The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It's a "senior moment," -Jrabbit. I've always been able to parachute directly into evil enemy cities that have had their defenders blown out of existence.
Originally posted by Six Thousand Year Old Man
I need to devise some small continent/giga map games so that I can make carriers useful. Normally, it's easier just to use Engineers to build airbases.
Six, et all,
Could you expand on this, please?? How to use airbases?? Thanks
Originally posted by Scouse Gits
Could be a Mac-thing bunnyman - you most certainly can paradrop into empty enemy cities and any friendly city in range ...
Originally posted by gunkulator
Yes, you can paradrop into an empty city. You can also march all around them too, i.e. empty AI cities do not generate ZOC.
I could swear this was among my early learnings (like, first time I got paratroops, building them to see what they could do)...
You can follow the heli with some Fighters on one-way trips; clean up the Partisans and land in the new city, assuming you know it wont be taken back right away. Can you Para-transport into a new city without Airport, or do you have to drop next door and walk in?
Originally posted by Julius Brenzaida
I agree helicopters are quite expensive and way too fragile. But, if I am not wrong, they're the only air unit that can capture a city. As they have a long range, it can be quite useful to occupy cities that have been attacked by your bombers and are not linked to railroads.
I know it's not the best strategy, but I like an aircraft carrier or two to go with my transports. Bombers are very efficient and helicopters patrols around a convoy are a very good way to spot the ennemy from far away. Then the bombers take business.
I've played quite a lot of SP games with Gigamaps and small continents ...
The problem with taking a city with a heli is that the partisans that appear will crush the helicopter next turn. Now, if the heli didn't expend all its movement in taking the city, it would be a different story.
I need to devise some small continent/giga map games so that I can make carriers useful. Normally, it's easier just to use Engineers to build airbases.
I agree helicopters are quite expensive and way too fragile. But, if I am not wrong, they're the only air unit that can capture a city. As they have a long range, it can be quite useful to occupy cities that have been attacked by your bombers and are not linked to railroads.
I know it's not the best strategy, but I like an aircraft carrier or two to go with my transports. Bombers are very efficient and helicopters patrols around a convoy are a very good way to spot the ennemy from far away. Then the bombers take business.
I've played quite a lot of SP games with Gigamaps and small continents ...
I was thinking that if you had an airbase/carrier on one side of the city and a railroad with a couple of artillery on the other, then using a dip to get the artillery around the city to attack from beneath the bomber is underhand and an exploit. Attacking from a fortress would be fairer, but as you said, you can't legislate for it so it's best to just have it on trust. I could easily put together a case for having an airbase handily positioned on a hill within my city boundary, but honour dictates that this is cheating.
Originally posted by duke o' york
As far as I'm concerned then you could attack under a bomber if you would have done anyway. If the bomber has attacked over the railroad and you pile in your attacking armies along there then all well and good. If you circle the city to ensure that you attack from underneath the bomber then that'd be unsporting.
I think this is impossible to adjudicate. I mean, attacking from any tile is all the same for a Bomber. Obviously if the Bomber attacks from a rail tile, though, other units can benefit from the 'shield' better. How can anyone tell if this is intentional? Given that the AI rails everything.
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