Originally posted by duke o' york
Can any of the scenario wizards tell me if the "scramble to defend" ability is hard-coded as only relevant to ac ity, or if it's a flag that could be applied to carriers and airfields too?
Although the AI probably wouldn't notice any difference with this, the human player might find it makes things more interesting at sea and gives the carriers a more useful role. (Though from what I've heard, most MP games don't reach Flight
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Can any of the scenario wizards tell me if the "scramble to defend" ability is hard-coded as only relevant to ac ity, or if it's a flag that could be applied to carriers and airfields too?
Although the AI probably wouldn't notice any difference with this, the human player might find it makes things more interesting at sea and gives the carriers a more useful role. (Though from what I've heard, most MP games don't reach Flight
)

I've seen carriers given the AEGIS effect (double defense vs air attack) to simulate the fighter defense. Better, but a long way from being 'right'.
If one wanted to make carriers really relevant, I think the way to do it would be to create cheaper air units for the AI (so CM's wouldn't only be used on BBs/CVs) and of course, create maps with more ocean, so that invasions are more vulnerable. Nothing beats a carrier full of fighter planes for scouting out AI subs, etc.
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We all know and love vet spies. And you have posited frequently and eloquently about her virtues.
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