on 02-15-2001 12:35 AM

            No wonders always presents a challenge but even more challenge for the ai.Can wonders be given thru an events.txt?




            Not sure about this ! The AI uses some wonders very badly - like building Copernicus in a three city generating as many beakers as population.

            If the AI is allowed wonders the human player can always capture them ...

            ---------

            SG(2)

            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • #81
              16 turns (badly) played and game sent to Dave.
              Log follows.

              ------------------
              Oh Man, when will you understand that your greatness lies in your failure - Goethe
              Oh Man, when will you understand that your greatness lies in your failure - Goethe

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              • #82
                Well, guys, I wonder if you shouldn’t put me out of the roster. The progression was slow real slow and I was quite clueless. A little bit of expansion and a bit of improvement’s building is all I did. Sad but true. At least, we are not yet under attack.
                480 AD Caravans to the south-east and triremes with diplo and knight to the north east.
                500 AD 50 gold in a hut near the Mongol city of Capua.
                520 AD Gunpowder discovered. Mysticism next.
                540 AD New continent discovered in the north.
                560 AD Crusader killed by Mongols.
                580 AD Advanced tribe (Cambridge) in the new continent.
                600 AD We kill Mongol explorers near Reading.
                640 AD we learn that the Russians have undertaken the United Nation. My history book speaks about 1945. There must be something wrong.
                680 AD. We have more than 2 millions of citizens.
                700 AD. Mysticism discovered. Banking next.
                760 AD. Advanced Tribe (Gloucester) in another new continent.
                780 AD. Manchester founded in the little island west of our main continent. This island could be our naval base.
                800 AD. Riflemen discovered in hut near Manchester. We’re by far the most advanced !!!
                On this sad discovery, I give up and pass the game to DaveV
                Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                • #83
                  File received.

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                  • #84
                    You are absolutely right, Julius. This game is wierd with no contact with AI opponents.

                    ------------------
                    Frodo lives!
                    Frodo lives!

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                    • #85
                      The peace before the storm ...

                      Julius don't give up ... there is nothing wrong with the log you posted.

                      So, the AI has Communism and Conscription. We need to steal Communism!

                      ------------

                      SG(2)
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

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                      • #86
                        I plan to play my turn tonight. What is the consensus on how many turns I should play?

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                        • #87
                          quote:

                          Originally posted by Scouse Gits on 02-19-2001 01:16 PM
                          Julius don't give up ... there is nothing wrong with the log you posted.
                          SG(2)


                          There was nothing wrong, but nothing right either.

                          ------------------
                          Oh Man, when will you understand that your greatness lies in your failure - Goethe
                          Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                          • #88
                            I think things progress faster if we let each player have more turns - rather than less.

                            How about up to 15 - but with the option of playing less if time is short?

                            -----------

                            SG(2)
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #89
                              I finished my 15 turns, and pass the scepter to SG2. "Our nation is poised for greatness"!

                              800 Finchley is only size 10, and not celebrating! Has no one heard of food caravans? Wholesale changes from city improvements to caravans and settlers.
                              820 WLTQD in Finchley
                              840 Banking. Hut (47,147) 50 gold;
                              860 Gold Richmond->Finchley, 14. Hut (18, 124) Advanced tribe .
                              880 Size 11. Food Warwick->Finchley. Gold Birmingham->Finchley, 19. Gems Finchley->Manchester, 144.
                              900 Size 12. Russia builds UN. Gold Liverpool->Finchley, 22. Beads Norwich->Finchley, 33.
                              920 Philosophy. 3 barb knights + leader land near Richmond. Dye Dover->Finchley, 21. Gems Brighton->Finchley, 28. Leicester established.
                              940 Bribe two barb knights.
                              960 Gold Manchester->Finchley, 52. Hides Newcastle->Gloucester, 18. Silver Canterbury->Gloucester, 12.
                              980 Medecine. Hut (22,132), 25 gold. Silver Richmond->Finchley, 24. Gems Canterbury->Finchley, 18.
                              1000 Carlisle founded.
                              1020 Barb leader captured .
                              1080 Sanitation . Gold Norwich->Finchley, 33. Gems Birmingham->Finchley, 22.

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                              • #90
                                1100 - King (NO settler jokes please!) Git 2 saw his priorities as follows:

                                a) Continue to build up Finchley (and keep celebrating) - using the legacy of the late King Dave's Food Caravans.
                                b) To improve infrastructure by the creation of channel ports with our mainland and the next continent north.
                                c) To improve the exploration of the world, (Navigation) and hopefully steal some AI tech!
                                d) Continue the small commodity caravans being sent to the capital.
                                e) To keep moving the stray camel in the vague direction of Reading!

                                Ipswich founded from Advanced Tribe; Portsmouth founded. Food caravan from Richmond to Finchley. Another Sewer System keeps building in Finchley - ready to change to a University when we have the tech. 50g from hut. Research rate now jacked up to 4 turns.

                                1120 - Finchley now 13.

                                1140 - Finchley now 14. Population over 3 million. Stranraer (Ferry Port) built.

                                1160 - Finchley now 15. University discovered. Next research is Seafaring for explorers and eventually Navigation. Larne (Ferry Port to complement Stranraer) founded. Berwick also founded.

                                1180 - Finchley now 16: University built.

                                1200 Bootle founded

                                1240 Seafaring discovered - Astronomy next research

                                1260 Finchley now 17

                                1300 Finchley now 18

                                1320 Astronomy discovered now for Navigation. Many small caravans have been delivered but this one is worthy of note: Finchley to Cambridge on a different continent yielded 192

                                1340 Stole Navigation from Mongols. Future players please note dips can't steal from Kabul We have an entry in the top 5 Cities! F8 reveals Finchley at No. 2. A couple of other cities begin celebtrating.

                                1360 Finchley now 19. Population 4.33 million - researching Chemistry (aiming at Explosives) at a maximum rate of 3 turns.

                                --------------

                                SG(2)
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

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