This one is easy. Our next tech choice is between Magnetism and Explosives. We need them both, and we shall get them both. But which should be first?
Magnetism -- Makes Frigates and Galleons available, and will instantly upgrade our current fleet to Galleons. This is cool because Galleons do not cause unhappiness when they're away from home. More happiness = more celebration = growth = workers = arrows = techs = Alpha Centauri.
Explosives -- Instant upgrade of all Settlers to Engineer. Build faster, move double, can radically alter terrain, etc. By changing our land to meet our needs, we will get faster camel transport, more resources per tile worked = arrows = techs = Alpha Centauri.
Previous polls suggest we will be going for these two, then Railroad. After that, we'll look at the results of the other tech poll.
Magnetism -- Makes Frigates and Galleons available, and will instantly upgrade our current fleet to Galleons. This is cool because Galleons do not cause unhappiness when they're away from home. More happiness = more celebration = growth = workers = arrows = techs = Alpha Centauri.
Explosives -- Instant upgrade of all Settlers to Engineer. Build faster, move double, can radically alter terrain, etc. By changing our land to meet our needs, we will get faster camel transport, more resources per tile worked = arrows = techs = Alpha Centauri.
Previous polls suggest we will be going for these two, then Railroad. After that, we'll look at the results of the other tech poll.
Comment