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AI headstart succession game?
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I've enjoyed the early turns of the succession games I've played, but the later turns seem to consist of mopping up the AIs. Not much challenge in slaughtering phalanxes with dragoons and ironclads. Thus, I propose a game with the following parameters:
- AIs given 2-4 well-sited cities in 4000 BC
- Human/AI interaction disabled (no techs or gold from the AIs)
- AI/AI interaction disabled (no war between AIs, no tech trading)
- no goody huts
- no wonders
- deity/raging
- large (or giga?) map
This game would require MGE, since the non-interaction would have to be implemented with an events.txt file. Thoughts?
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Dave - you must be itching to build more AI cities on hills again.
Yes I would be interested! Giga if enough agree!
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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I'm in with one comment... be careful what you wish for.
* edit *
I just looked closer at your proposed parameters. Yikes! I vote for gigamap with us in as far away a corner as possible. Then again, with no wonders, a fightin' we will go. Closer is better... just not too close.
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Frodo lives!
[This message has been edited by kcbob (edited January 16, 2001).]Frodo lives!
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It looks like a good idea.
Your parameters are tough and Kcbob's suggestion of adding a little geography to the puzzle is great.
Two suggestions :
1) We start on the corner of a random gigamap. We could ask a kind civer who does not play the sucession game to redraw it a little bit and choose the locations, so we are not spoiled the pleasure of discovery.
2) We use the new gigaworld map and start in Hawai or, let's say Kerguelen. By the time we have Navigation or at least Seafaring, the AI civs (random locations ?) could have a "little" edge. And it would be a mix of OCC and then ICS.
My propositions are maybe too complicated, but anyway, count me in for this game ! (although I'm not the best player there is)
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Oh Man, when will you understand that your greatness lies in your failure - GoetheOh Man, when will you understand that your greatness lies in your failure - Goethe
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... we could start further away from the AI ... on AC perhaps - and play the game backwards?
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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quote:
Originally posted by Scouse Gits on 01-16-2001 10:38 PM
... we could start further away from the AI ... on AC perhaps - and play the game backwards?
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SG(2)
LOL!
But all seriousness aside, if we started on an island in an isolated position, I fear we would never be able to build up the army initially to contend with the AI. Then again, with a totally random start, we could end up in that predicament anyway. Eh bien, c'est la vie, n'est-ce pas?
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Frodo lives!
[This message has been edited by kcbob (edited January 17, 2001).]Frodo lives!
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All - I plan to go with a random map and reveal as little as absolutely necessary to establish some cities for the AIs and build and destroy most of the wonders (the available wonders will be Apollo for the spaceship option, and UN to avoid the contact-from-start bug). This way I can still play in the game without knowing too much.
The island start idea would make for an interesting game also, but I'm looking for a more normal start.
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DaveV - as I am not playing this one - though I would like to be included in version 2 - I could volunteer to set up the AI for you ...
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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SG1 - that would be great! I've sent you an Email with some thoughts, but please feel free to ignore me and use your creativity. Since I'm still plodding through the Gigamap endgame, someone else could be first in line. So far, we appear to be:
SG2
John-SJ
kcbob
Julius?
DaveV
Sorry, johnmcd, but this will require MGE.
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DaveV - sorry I have not received your e-mail so had to go ahead with my own ideas ...
The map: is a squarish flat gigamap - completely random although I added a few land bridges and removed a few inland lakes so as to abide by the <64 of each rule.
Your civ: is the 'Tories' conventional two Settler start near a juicy four special if you choose to use it.
The bad guys: the rest of the central column, they don't like you much and have each been given some totally unfair advantage. You will, I hope, find the Mongols and French particularly challenging militaristically. Meanwhile, the Aztecs and Chinese will be beavering away for AC. By the time you get to the Zulus and the Russians they too should prove challenging.
I regret the scenario is untested and so might prove to be a complete kitten, but I don't think so.
Scenario now sent to SG(2)
Good civin',
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Dave - I have now received the game.
Before I start do you want to suggest the number of turns we should play?
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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