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The "Barren 'Burbs" Succession Game

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  • #76
    standing by - i was rereading the original posts checking what was and wasn't allowed, expecially since it we are the roadless fools. as i thought, we are allowed to build roads, its how we get the settlers that are restricted

    maybe the capitol would already be relocated from that original city this time (anywhere but there, other than perhaps Free Parking )
    Insert witty phrase here

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    • #77
      Here it is (main events, same strategy)

      240: Hut = 50g
      260: Hut = Feudalism
      320: Hut = 25g; hut = legion
      380: Hut = legion; hut = chariot
      440: Hut = Advanced Tribe: Oxford
      480: Hut = nomad (at long last)
      500: Trade (r. Republic)
      520: Hut = 50g
      560: Hut = Philosophy
      580: Republic (r. Masonry); hut = Seafaring; hut = Iron Working
      600: Hut = 25g
      620: Hut = Masonry
      640: r. Monotheism

      Advice to SCG:
      We have so few trade arrows that we get almost no science from research (this might be slightly improved by our capital being moved to Rhodes).
      Therefore, if I were you, I would go on exploring like mad and start some 'long distance internal trade' with help of triremes. I left the choice of switching to Republic to you.
      Attached Files
      Aux bords mystérieux du monde occidental

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      • #78
        Right then! Carry on

        @SCG - Perhaps I should have chosen a different thread name But then again... count the roads thus far. They're not banned, but I didn't think we would have many.

        /me mulls names... "The Infrastructurefree Idiots"?... "The Little Engineers that Couldn't"?... "They Who Choose City Sites Like the AI"...?
        "I'm a guy - I take everything seriously except other people's emotions"

        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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        • #79
          have the save, although prob can't play much before monday now.

          *counts roads* hmm, 9 - 1 for each city space sees the palace purchaced in Rhodes - Cul-de-Sac might make a nice SSC given the situation - 11 ocean, 1 potential silk - we really need seafaring

          will see what i can do
          Insert witty phrase here

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          • #80
            Originally posted by SCG
            - we really need seafaring
            We have it ( from a hut in 580)
            Aux bords mystérieux du monde occidental

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            • #81
              doh, so i see, must have been thinking of the old 640ad load. looking like maybe tuesday now as i missed the free portion of my weekend
              Insert witty phrase here

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              • #82
                What news, SCG?
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                • #83
                  didn't get very far on tuesday, haven't played since then, playing now as i have a 2 hr block - will probably post whatever i get done at that point
                  Insert witty phrase here

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                  • #84
                    sorry - power supply probs - half way through turns and in repub. should be able to finish tonight one way or another
                    Insert witty phrase here

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                    • #85
                      plan: get to republic, rehome some settlers so can continue to get nomads but still can build roads.

                      Coventry 5 supported, 4 abroad
                      Culdesac 4 supported, 2 abroad
                      Free park 4 supported, 3 abroad
                      Highway 4 supported, 3 abroad
                      no whales 4 supported 3 abroad

                      5 major problem cities preventing republic atm

                      10 triremes atm, 4 in production
                      12 dips, 1 in prod
                      2 active settlers
                      2 caravans in production
                      researching mono, 700 next odeo year

                      change triremes to caravans, start plans for military disarmament and national guard creation, locate settlers, redirect 1 trireme/settler to oxford, other settler to far away, locate 4 special cite near oxford (hidden special) and make plans for city, plan on founding, press enter

                      660: Capitol moved to Rhodes! decide 8 spaces/6 by trireme is to far, put in a road, plan 2 se for city. move units around, avoid forested huts till reduced # of nomads, hut (Mathematics), hut (50 gp), hut (NON horseman), plan to disband supported warrior, really need magnatism with all these cities supporting 2-4 triremes, but need astro, nav, phys first, tickle a couple caravans

                      680: hut (Trireme Cove), move units, revolt

                      700: Republic! rehome nomads at Oxford, move a couple triremes into cities. hut (8 barbs - poor brave (supported) elephant) takes out 1 horseman, makes vet, hut (8 barb horsemen)... hut (astronomy) (was trying for cities to save units ), rush harbor

                      720: (replayed to the best of my memory after crash), hut (50 gp), rehome trireme, rush temple, hut (NON elephant),

                      740: as disbanding last of warriors, notice that Rhodes has the unusual situation of having both a palace and a courthouse, take a moment to study effects of courthouse + palace in democracy. courthouse gives no additional happy people, so sell courthouse, rush harbor in Cul-de-sac

                      760: Nomads debate whether to rehome at coventry or No Whales For You. Both cities need roads and have 1 trireme abroad (and in the same local sea). Rehome trireme, try to remember to rehome trireme at Beachside once grows to 2.

                      780: hut (nomads), decide to rehome beachside trireme now and go get nomads. we have 2 again, need to rehome settlers, hut (Plainsville)

                      800: hut (Monotheism!), various movements

                      820: choose Navigation, locate more promising huts.

                      840: Hut (Thunderdome) [first pop is red], bypass a couple huts till nomads rehomed.

                      860: doh, Beachside grew, disorder

                      880: rehome nomads to Beachside, hut (100 gp), hut (supported legion) - really was hoping for nomads at that one... settlers outside oxford are preworked towards a road.

                      and so go the growing pains of a young republic. we now have 2 supported settlers, and a nomad that can be supported next turn, giving us the beginnings of what hopefully will become a corp of Engineers to work with. I've worked towards getting temples, harbors and marketplaces in coastal cities to allow growth. We need Navigation, and Physics to be able to research Magnetism. We need Construction and Engineering for Invention and Leos (which change all those darn triremes into galleons. we needs a whole handful of techs for engineers As we get a few more roads and harbors out there, we should be able to better take advantage of the tax rate (it was producing 2 beakers at 10%, so set to 0 for most of the time. We also have several caravans now that are a rather far distance from any sea transport or roads, but should provide a boost once utilized. Most caravans were built to avoid wasting trireme shields. The one down side of the foster program for wayward nomads is that our most developed cities are the furthest from the nomads so newer cities will soon surpass them as they will be able to be cultivated. Democracy though would be a great help towards reducing corruption in those cities. Also, we have several rather far flung units that are still closer to our own cities than any AI, making me wonder where in the world the AI is (well we know where the capitols are, and we are starting to get fairly close to them). One other side note - one of the AIs started building Sun Tsu, but don't remember which (i think they started around the time of my power supply fan complained), but other than that, don't remember any other Wonder Projects. Hopefully, everyone wanted a republic with roads, cause i put a bit of effort into getting it started

                      and the save
                      Attached Files
                      Insert witty phrase here

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                      • #86
                        sounds good SCG Republic might help us overcome the lack of arrows we're plagued with.

                        And back to the top of the list, atomant is up.
                        "I'm a guy - I take everything seriously except other people's emotions"

                        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                        Comment


                        • #87
                          My Lap Top (computer) has been stolen, count me out until i can get another, kill the culprit and get Civ reloaded in all its glory.
                          "the bigger the smile, the sharper the knife"
                          "Every now and again, declare peace. it confuses the hell out of your enemies."

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                          • #88
                            SCG - Republic is only useful when the game conditions allow celebration and growth. Even with luxuries at 40% you are struggling to keep red faces under control not to mention the added hassle of triremes out of port creating further unhappiness. Most cities are building white goods when many of them should be producing caravans for trade or MC. With some trade routes in place and a happy wonder Republic becomes more attractive.

                            A return to Monarchy is needed in the immediate future.

                            ----------------------

                            SG(2)
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

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                            • #89
                              Tough situation atomant . The good thing about Cray's was that they were too big to steal. And if you replace the laptop with an IBM XT, you could probably kill the perpetrator by hitting him over the head with its case...

                              We'll slot you back in when things are up and running again. Meanwhile... it's up to Jrabbit to choose republic... or go back to the totalitarian ways of our forefathers! Mwhahaha.
                              "I'm a guy - I take everything seriously except other people's emotions"

                              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                              Comment


                              • #90
                                I'll be able to D/L tomorrow and will play ASAP...

                                Condolences to atomant. here's hoping they left you your golf clubs as consolation...
                                Apolyton's Grim Reaper 2008, 2010 & 2011
                                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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