I'm sure the answers to these questions have been posted somewhere, but I figure a few of you more frequent, long-term Apolyton folks might have the answers memorized.
I've installed the nolimits patch and MapEdit and have successfully played some gigamap games. It's a little daunting how huge I can make the maps, but aside from that the only real problems I'd like to solve are as follows:
1) City naming. I really don't need twelve Hays Citys. Is there a maximum limit on custom city names you can put in the relevant text file (city.txt unless I'm mistaken), and if so, what is that limit?
2) Maximum number of cities. Does the nolimits patch not solve this problem? Is there any way TO solve it?
(And on that note, is it just my imagination or did all the other AI nations get really pissed off at me when they realized they couldn't found any more cities?)
3) I enlarged the size of the Big Earth map that comes with MGE using MapEdit and was disappointed to see that it doesn't stretch the land, but just adds oodles of ocean. (Sort of like "enlarging the canvas" for you PSP users.) Is there any way to actually enlarge AND stretch a map? In such a way, for example, that maybe one square of grassland in the original map magically becomes four squares of grassland in the same relative location?
And, a follow-up,
4) Has anyone done an accurate Earth gigamap?
I'm also hunting for any and all websites or other resources for *well made* "random world" maps. I hate the way Civ generates maps and I'd like my continents and oceans to actually be decent-sized and distinct, and the landforms to be as realistic as possible. But the problem with making them myself is that, then, I know them.
I've installed the nolimits patch and MapEdit and have successfully played some gigamap games. It's a little daunting how huge I can make the maps, but aside from that the only real problems I'd like to solve are as follows:
1) City naming. I really don't need twelve Hays Citys. Is there a maximum limit on custom city names you can put in the relevant text file (city.txt unless I'm mistaken), and if so, what is that limit?
2) Maximum number of cities. Does the nolimits patch not solve this problem? Is there any way TO solve it?
(And on that note, is it just my imagination or did all the other AI nations get really pissed off at me when they realized they couldn't found any more cities?)
3) I enlarged the size of the Big Earth map that comes with MGE using MapEdit and was disappointed to see that it doesn't stretch the land, but just adds oodles of ocean. (Sort of like "enlarging the canvas" for you PSP users.) Is there any way to actually enlarge AND stretch a map? In such a way, for example, that maybe one square of grassland in the original map magically becomes four squares of grassland in the same relative location?
And, a follow-up,
4) Has anyone done an accurate Earth gigamap?
I'm also hunting for any and all websites or other resources for *well made* "random world" maps. I hate the way Civ generates maps and I'd like my continents and oceans to actually be decent-sized and distinct, and the landforms to be as realistic as possible. But the problem with making them myself is that, then, I know them.
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