The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
My version of civ won't let me initiate dip relations remotely in this game and that doesn't give me a hope of OCC success.
What version is that?
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Originally posted by duke o' york
I always turn the autosave off at the very start of any game because I'm too lazy to keep deleting them from my system and when they all pile up from different games I have to go on a huge .sav killing spree.
In 2.4.2, Autosave only stores two files, XE_AUTO.SAV and XE_AUTO2.SAV. The first two letters of the file name are based on the Ruler Name of the game. The first file is saved just before the beginning of the current turn; the second file seems to be a backup of the first file from several turns ago. The only way to get more files than that in one game is to save them yourself. If you reuse the same RulerName they will just overwrite each other. If you play different civs constantly you can enter your own RulerName. Accepting the default will create more and more autosave files.
I'm afraid that it doesn't make any difference any more.
My version of civ won't let me initiate dip relations remotely in this game and that doesn't give me a hope of OCC success.
Get yourself a $5 or $10 copy of Classic/2.4.2 for MP and OCC.
On the other hand, now that I know some of the map, I'll let you all know the coordinates of two decent city sites for a small fee.
With HutFinder we can figure that out ourselves in about two moves...
Er, yes.
Also the Gits told us where the best two city sites are in the first post.
It was supposed to be a joke.
I always turn autosave off anyway although it does only give you one file. I just play so many games at once that it gets to be an annoyance.
Paying $5 for Civ 2 wouldn't get me very far because I'd have to either pay a fortune to travel to the US or have it sent back across the pond. I am still waiting for my eBay MGE to be delivered though, but I was hoping it would be here in time for the bank holiday weekend.
If there's another game next month then I'll chance my arm at that, but getting "We are always happy to speak with our allies the Romans" and then being pinged back to the map screen each time I tried to have a natter was irksome to say the least.
Just got back from Micro Center -- picked up a copy of "the Strategy Gameroom" complete with Mech Commander Gold, Worms Armagedon & MGE for $6.00 total.
Those with lower expectations face fewer disappointments
I've started this OCC but as expected am going slowly. I'm at 50BC with 11 techs, a size 6 city & just completed MPE to co with the Col. Hopefully the great trading round will pay for this wonder.
Those with lower expectations face fewer disappointments
I have just had MGE delivered to my desk, which is wonderful, but feel it'd be unfair to play this again (I got as far as building most of the Colossus before realising that my contacts didn't work. If anyone needs a few turns played in a succession then say so, but I'm not going to commit myself to anything long-term because my girlfriend comes back in a fortnight and I won't have much Civ time after that. ( but also )
I tried that, but I can only really play on the PS version, because she actually needs her computer to do work.
That's why I didn't dust of my vanilla copy until she went on holiday. MGE is a bit good though. I just pootled around looking at the various scenario tools and some of the finished ones, but then played an OCC just for the heck of it. It was very easy with MGE because I got a NON chariot from an early hut and then spent the next few thousand years using him to whack the never-ending barb chiefs sent my way, and I was looking to have a certain victory when I went answer the phone and then pressed enter when I got back, forgetting I needed to shift my second settler away from the next load of barbs. It was a 50/50 whether he finished his railroad on the next turn and therefore survived, but I lost and gave up after that. A basic error, but one that I couldn't even rescue from autosave.
I'm raring for more though. Can't play tonight or even all next weekend, but every spare moment is going to be filled with micromanaging. Oh no.
I don't understand why you didn't bribe the barb ship when you had the chance. You had Shakespeare's Theatre at that point so the ship would have only meant a drain of one shield, and you could have still celebrated the population up so that this did not matter.
Good log though.
(duke still gutted that he had played so far before it knackered)
I had discovered the Zulus even before the Colossus was done.
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