Announcement

Collapse
No announcement yet.

Trade in 1650 AD

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Trade in 1650 AD

    There is nothing useful that I can see to poll about this session. There are 7 Caravans of low-value items (hides, beads, gold, wool) nearing or intended for CAPITOL for use in building the next Wonders (and there are 3 there waiting). Most other Caravans are aboard our fine new Caravel fleet and heading for cities which greatly desire the goods they are carrying (silk, dye, gems, and coal).

    Nine of our cities are now able to trade silk or spice, which will make excellent trade goods when Caravans can be built in those cities (4 of which are starting to do so).

    There are 2 Wine Caravans waiting to be transported, for which Leptis Parva appears to be the best target (both can arrive there at the same time, being close together near Granada).

    So, the future looks bright for our trading network.

    The previous Caravan poll decided that about half our Caravans should go for Trade and half for building Wonders, so I will let that stand for now. We can re-evaluate that after the next session.

    The floor is open for discussion...

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    The previous Caravan poll decided that about half our Caravans should go for Trade and half for building Wonders, so I will let that stand for now. We can re-evaluate that after the next session.

    Seems reasonable until we're closer to Hoover.
    "It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.

    Comment


    • #3
      I should mention that we have 18 active Caravans and 9 in production. As Minister of Trade, I can hardly object to that, but there are city structures that increase the value of existing trade, and it wouldn't hurt to have more of those either. I am not convinced we can win an A/C game based on "medieval era" trade only.

      Should we continue to have so many cities producing Caravans (valuable as they are) ? Nine of 23 cities are building Caravans.

      AHA, a subject for a poll!

      Last edited by cavebear; November 13, 2002, 22:11.
      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

      Comment


      • #4
        i think that after 2 trade routes from a city, it should build a marketplace that was just a random thought though, the trade minister might want to look at our cities and the build queues that he has in mind of whether that would be a good idea.

        Comment


        • #5
          whitegoods such as markets and banks can be paid for by the $ gained from caravans
          The difference between genius and stupidity is that genius has its limits

          Hydey the no-limits man.

          Comment


          • #6
            How does our trademinister propose we ship our caravans after Demo?

            Imho we should halt caravan production and delivery in the period between turning demo and getting Magnetism. Focussing on building improvements

            Comment


            • #7
              Originally posted by atawa
              How does our trademinister propose we ship our caravans after Demo?
              Is there some reason our Caravels will be unsuited to the task?
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

              Comment


              • #8
                Yes, they will make 2 citizens unhappy in their homecity

                Comment


                • #9
                  Originally posted by atawa
                  Yes, they will make 2 citizens unhappy in their homecity
                  A trick I like to use (and I'm sure others must do to) between Rep & Demo is to have a settler build a city on a coastal Plains square with 1 or 2 defenders from a different city. Then I build a Caravel as the first build item then "rush buy" (or bring in a Caravel from another city and change it's home to here) before the city's food supply passes the halfway mark. Once the trireme is built, convert the only citizen to Elvis, and hey presto, you have a city size 1 with static population, and no production (it's only supported unit is the Caravel). Elvis keeps the city from disorder.

                  It can be relatively costly in terms of units/waste of a settler to have a static size 1 city and defend it, but it's sometimes worth it to have a Caravel you can use to your hearts desire, moving units and setting up trade routes. With a smaller civ though, the cost can outweigh the benefits.

                  I set up this city during Republic, whilst defenders can be moved in easily without unhappiness.
                  "It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.

                  Comment


                  • #10
                    Good point

                    I forgot about that one sonce I seldom play 1x1x deity anymore.

                    Comment


                    • #11
                      I've never tried this, but it sounds like a great way around the happiness problems. Plus, we have plenty of city sites, so all we need is to repurpose a few settlers.
                      We can call it the Stupid Strategy.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • #12
                        Ya, great name, but a better name is the Bruce Srategy!
                        Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

                        Comment


                        • #13
                          Originally posted by atawa
                          Yes, they will make 2 citizens unhappy in their homecity
                          Many of the Caravels are far away from a port they can harbor in to avoid unhappiness problems. It will be at least 23 turns (minus whatever trading beaker benefits we get) before we can get Magnetism and they upgrade to Galleons (solving the unhappiness problem). Surely we do not want to stop trading for that long?

                          I expected we would need to wait to become a Democracy until we could handle the resulting unhappiness from Caravel use or overcome the unhappiness in specific cities with colliseums, etc.

                          Civ2 Demo Game #1 City-Planner, President, Historian
                          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                          Civ2 Demo Game #3 President, Minister of War, President
                          Civ2 Demo Game #4 Despot, City-Planner, Consul

                          Comment


                          • #14
                            Can we get a survey of our existing fleet? It would help to know where they're homed, where they are, etc. It may actually prove smart to disband a couple distant boats that are non-contributing (except for red faces).

                            It's generally understood that, to trade while in Demo, you need to distribute your fleet, no more than one boat homed per city. Rushing coliseums is a definite option.

                            With intelligent planning, I see no reason we can't transition to Demo pretty quickly. We'll need to boost Luxuries and hire a few Elvi to handle boats at sea, but that shouldn't stop us. WLTCD growth won't happen in cities with boats (initially), but our other cities will do fine.

                            City Planner, Imperial Expansion Minister, and/or Hydey, can we address these issues and start work on our TRANSITION TO DEMOCRACY PLAN, please?
                            Apolyton's Grim Reaper 2008, 2010 & 2011
                            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                            Comment


                            • #15
                              no city has more than 1 boat supported by it
                              The difference between genius and stupidity is that genius has its limits

                              Hydey the no-limits man.

                              Comment

                              Working...
                              X