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Science Report 1812

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  • Science Report 1812

    "All the world marvels at our superior intellect sire!" As well they should, we're the most advanced nation, but that is no reason to rest on our laurels, We need to continue to encourage our scientists to discover new technologies for us.

    We are currently researching theology which will allow us to build J.S. Bach's Cathedral(Decreases Unhappy Citizens on continent by 2 per city) It also cancels the effects of the Oracle which is in Delhi. The Oracle doubles the effects of all temples, so a period of disorder is possible in several cities which are close to going into disorder.

    After that we can research: Fundamentalism, Genetic Engineering, Guerrilla Warfare, Magnestism, refining or Theory of Gravity.

    --Fundamentalism Allows us to build Fanatics(4-4-1) We have the Statue of Liberty so there is no reason to discover Fundy unless we want Fanatics

    --Genetic Engineering would allow us to build the Cure for Cancer wonder which is not really neccessary to have under a communist government.

    --Guerrilla Warfare Allows us to build Partisans(4-4-1 all as road) and research Labor Union(w/mass production) which would give us Mech Infantry(6-6-3)

    --Magnetism Which would normally allow us to build Galleons but we have already discovered industrialization and they would be obsolete. We could build Frigates but ironclads or transports would do a better job. We could also research Electricity. Magnetism also cancels the Lighthouse and we would lose one movement point for every ship and the automatic veteran status of every new ship built
    Minister of war Shade reccommends we avoid discovering this tech for at least a few more turns.

    --Refining Allows us to build power plants and research Combustion and Plastics(w/Spaceflight)

    --Theory of Gravity Allows us to build Isaac Newton's College which doubles science output in that city and research Atomic Theory and Flightw/combustion)

    #################

    Explanation of Secondary Technologies

    --Electricity(requires Magnetism) It would allow us to build Destroyers(4-4-6) and research electronics, Radio(w/Flight), Refrigeration, and Steel. However, it would upgrade all our veteran ironclads to green destroyers and would cancel the Great Library, (which would be no great loss.) As with Magnestism, Minister of War, Shade reccommends against discovering Electricity for a while.

    --Combustion(which requires Refining) would allow us to research Automobile(w/Steel), Flight(w/Theory of Gravity) and allow us to build Submarines(10-2-3) which IMO would be useless in this stage of the game.

    --Atomic Theory would allow us to research Nuclear Fission wich would allow us to build the manhattan project, however nukes would not be available until we discover rocketry somewhere off in the distant future. In my mind, this make Atomic Theory worthless to us at this stage.

    --Flight requires three techs which we have not yet acquired(Refining, Combustion and the Theory of Gravity). However it would allow us to build Fighters(4-2-10) It would also allow us to research Radio(w/Electricity).
    Flight also cancels the effects of the Collossus which is in the Babylonian city of Ur However Minister of War Shade will probab;y conquer Ur before we discover flight
    #################
    Attached Files
    19
    Fundamentalism
    5.26%
    1
    Genetic Engineering
    5.26%
    1
    Guerrilla Warfare
    5.26%
    1
    Magnetism
    5.26%
    1
    Refining
    0.00%
    0
    Theory of Gravity
    5.26%
    1
    Magnetism->Electricity
    0.00%
    0
    Refining->Combustion
    5.26%
    1
    Refining->Combustion->Theory of Gravity->Flight
    52.63%
    10
    Magnetism->Electricity->Electronics
    0.00%
    0
    Magnetism->Electricity->Steel
    5.26%
    1
    Magnetism->Electricity->Refrigeration
    0.00%
    0
    Theory of Gravity->Atomic Theory
    5.26%
    1
    We need Banana growing technology!
    5.26%
    1

  • #2
    Question: If we discovered Magnetism, would our Caravels upgrade to Galleons and then to Transports?

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

    Comment


    • #3
      i have tested it and yes, they would be upgraded over a period of two turns.

      Comment


      • #4
        I want nukes, even if there is noone left to use them on!

        "The price of freedom is eternal vigilance." -Thomas Jefferson
        Former Minister of City Planning of the third Civ2 Democracy Game
        Former Minister of Science of the third Civ2 Democracy Game
        Former Imperial Expansion Minister of the first Civ2 Democracy Game

        Comment


        • #5
          I advise, to Research this technology line; Refining->Combustion->Theory of Gravity->Flight!
          Play the Demo Games!!
          Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
          Vote for the experience, Vote for me!!

          Comment


          • #6
            Forget science, we have all we need to finish this game off very quickly
            The difference between genius and stupidity is that genius has its limits

            Hydey the no-limits man.

            Comment


            • #7
              Airplanes would be nice, so MdS's pidgen-brigade can take a rest ...

              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #8
                I agree with Hydey, we might as well set sience at 0% and get extra money for bribing/rushbuying.

                Comment


                • #9
                  We need to keep research so to keep head of the others by the most possible margin!
                  Play the Demo Games!!
                  Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
                  Vote for the experience, Vote for me!!

                  Comment


                  • #10
                    keep ahead of the others , there will be no others in 2 sessions
                    The difference between genius and stupidity is that genius has its limits

                    Hydey the no-limits man.

                    Comment


                    • #11
                      I agree with atawa and Hydey. Any sciences obtained by others will become ours with the next, inevitable city conquest.

                      We might aw well go 0% science, boost our taxes, and, while we're at it, GO FUNDY.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • #12
                        Originally posted by shade
                        Airplanes would be nice, so MdS's pidgen-brigade can take a rest ...

                        Shade


                        Genetic Engineering! It's time for a dead end tech! Seriously, tho, Cure for Cancer makes one happy citizen in each city. That boosts final score...

                        The world is ours to mop up. By the time we discover flight, the game is already over.
                        The first President of the first Apolyton Democracy Game (CivII, that is)

                        The gift of speech is given to many,
                        intelligence to few.

                        Comment


                        • #13
                          as for the question of lowering the science rate, it was disscussed during the last administration by Ixnay. the result of the poll actually called for an increase in the science rate. I was actually one of the people advocating a lower science rate you can find the discussion here: http://apolyton.net/forums/showthrea...threadid=53771

                          We also discussed changing governments during the last administration too. communism beat out fundy. read about it here. http://apolyton.net/forums/showthrea...threadid=53771

                          Could the situation have changed that quickly? the government change thread is still on page 1.

                          Comment


                          • #14
                            Once we got Spies and Transport, there really wasn't anything valuable to us to research, so the situation *has* changed. The only thing that *might* be useful is upgrading our existing Caravels to Transports, and we need Magnetism for that. But even that (the upgrade) would take 7 or 8 turns, and I expect our Caravels and existing Transports can deliver all we have excess by that time. The 500 gold per turn is better now.

                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment


                            • #15
                              H Tower - perhaps a quick poll about the science rate - given our changed circumstances - is in order?

                              Premier of Apolytonia
                              MrWIA.
                              Consul.

                              Back to the ROOTS of addiction. My first missed poll!

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