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  • Our starting position

    Well, here it is.

    What do you think?

    I will be back in a few hours (after hockey) to comment myself and to join the discussion.
    Attached Files
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    There could be worse places to settle.

    Shade
    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

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    • #3
      Hmm...no rivers near to it...
      "The price of freedom is eternal vigilance." -Thomas Jefferson
      Former Minister of City Planning of the third Civ2 Democracy Game
      Former Minister of Science of the third Civ2 Democracy Game
      Former Imperial Expansion Minister of the first Civ2 Democracy Game

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      • #4
        It ain't the best, but the other setter a HUGE bouns! We should keep it for improving the land!
        Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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        • #5
          Personally I think we can get away with founding right there and sending the other settler elsewhere, after a road or three in the right place, which is almost as good as a river.

          My only concern is that those mountains take significant time and effort to mine, and even then the resources from them, well, in plain colloquial English they suck.
          Consul.

          Back to the ROOTS of addiction. My first missed poll!

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          • #6
            Originally posted by MrWhereItsAt
            Personally I think we can get away with founding right there and sending the other settler elsewhere, after a road or three in the right place, which is almost as good as a river.

            My only concern is that those mountains take significant time and effort to mine, and even then the resources from them, well, in plain colloquial English they suck.
            You're right, I just want to keep the setter unitl engeeries come (but if we steal Leo's, keep it)
            Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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            • #7
              1. I think both settlers should wander a bit before founding. No water for irrigation, no specials of any kind -- a BAD location for our capital.

              2. Regarding the idea of keeping the 2nd settler -- We need cities, not roads and irrigation!!!

              Find city site and build 2nd city ASAP. That's 2 more squares bieng worked -- way better than building infrastructure we can't use for thousands of years!

              Holding onto an early settler just because it's NONE is a waste of resources!
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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              • #8
                I think this would make a good site for a production city, but would it make a good site for our Capital? I'm not used to playing without Caravans.

                Well, the gold/grass will get us plenty of food/shield/trade, the forest will offer extra shields. It would be nice to have a Special or 2 in the city, though. Too many mountains here.

                If we moved 1 tile North or NE, we would get rid of 2 Mountains, and we might expose a Special. I don't like having a Mountain next to a city, pesky enemies tend to show up on them.
                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

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                • #9
                  How far are we prepared to wander before founding a capital? Less than 3 turns? I do like the idea of getting one square away from the Mountains.

                  And without rivers, wouldn't a road or two be a dcent substitute? We don't need to road much, just a few squares for our capital to use whilst it is still pumping out settlers.
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

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                  • #10
                    I don't think we should wander much at all. One square away from the Mountains should be enough. Let the 2nd Settler find a good spot for a 2nd city and then build a road back to the Capital. A couple of roads leading away from the Capital will really speed up future Settler movement.
                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

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                    • #11
                      I say we wander, see if we can pick up some huts - no risk of barbs and maybe we can grabs some NON units. At least find some water, ideally rivers or coastline.

                      There are no specials and no really decent terrain to speak of, here...science will be very slow in this location. Better to wander 2-3 turns at least, and put down 2 cities in better places.

                      And no - don't save the second settler.
                      "I'm a guy - I take everything seriously except other people's emotions"

                      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                      • #12
                        To elaborate: Roads aren't needed yet. At this point, roads are 1 point of added trade, only. Better to move the settlers to a location with some natural trade - like a special(s), or a river, or fish or whales ideally...

                        If we build where we are now, that's only 1 beaker/turn... 2 with 2 roads. Whereas, if we build 2 cities on better terrain, we have 2 beakers/turn immediately on founding, at the very least.
                        "I'm a guy - I take everything seriously except other people's emotions"

                        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                        • #13
                          I think moving one settler Noth and see what's in the dark could be a good start. Then deciding where to move the second settler. (N or NE most likely)
                          Creator of the Civ3MultiTool

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                          • #14
                            We're not going to see many Whales or Fish on this land map unless there are lakes somewhere.

                            And the roads are mainly to speed new Settlers away from the Capital, since the plan seems to use it to pump out Settlers for a while. All those wasted moves across roadless terrain are murder.

                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

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                            • #15
                              Originally posted by cavebear
                              We're not going to see many Whales or Fish on this land map unless there are lakes somewhere.

                              And the roads are mainly to speed new Settlers away from the Capital, since the plan seems to use it to pump out Settlers for a while. All those wasted moves across roadless terrain are murder.

                              Well... one could equally say that using the second settler to build roads at 3 turns each (1 to move onto the square, 2 to build a road), when it could form a city and actually be doing research and building units, are wasted turns.

                              I'm not saying we don't need roads... we will, once we have 4-5 cities down and need to set up a mounted defence corps (horses/chariots/whatever). But in the very early game, roads seem to be a luxury we don't have time for.
                              "I'm a guy - I take everything seriously except other people's emotions"

                              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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