The Tale of the Years 1100 AD to 1260 AD
1100 - Adjusted Workers to prevent Revolts in Apolytonia and Walvis
1120 - Barbs reported near kIndalia and Heliopolis. Sending Crusader to try and capture Barb Leader near kIndalia. Brandenburg receives Bab Caravan from Ur. +3 trade value. 2 Caravans arrive in Nalduria to help build Leo's! 70 shields to go.
1140 - Romans discover Mathematics. A Trireme (fully healthy) carrying a Legion and a Warrior refuses to move more than 1 square. ??? Maybe the Warrior is causing some problem with the Captain. Trireme bearing 2 Caravans arrives at Nalduria. 1 is off-loaded to assist in Leo's. 20 shields to go. I decide to send the Spice Caravan to Rome to help with science research. I can buy Leo's now cheap.
1160 - Barbs attack kIndalia! Butthe horseman is killed swiftly and with no injuries to our brave troops. The Crusader has not arrived yet (started journey from off-road). I've been watching Gunpowder research to make sure Leo's is bought at the cheapest time. Not yet. That balky Trireme starts moving normally again…
1180 - Americans are building Adam Smith's, too! Barbarians land near Antium. Looks like there are 2 turns left before Gunpowder. Complete Leo's for about 50 gold. Second Barb Horseman attacks kIndalia, same results. The Crusader seeks the Leader.
1200 - Gunpowder discovered! Those sneaky scientists fudged their schedule report to make themselves look good. No harm, though; Leo's is announced and the upgrades commence. All Warriors, Phalanxes, and Legions become Musketeers. 49 of them!
We are surely the most powerful civ of all… The Science Team Leader pleads "clerical error", I am not sympathetic. I have him tied in the public square, naked, for the rest of the day as an example to his successor. The Barb Leader near kIndalia vanishes before being captured.
1220 - Indian government overthrown. I have been moving troops to Shadow and Light, exploring a bit, and watching the Workers carefully. They are mostly well-placed, but I order some adjustments. The Settlers continue to irrigate and roadpave, but I am sending 1 to Light to get some improvements going there. Have been delivering Units to Shadow and Light on the North side of the islands and letting them march to the cities to save Trireme movement. It appears to me that we are approaching unhappiness in some cities. I have started a couple of Coliseums with the idea that construction can be changed to Aqueducts or whatever if my concerns are unfounded. I am sending a Diplomat to see what's up with the Egyptians and their progress on Adam Smith's, but it won't get there for several turns.
1240 - India becomes a Monarchy. They get Monotheism from the Babs. We shall have to watch out for Crusaders from them now. It occurs to me I haven't been looking at the Foreign Advisor screen carefully! We are met by an Egyptian Explorer. I agree to meet in return (since we have a cease-fire) in case they want to trade techs. No such luck, they just demand Invention. Fortunately, they just grumble at my refusal and go away. I was tempted to demand Tribute in exchange for our patience, but decide not to provoke them. It is then announced that our cease-fire has expired. Oh well!
1260 - India gets University from Egypt. Egypt gets Wheel from India. They sign a mutual peace treaty. Hmmm… The Spice Caravan arrives in Rome. I had Paha maximized for trade when it occurred, but we only get 70 gold. No one wanted Spice, but I thought we would get move than that! Oh well, at least our research advanced a couple of turns.
_______________
I am stacking Caravans in Paha preparing for the next Wonder. I sent a Trireme past the 3-Whale spot near Light to make sure it is not occupied (it isn't). We should think about settling there very soon (landing a Settler with a Musketeer (or 2). We have 2 Triremes exploring the world and updating our maps about the size of some of the enemy cities.
I have screenshots prepared and will begin posting them here immediately. It takes longer to report on the game than to play it (even with extraordinary care)!
1100 - Adjusted Workers to prevent Revolts in Apolytonia and Walvis
1120 - Barbs reported near kIndalia and Heliopolis. Sending Crusader to try and capture Barb Leader near kIndalia. Brandenburg receives Bab Caravan from Ur. +3 trade value. 2 Caravans arrive in Nalduria to help build Leo's! 70 shields to go.
1140 - Romans discover Mathematics. A Trireme (fully healthy) carrying a Legion and a Warrior refuses to move more than 1 square. ??? Maybe the Warrior is causing some problem with the Captain. Trireme bearing 2 Caravans arrives at Nalduria. 1 is off-loaded to assist in Leo's. 20 shields to go. I decide to send the Spice Caravan to Rome to help with science research. I can buy Leo's now cheap.
1160 - Barbs attack kIndalia! Butthe horseman is killed swiftly and with no injuries to our brave troops. The Crusader has not arrived yet (started journey from off-road). I've been watching Gunpowder research to make sure Leo's is bought at the cheapest time. Not yet. That balky Trireme starts moving normally again…
1180 - Americans are building Adam Smith's, too! Barbarians land near Antium. Looks like there are 2 turns left before Gunpowder. Complete Leo's for about 50 gold. Second Barb Horseman attacks kIndalia, same results. The Crusader seeks the Leader.
1200 - Gunpowder discovered! Those sneaky scientists fudged their schedule report to make themselves look good. No harm, though; Leo's is announced and the upgrades commence. All Warriors, Phalanxes, and Legions become Musketeers. 49 of them!
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
![Mad](https://apolyton.net/core/images/smilies/mad.gif)
1220 - Indian government overthrown. I have been moving troops to Shadow and Light, exploring a bit, and watching the Workers carefully. They are mostly well-placed, but I order some adjustments. The Settlers continue to irrigate and roadpave, but I am sending 1 to Light to get some improvements going there. Have been delivering Units to Shadow and Light on the North side of the islands and letting them march to the cities to save Trireme movement. It appears to me that we are approaching unhappiness in some cities. I have started a couple of Coliseums with the idea that construction can be changed to Aqueducts or whatever if my concerns are unfounded. I am sending a Diplomat to see what's up with the Egyptians and their progress on Adam Smith's, but it won't get there for several turns.
1240 - India becomes a Monarchy. They get Monotheism from the Babs. We shall have to watch out for Crusaders from them now. It occurs to me I haven't been looking at the Foreign Advisor screen carefully! We are met by an Egyptian Explorer. I agree to meet in return (since we have a cease-fire) in case they want to trade techs. No such luck, they just demand Invention. Fortunately, they just grumble at my refusal and go away. I was tempted to demand Tribute in exchange for our patience, but decide not to provoke them. It is then announced that our cease-fire has expired. Oh well!
1260 - India gets University from Egypt. Egypt gets Wheel from India. They sign a mutual peace treaty. Hmmm… The Spice Caravan arrives in Rome. I had Paha maximized for trade when it occurred, but we only get 70 gold. No one wanted Spice, but I thought we would get move than that! Oh well, at least our research advanced a couple of turns.
_______________
I am stacking Caravans in Paha preparing for the next Wonder. I sent a Trireme past the 3-Whale spot near Light to make sure it is not occupied (it isn't). We should think about settling there very soon (landing a Settler with a Musketeer (or 2). We have 2 Triremes exploring the world and updating our maps about the size of some of the enemy cities.
I have screenshots prepared and will begin posting them here immediately. It takes longer to report on the game than to play it (even with extraordinary care)!
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
![Cool](https://apolyton.net/core/images/smilies/cool.gif)
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