The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
That decision can only be made by the Git In Charge...
And once again, compliments to whichever Git or Gits set up the "title" chart for this game.
It was most excellent to be "Supreme Khan" of a Democracy.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
The world in 1760 is pleasant and is a mixture of plenty and…dry. We have about 1K of funds, lead the world in techs and have a surprising …lack of power. This may be due I part to the few cities that we have. Toggle to 1.4.5 & see what can be done about this.
1764 (1) Discover conscription, opt for Exp over Comm, Fun, Theo, TG; (Tactics not offered -- it takes about 1665 beakers per advance) (Celts discover Phy. Carthage discovers Mag.)
1766 (2) (Zulu discovers conscription => Persia gets as well.)
1768 (3) Found Quinsay -- our 15th city; only four other civs have more cities than we do. Hmmmm Carthage drops of a camel & cat on our northern shore. (Meanwhile we set up a beginning chain of boats in their dierection…) seven truck deliver freight to the Zulus demanded were copper =296 and 348, the rest were not demanded products yielding values ranging from 154-206. With that in mind we RB some more trucks (to break even on the coins and reap the beakers.) (French develop Explosives & starts WS; Eygpt discovers Feud. (hmmm -- maybe we should go visit THESE people.)
1770 (4) Discover Explosives (Persia gets as well.) Opt for Tactics over Comm, GE, Mag, Ref, TG. build a harbor in Ormuz. Pop = 5M. An engineer traveling north bumps into the Carthage cat on our shore. we ask for a favor & they declare WAR (and oh we tremble -- but only because they are such a bag of wind.) The called up dragoon barely notices a scratch taking out the offender. The Zulu camel clogging out RR demands and audience (4 Rifles) and wants Sanitation (hmmm that’s not so bad…ok -- don’t really care -- we do want to deliver goods there & with their new rifles, it will be a while before we stomp on them.) there camel FINALLY arrives.
1772 (5) deliver four trucks to the Zulus -- three demanded; payoffs range from 260 to 354. Merge an engineer to Khan -- want to get that city back up to a reasonable level.
1774 (6) Discover Tactics, opt for Theo over AW, Comm, Fun, GE, Mag, Refine. Deliver a couple of trucks. Our new cavalry tests their merit (and find it fine) and take Leptis Parva (+179 & Mag.) toggle to 4.5.1. (Zulu dev. Eco “starts” AS)
1776 (7) Deliver some more freight -- notable is the demanded wine to Mpondo = 445. Random contact upon visiting the Orange convinces the Senate to sign a permanent peace treaty. We take the opportunity to demand that a nearby knight leave the area near Tabriz (one wonders if they have more than just a random unit on our shores -- have they settled a city?)
1778 (8) Zulu builds Adam Smith (Egypt abandons) Carthage warns about our cavalry’s closeness (yeah, yeah) discover Theology; opt for Elec over AW, Comm, GE, Refine, TG. deliver seven undemanded freight ranging from 84 to 238 in payoffs.
Notes for the next player. JSB is ours on the next turn -- the only reason not to accept it is if a civ researching Commy already has significant effort towards WS & may switch & get THAT too soon. I didn’t check their research, but so it might be a potential hesitation.
My wandering engineer in the North was aiming to road a few spaces, then settle (I wanted more cities but built trucks instead. Similarly, the RR is almost complete end to end.)
We have four trucks -- and all of them are in Zulu territory, with mostly demanded products.
We still have a spotless rep (so what). I decided that rather than squander that, I’d leave the next player the choice. Also with that choice is 8 cavalry (most are partially moved this turn) waiting to be shipped along the boat chain (yet to move) to Carthage to join with the nine cavalry already there. Only a few are vets, so the choice of smacking ; revolting, asking for tribute (we have SoL so we can return to whatever government next turn) and smacking or just sitting is up to you. Oh by the way, the city ripe for picking near Leptis is Caralis -- containing Magellan’s.
Thank you JRabbit and OnS for keeping things moving. Please continue and work around us as all Gits will be on holiday for two weeks from this weekend.
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