Alright, we're currently about halfway done researching gunpowder and should have it in 4 or 5 turns.
Here are the techs that computer civs have (or are researching) and we don't:
Egyptians: Chemistry, economics, medicine, university
Indians: currently researching Bridge building
So, what should we strive to research after gunpowder? Here are the choices we will have
Astronomy (gives copernicus' observatory, leads to navigation and theory of gravity (with university))
University (gives university, leads to economics, ToG, chemistry (with medicine), metallurgy)
Feudalism (leads to chivalry, theology)
Democracy (gives statue of liberty, leads to conscription (with metallurgy))
Medicine (leads to sanitation, chemistry)
Bridge Building
You've got 2 days to vote.
Here are the techs that computer civs have (or are researching) and we don't:
Egyptians: Chemistry, economics, medicine, university
Indians: currently researching Bridge building
So, what should we strive to research after gunpowder? Here are the choices we will have
Astronomy (gives copernicus' observatory, leads to navigation and theory of gravity (with university))
University (gives university, leads to economics, ToG, chemistry (with medicine), metallurgy)
Feudalism (leads to chivalry, theology)
Democracy (gives statue of liberty, leads to conscription (with metallurgy))
Medicine (leads to sanitation, chemistry)
Bridge Building
You've got 2 days to vote.
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