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ex-president of Apolytonia former King of the Apolytonian Imperium
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Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
Personally I think we can get away with founding right there and sending the other settler elsewhere, after a road or three in the right place, which is almost as good as a river.
My only concern is that those mountains take significant time and effort to mine, and even then the resources from them, well, in plain colloquial English they suck.
Originally posted by MrWhereItsAt
Personally I think we can get away with founding right there and sending the other settler elsewhere, after a road or three in the right place, which is almost as good as a river.
My only concern is that those mountains take significant time and effort to mine, and even then the resources from them, well, in plain colloquial English they suck.
You're right, I just want to keep the setter unitl engeeries come (but if we steal Leo's, keep it)
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
1. I think both settlers should wander a bit before founding. No water for irrigation, no specials of any kind -- a BAD location for our capital.
2. Regarding the idea of keeping the 2nd settler -- We need cities, not roads and irrigation!!!
Find city site and build 2nd city ASAP. That's 2 more squares bieng worked -- way better than building infrastructure we can't use for thousands of years!
Holding onto an early settler just because it's NONE is a waste of resources!
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I think this would make a good site for a production city, but would it make a good site for our Capital? I'm not used to playing without Caravans.
Well, the gold/grass will get us plenty of food/shield/trade, the forest will offer extra shields. It would be nice to have a Special or 2 in the city, though. Too many mountains here.
If we moved 1 tile North or NE, we would get rid of 2 Mountains, and we might expose a Special. I don't like having a Mountain next to a city, pesky enemies tend to show up on them.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
How far are we prepared to wander before founding a capital? Less than 3 turns? I do like the idea of getting one square away from the Mountains.
And without rivers, wouldn't a road or two be a dcent substitute? We don't need to road much, just a few squares for our capital to use whilst it is still pumping out settlers.
I don't think we should wander much at all. One square away from the Mountains should be enough. Let the 2nd Settler find a good spot for a 2nd city and then build a road back to the Capital. A couple of roads leading away from the Capital will really speed up future Settler movement.
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I say we wander, see if we can pick up some huts - no risk of barbs and maybe we can grabs some NON units. At least find some water, ideally rivers or coastline.
There are no specials and no really decent terrain to speak of, here...science will be very slow in this location. Better to wander 2-3 turns at least, and put down 2 cities in better places.
And no - don't save the second settler.
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To elaborate: Roads aren't needed yet. At this point, roads are 1 point of added trade, only. Better to move the settlers to a location with some natural trade - like a special(s), or a river, or fish or whales ideally...
If we build where we are now, that's only 1 beaker/turn... 2 with 2 roads. Whereas, if we build 2 cities on better terrain, we have 2 beakers/turn immediately on founding, at the very least.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
I think moving one settler Noth and see what's in the dark could be a good start. Then deciding where to move the second settler. (N or NE most likely)
We're not going to see many Whales or Fish on this land map unless there are lakes somewhere.
And the roads are mainly to speed new Settlers away from the Capital, since the plan seems to use it to pump out Settlers for a while. All those wasted moves across roadless terrain are murder.
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Originally posted by cavebear
We're not going to see many Whales or Fish on this land map unless there are lakes somewhere.
And the roads are mainly to speed new Settlers away from the Capital, since the plan seems to use it to pump out Settlers for a while. All those wasted moves across roadless terrain are murder.
Well... one could equally say that using the second settler to build roads at 3 turns each (1 to move onto the square, 2 to build a road), when it could form a city and actually be doing research and building units, are wasted turns.
I'm not saying we don't need roads... we will, once we have 4-5 cities down and need to set up a mounted defence corps (horses/chariots/whatever). But in the very early game, roads seem to be a luxury we don't have time for.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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