I want to summarize what I think we agreeing the Civ2 Demo Game #3 will be:
1. Almost entirely Land, with some local ponds and rivers for some irrigation. We have a premade map unknown to us if I understand things correctly. I understand it to be a rather hard land, though, which should make things interesting.
2. Military conquest intended.
3. All settings hardest (raging hordes, for example).
4. Uncertain about using Wonders (shall we build any or not?)
5. Some suggestions about different climates and ages of the World. On the dry side.
Let's settle these questions before we elect new leaders. I think it would be better to attract interested players first and choose leaders from among them. Giving everyone a feeling of involvement right from the start will be important.
If there is no objection, as VP (assigned election responsibility) I will organize the first elections of the next game (standing for no elective office myself) when the settings of the game are chosen and announced.
I think we of this game can choose the settings of the next as long as they are interesting and different to attract new players.
Does all this seem reasonable as a way of formally organizing the next game?
Discussion open...
1. Almost entirely Land, with some local ponds and rivers for some irrigation. We have a premade map unknown to us if I understand things correctly. I understand it to be a rather hard land, though, which should make things interesting.
2. Military conquest intended.
3. All settings hardest (raging hordes, for example).
4. Uncertain about using Wonders (shall we build any or not?)
5. Some suggestions about different climates and ages of the World. On the dry side.
Let's settle these questions before we elect new leaders. I think it would be better to attract interested players first and choose leaders from among them. Giving everyone a feeling of involvement right from the start will be important.
If there is no objection, as VP (assigned election responsibility) I will organize the first elections of the next game (standing for no elective office myself) when the settings of the game are chosen and announced.
I think we of this game can choose the settings of the next as long as they are interesting and different to attract new players.
Does all this seem reasonable as a way of formally organizing the next game?
Discussion open...
Comment