Announcement

Collapse
No announcement yet.

Ministry of War report

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by JCP
    Or only in coastal cities ?
    Coastal cities were my main concern.
    I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
    For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

    Comment


    • #17
      Re: Re: Re: Ministry of War report

      Originally posted by DinoDoc
      I would love to go on the offensive with the Celts but the pervailing sentiment seems to be against that.
      That's only because we played Democracy Game #1 as a conquering Civ and decided to try a different game this time. For pure winning's sake, I would agree with you completely, though. There are a lot of situations in this game that just beg us to go on the offensive. But we must stay strong and attempt the challenge we have given ourselves for this one.

      Maybe the next game will be bloodlust. Or maybe it will "super-science". Who knows?

      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

      Comment


      • #18
        Re: Re: Re: Ministry of War report

        Originally posted by DinoDoc
        I would love to go on the offensive with the Celts but the pervailing sentiment seems to be against that.
        I didn't actually mean to take the war to them, but in the context of this game, merely to put a city inbetween us and have it fully stocked with defensive units. If (when!) they attack, if that's the first place on their journey to get us, that's where the AI will fight the battle. What I mean is that because we know how the AI nearly always fights, we can choose where the battle will be.

        I think the city on the left is better. If we go to the right, that looks "off the straight line" between the Celts and ourselves - we run the risk of the AI deciding not to attack it. However since I originally posted the first suggestion, cities have been founded in other locations, and it may need other cities inbetween "us and them".
        "It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.

        Comment

        Working...
        X