I hope I can post hear my Idears for all Programmers who programm a CIV game or like that:
I have added some more idears since i posted this the first time -12.10.2000-
Sorry for my bad english, because i have now my first english lessons. But please go on reading i think there are some
intresting things.
Please make a post or send a E-Mail. If you can't understand something.
These text is to change Call to Power 2 and all Civilizations in the future.
The map:
I think the map should be change so that we haven’t settlers and building troops like all Civilization games, it would be
better like Sim City because in Sim City you must make rasters when you want that there the people can built homes, industry
buildings, and to built there fields and channels for water or wells, and areas for streets, in such areas where is no water
channels there you can built colonies, and you must make current in areas, and places where the garbage comes, and boundary
base, military bases, castles......, all these thinks must be indicated in per cent in every area on the map. In such areas
where many people life, these areas you can make from colonies in to markets in to villages and then in to cities or more
steps. Or when you dont do the managment in per cent, only like the old way then it should be so that when a city or colony ect. has one field then for example the City Wall should cost one production points, but when you have two city fields it, than it should cost two production poinst, and so on,...... You only need building troops when you built military bases, castles, boundary bases, radar stations, ship defends,
air defends..... Buildings for the people like, air ports, police offices, banks, hospitals......, all these can built every
where in all areas on the map I think about area widows and ever city has an boundary line and for this are you have a window
to look after your city. The map areas without any modernisation should be indicated in per cent too how many woods are in this area and how many fields ..... All areas make minus or a plus in progressive movement they set in miles per hour or kilometres per hour like that in wild one soldiers get a minus because there is no water but tanks and other machines are faster because they have enough petrol and the land is free there are no Prevent-eats. The population is made out of the
gelled how many people can live on the gelled and how many food are here and how rich are the because when the people have
not much money they must have children to have people how help them when they are old. The players should can make protected
areals so, should can make things like UN or EU and so on....
The military:
All units must be indicated in solders and every land must have a number of solders but these solders haven’t any thinks and
haven’t learned no special fight types. Then when you want to make solders for example with spears then you must indicated
how many people you want to have for this job then you must pay for them, pay for the learning how to use the spear and you
must pay for the construction of the material ( you can construct new units when you give them the materials and the learn
materials because you add only new weapons to the units).When you pay not so much then they loos more peoples and loos speed
in such areas in jungle in wild one.... and they often loos in the war. You should make a in the warwindow a strategy window
and there are some strategy maybe the player can construct strategy and can save them and use them. In the solder widow when
they are in war then they should can built contactors ditches. An ideer: maybe you can make Terrorist defens troops or
spezail troops for kill the president of other civilizations.....
The time:
You schould make the time in little steps first 50 years after, 25 year, 20 years, 15 years, 10 years, 5 years when you have
indusrtie, 2 years when you have measured production, 6 month when you have computers, 3 month with Interntn,......
The money:
The players should can make in every area of your land and other lands advertisement for this advertisement you must pay some
money in the area where do you want to do it so your land and the industry of your land gets more money because more people
know about your industrie. When you pay more for your industrie you productions would get be better so more people buy it and
that can make every land. When you have many protected areas you get many or more tourists and so you get money from other
lands or you get from your land money.
The science:
More sciences.
When you are the first country with a new science than you should get better diplomatics (because the other govern ments want to get the science or they will be scared when you have better wapons than you, but not when you have for example only one solger and he has 10 or more solgers)
When you have invented a science than you should get a regulary status but when you have the science for 100 years the
science should learn better technike of making for example arrows or other things because all your scientist and the
scientisc of the economy (i mean these scientist who search for new products for Corporations)and so all should get with the
time better -but you should could invent these allready better science too ,but you could search after other things too and
in the meentime your old sciences get better alone ,but not so fast-.
The government:
First you should choose wich government do you want, then you have a list what you want in your land for example: I want a king and parlament and many equal rights.... And no absolutly control of the peoples......
And when you have a new science like the industrial revulution then you should have more unhappy people until you given to your government settings trade unions.
When your unhappines in a citty is near at the revultion then some times there should be destroit buildings by terrorist and the criminal rate should get higher with each unhappy guy.
The religion: You shoud can choos a religion for example: When 86% of your poulation are buddhism and 14% katholic and your neighbor country is 100% katholic than would grow your percentage of your katholic people (however depends on it neighbour the country is as powerful, and whether in your country censorship or the Kummunismmus prevails.
The Wonders:
Every country should can build in every city every Wonder, but than the broduction cost for every wonder should be a great number
The food:
The food system should be like in Master of Orion 2 all food what is produced in the country should given to every guy, i mean when a city produce 1 food but it needs 2 and a nother city produce 2 but needs only 1 than the second city should offer with caravans the first city their food, and you should be able to bye some food from other countrys.
The diplomatics:
When you captaired a howle land (for example the rome) then the romes's shuled be still written in your diplomatic option and in this option you should see how do they like you and when their happynes is as bad as they want war, all your citys were are rome people are living, make a revulution, but not these cities where you have spezial buildings, or buildings who make more happynes, or when you have units in there( but you need for example when you have a city of scieze 5 then you need 1 unit to controle the city, but the produktion is still bad). But when you have only angry people in the rome cities, not people who want war, then the production off each output (gold, industrial production , science, ect.) shued be worst. But maybe this all only then happen when you ,or the captured country have allready got the science "Nationalism".
In a captured city for example from the rome empire, the people in the city should be as happy as the people in the rome empire about you, and when you are in war with the main land then the cities of the rome empire wich you have captiored should make a revultuion but not when buildings in the city make the happynes better, or when you have other spezial buildings, or when you have units in this cities (because they kill the revultionary people, but you need for example when you have a city of scieze 5 then you need 1 unit to controle the city but the produktion is still bad).
Please contact me only over E-Mail.(NComp@gmx.net)
Please make a post or send a E-Mail when you can't understand something.
------------------
Keep Smile and keep cleare in your head.
Everyone is its fate - and its environment - blacksmith
I have added some more idears since i posted this the first time -12.10.2000-
Sorry for my bad english, because i have now my first english lessons. But please go on reading i think there are some
intresting things.
Please make a post or send a E-Mail. If you can't understand something.
These text is to change Call to Power 2 and all Civilizations in the future.
The map:
I think the map should be change so that we haven’t settlers and building troops like all Civilization games, it would be
better like Sim City because in Sim City you must make rasters when you want that there the people can built homes, industry
buildings, and to built there fields and channels for water or wells, and areas for streets, in such areas where is no water
channels there you can built colonies, and you must make current in areas, and places where the garbage comes, and boundary
base, military bases, castles......, all these thinks must be indicated in per cent in every area on the map. In such areas
where many people life, these areas you can make from colonies in to markets in to villages and then in to cities or more
steps. Or when you dont do the managment in per cent, only like the old way then it should be so that when a city or colony ect. has one field then for example the City Wall should cost one production points, but when you have two city fields it, than it should cost two production poinst, and so on,...... You only need building troops when you built military bases, castles, boundary bases, radar stations, ship defends,
air defends..... Buildings for the people like, air ports, police offices, banks, hospitals......, all these can built every
where in all areas on the map I think about area widows and ever city has an boundary line and for this are you have a window
to look after your city. The map areas without any modernisation should be indicated in per cent too how many woods are in this area and how many fields ..... All areas make minus or a plus in progressive movement they set in miles per hour or kilometres per hour like that in wild one soldiers get a minus because there is no water but tanks and other machines are faster because they have enough petrol and the land is free there are no Prevent-eats. The population is made out of the
gelled how many people can live on the gelled and how many food are here and how rich are the because when the people have
not much money they must have children to have people how help them when they are old. The players should can make protected
areals so, should can make things like UN or EU and so on....
The military:
All units must be indicated in solders and every land must have a number of solders but these solders haven’t any thinks and
haven’t learned no special fight types. Then when you want to make solders for example with spears then you must indicated
how many people you want to have for this job then you must pay for them, pay for the learning how to use the spear and you
must pay for the construction of the material ( you can construct new units when you give them the materials and the learn
materials because you add only new weapons to the units).When you pay not so much then they loos more peoples and loos speed
in such areas in jungle in wild one.... and they often loos in the war. You should make a in the warwindow a strategy window
and there are some strategy maybe the player can construct strategy and can save them and use them. In the solder widow when
they are in war then they should can built contactors ditches. An ideer: maybe you can make Terrorist defens troops or
spezail troops for kill the president of other civilizations.....
The time:
You schould make the time in little steps first 50 years after, 25 year, 20 years, 15 years, 10 years, 5 years when you have
indusrtie, 2 years when you have measured production, 6 month when you have computers, 3 month with Interntn,......
The money:
The players should can make in every area of your land and other lands advertisement for this advertisement you must pay some
money in the area where do you want to do it so your land and the industry of your land gets more money because more people
know about your industrie. When you pay more for your industrie you productions would get be better so more people buy it and
that can make every land. When you have many protected areas you get many or more tourists and so you get money from other
lands or you get from your land money.
The science:
More sciences.
When you are the first country with a new science than you should get better diplomatics (because the other govern ments want to get the science or they will be scared when you have better wapons than you, but not when you have for example only one solger and he has 10 or more solgers)
When you have invented a science than you should get a regulary status but when you have the science for 100 years the
science should learn better technike of making for example arrows or other things because all your scientist and the
scientisc of the economy (i mean these scientist who search for new products for Corporations)and so all should get with the
time better -but you should could invent these allready better science too ,but you could search after other things too and
in the meentime your old sciences get better alone ,but not so fast-.
The government:
First you should choose wich government do you want, then you have a list what you want in your land for example: I want a king and parlament and many equal rights.... And no absolutly control of the peoples......
And when you have a new science like the industrial revulution then you should have more unhappy people until you given to your government settings trade unions.
When your unhappines in a citty is near at the revultion then some times there should be destroit buildings by terrorist and the criminal rate should get higher with each unhappy guy.
The religion: You shoud can choos a religion for example: When 86% of your poulation are buddhism and 14% katholic and your neighbor country is 100% katholic than would grow your percentage of your katholic people (however depends on it neighbour the country is as powerful, and whether in your country censorship or the Kummunismmus prevails.
The Wonders:
Every country should can build in every city every Wonder, but than the broduction cost for every wonder should be a great number
The food:
The food system should be like in Master of Orion 2 all food what is produced in the country should given to every guy, i mean when a city produce 1 food but it needs 2 and a nother city produce 2 but needs only 1 than the second city should offer with caravans the first city their food, and you should be able to bye some food from other countrys.
The diplomatics:
When you captaired a howle land (for example the rome) then the romes's shuled be still written in your diplomatic option and in this option you should see how do they like you and when their happynes is as bad as they want war, all your citys were are rome people are living, make a revulution, but not these cities where you have spezial buildings, or buildings who make more happynes, or when you have units in there( but you need for example when you have a city of scieze 5 then you need 1 unit to controle the city, but the produktion is still bad). But when you have only angry people in the rome cities, not people who want war, then the production off each output (gold, industrial production , science, ect.) shued be worst. But maybe this all only then happen when you ,or the captured country have allready got the science "Nationalism".
In a captured city for example from the rome empire, the people in the city should be as happy as the people in the rome empire about you, and when you are in war with the main land then the cities of the rome empire wich you have captiored should make a revultuion but not when buildings in the city make the happynes better, or when you have other spezial buildings, or when you have units in this cities (because they kill the revultionary people, but you need for example when you have a city of scieze 5 then you need 1 unit to controle the city but the produktion is still bad).
Please contact me only over E-Mail.(NComp@gmx.net)
Please make a post or send a E-Mail when you can't understand something.
------------------
Keep Smile and keep cleare in your head.
Everyone is its fate - and its environment - blacksmith
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