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  • #31
    i just posted some of the maps that you posted in the 1640map thread. if you look closely at the "map" you'll notice that its a little off in the middle, that's the boarder between the two maps. i also didn't attach the pictures, just made a link to pictures in the other thread

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    • #32
      I vote for the Iron Clad plan. Seems the safest and most efficient.
      The one and only panda of the Red Army.
      Xenozodskyovitchkov, retired Commander of the 1st Ukrainian Front.
      Recipient of the Medal for Accomplishment in IRC Chat

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      • #33
        So do I, with clads we can take most of Egypt and the US out.

        Question to the cityplanner: why is Heliopolis producing 7 shields when only 5 are needed for the musketeer?

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        • #34
          Originally posted by atawa
          So do I, with clads we can take most of Egypt and the US out.

          Question to the cityplanner: why is Heliopolis producing 7 shields when only 5 are needed for the musketeer?
          Because there is no other place for a Worker that is more useful and does not lose food or trade. Sorry, it's the old City-Planner habit in me from April...

          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

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          • #35
            My Vote is for Bear's suggestion, it sounds very reasonable. I hate to sound like I just keep supporting my party's leader, but you do have to give hime credit. He does have an incredible plan. And also, before he joined I had suggested, not exact, but simmilar plans of action for our current military situation.
            Gen. Winfield Scott Hancock
            Commanding II Corps
            Union Army of the Potomac

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            • #36
              i updated the votes for plans, its not official but i thought i would keep track anyways. the post is at the top of page two for all to look at and ponder the situation along with a few maps that might help people decide


              EDIT: I also added support details for each plan proposed and a new plan that was proposed earlier and that I had missed...
              Last edited by H Tower; June 1, 2002, 01:20.

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              • #37
                the pillaging plan wouldn't really work. Sure you can destroy all thier city improvements (after losing most of our diplomats) and terrain improvements, but then you have to set troops there for a time to make sure the situation is always in our favor. and the bribing them thing... that close to thier capital would be far more expensive than letting a few units get killed to take a city (at a much faster speed might I mention). Besides that when we take the city we'll have to rebuild everything that we destroyed. I support any military plan that would deal with the problem swiftly and as cheaply as possible.

                BTW I would like to make a change to my plan; instead of sending crusaders to test the water we can send the diplomats to get definate info on the cities before we attack them. if we do this I suggest making screenshots of the enemy cities available to all. hope that makes sense (I'm almost asleep now)

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                • #38
                  i'll edit your proposed plan accordingly. BTW, i'm not out to steal anyones job, but since MWIA is gone for a few days (see the begining of this thread) i decided to help him out a little by laying all the information for the inevitable poll that will come upon his return

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                  • #39
                    good idea, *Suck Up*


                    actually that could be helpful for him

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                    • #40
                      i have a question for the president, if ironclads were to be ready now and based in the home islands, about how many turns would it take for them to arrive outside of thebes and philadelphia? i believe that it could have an effect upon the way the way citizens of our glorius communist utopia would vote upon the matter.

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                      • #41
                        Originally posted by Space05us
                        good idea, *Suck Up*


                        actually that could be helpful for him
                        considering i had to go looking through three different threads to find maps, plans, support for plans etc, it would save him a lot of time pulling together information.

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                        • #42
                          I know, I'm sure he'll appreciate it too
                          good job

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                          • #43
                            H Tower, you should join the AAAC. We could use a dedicated worker such as yourself . and who knows maybe by next election time you'll get your shot at running the show!

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                            • #44
                              Originally posted by cavebear


                              Because there is no other place for a Worker that is more useful and does not lose food or trade. Sorry, it's the old City-Planner habit in me from April...

                              Put both workers that are now on the plains onto the water, you loose 2 food for 1 turn, but gain 3 extra trade for that same turn.
                              And you dont waste the 2 shields.

                              Heliopolis is a long way from groing to size 5 anyway but we can use all the trade we can get to rush to steam engine.

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                              • #45
                                Originally posted by H Tower
                                i have a question for the president, if ironclads were to be ready now and based in the home islands, about how many turns would it take for them to arrive outside of thebes and philadelphia? i believe that it could have an effect upon the way the way citizens of our glorius communist utopia would vote upon the matter.
                                From Apolyton, it would take an Ironclad 5 turns to attack Thebes and 3 turns to attack Philadelphia.

                                Civ2 Demo Game #1 City-Planner, President, Historian
                                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                                Civ2 Demo Game #3 President, Minister of War, President
                                Civ2 Demo Game #4 Despot, City-Planner, Consul

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