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Our World in 1260 AD

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  • #16
    Originally posted by Shaka Naldur
    the egyptians are such a powerful civ!!
    but take a look at elephantine, they don´t even have city walls

    if the indians have monotheism i think it is a good idea to build city walls in New Castellon and Babar
    I plan to have a couple of Diplomats on hand to investigate Elephantine before we attack. The city may be locked up building Adam Smith's, but there is no guarantee that the Egyptians aren't sending troops from other cities to fill it up. Still, we will be positioned to take Elephantine the turn after Adam's is built.

    I'm more worried about the Indians and Americans at the moment. They are potentially very dangerous. I agree about City Walls for all our outpost cities.
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

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    • #17
      1. If we're transporting dips to investigate Elephantine, it may be worthwhile to also drop off one of our 49 (!!!!) musketeers to fortify on the path that reinforcements would take to that city.

      2. With 49 musketeers, we should immediately switch all our production away from those units and build more crusaders. If we're going to be on a war footing, we'll need attack units.

      Great job, cavebear!
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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      • #18
        The Science Team Leader pleads "clerical error"
        What did he do??

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        • #19
          Originally posted by civman2000

          What did he do??
          I didn't mean the Minister of Science, BTW, in case anyone was wondering. I meant the Team Leader of the Gunpowder Research Project.

          He inflated his project completion estimate so that his team would "look good" when they beat that date. It almost caused some serious trouble. I felt that I had to put a stop to that sort of thing real quick!

          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

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          • #20
            Originally posted by -Jrabbit
            1. If we're transporting dips to investigate Elephantine, it may be worthwhile to also drop off one of our 49 (!!!!) musketeers to fortify on the path that reinforcements would take to that city.
            Between Shadow and Light, we have 5 Crusaders, 3 Musketeers, and a Warrior (who will be upgraded soon). I am picking up more Crusaders for transport to Light, and will also bring some additional Musketeers.

            2. With 49 musketeers, we should immediately switch all our production away from those units and build more crusaders. If we're going to be on a war footing, we'll need attack units.
            The only 2 places constructing Musketeers are Babar and Citadel, which are a bit on their own. But you are correct that we do need to build more Crusaders. Because some cities were about to go into revolt (or reaching about the same point), I had to begin building Temples (4), and Colosseums (3). The temple cities should return to Crusader production shortly. Shadow and Light are building City Walls, per the Peoples' instructions.

            Great job, cavebear!
            Thank you!
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

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            • #21
              Good play, Prez.
              The situation is very good.
              But two things are not at the willing level :
              - GNP : we are the 5th ! We need more markets, or to conquest quickly Egypt, the first civ for GNP.
              - happiness : we have two collisea (latin plural ) in constuction : I hate that improvement, expensive and which needs 3 golds for maintenance ! (with no effect of Adam's). Avoid that and build market and banks, which have a positive effect on happiness !
              JCP
              Paris, FRANCE

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              • #22
                Originally posted by JCP
                collisea (latin plural
                collosea

                Yep he really has done great.

                Shade
                ex-president of Apolytonia former King of the Apolytonian Imperium
                "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                shameless plug to my site:home of Civ:Imperia(WIP)

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                • #23
                  Originally posted by JCP
                  Good play, Prez.
                  The situation is very good.
                  But two things are not at the willing level :
                  - GNP : we are the 5th ! We need more markets, or to conquest quickly Egypt, the first civ for GNP.
                  - happiness : we have two collisea (latin plural ) in constuction : I hate that improvement, expensive and which needs 3 golds for maintenance ! (with no effect of Adam's). Avoid that and build market and banks, which have a positive effect on happiness !
                  Not many of our cities have enough trade to make Marketplaces very worthwhile. How much happiness do we gain from a Marketplace? It's not much, and Colloseums take care of 3 unhappy Citizens outright. I will change them to something else though, if the People desire it.

                  I agree we need to improve our GNP (and some other demographics). Fighting wars will become more difficult as the years go by if the other civs are out-producing us by too much.

                  Civ2 Demo Game #1 City-Planner, President, Historian
                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

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                  • #24
                    So far well done to all, especially President cavebear!
                    Originally posted by cavebear
                    Any other screenshots needed?



                    We are doing GOOD!

                    And I don't mind telling everyone that it was a bit difficult to start. I'm used to playing just for myself, you know? But with the hopes and dreams of so many others that I am representing, well, it was a bit daunting. I can safely say I played my best for all of you.
                    We need to have the techs of the foreign civs and what cities they have, those that we have embassies with we need more embassies.
                    Play the Demo Games!!
                    Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
                    Vote for the experience, Vote for me!!

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                    • #25
                      Pisae

                      that's the name of the city the Romans have founded and I see it nowhere on our map....

                      This might be a city that got out of our contained zone...
                      Attached Files
                      ex-president of Apolytonia former King of the Apolytonian Imperium
                      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                      shameless plug to my site:home of Civ:Imperia(WIP)

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                      • #26
                        Great Screenshots as usual thanks!
                        Play the Demo Games!!
                        Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
                        Vote for the experience, Vote for me!!

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