I'm back and have d/l'd the SG(2) save.
20 turns, right?
20 turns, right?

In fact, this game will remain 20 turns all the way through the first round, for the sake of fairness.







So I'll tentatively say that rehoming nomads is OK.
Naturally, we all want to play more than once or twice... so in most games the turncount is reduced to 12 or 10, and then later to 8 or 5, even. The downside of that is that the first person playing the reduced number of turns feels slighted.
). A player's turn ends when he eliminates an AI civ. This way we all get in on the mayhem 
Are we sure that rehoming would produce the desired effect? Once the game has recorded a nomad on a continent the change in support may not alter the flag counting the NON.
Are we sure that rehoming would produce the desired effect? Once the game has recorded a nomad on a continent the change in support may not alter the flag counting the NON.
but I would think the game checks to see if you have any local NON settlers and then readjusts the hut result probabilities (?). I don't see why rehoming the settler wouldn't have the same effect as building a city with him - but, I probably need to consult solo's hut thread, again.
That's why I'm in favour of getting MM and LH.

Indians start Pyramids, move capital to Bombay.
men finally learn secret of Map Making!!!!
Begin study of Pottery.
We launch our first trireme.


Normally, the solution would be to maximize shields per DaveV and pump out Settlers... but, oh well, isn't going to happen. BB, with its 0 corruption as capital, ought not to be doing something as shield-intensive as building a wonder - it should have its workers in the water. Nothing to be done about that, tho. No real changes, presses ENTER
We may have to sell that Barracks.
Ooops, on the North Pole... which means they'll need, oh, about 56 turns to walk back to a decent city site
(looks up 'A Study of Hut Outcomes', by samson.) They start walking... we should have Magnetism in no time, and a Galleon to go pick them up
BUT, if we find a hut in nomad-suited territory, I might have to disband the little b*****s... as we have less than 16 cities, we cannot have another NON 



Now a nomad-free society, we open the hut and find... a HORDE of Horsemen

We are still a looooong way from finishing LH. French change to Hanging Gardens



We could finish HG at the cost of the 3 Diplomats in BB and selling off some Temples... but choose not to, for now. Let's see how bad things get, first.





Oh well... Cul-de-sac is close to being Xinnable.
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