The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Could someone with the file(s) please try to answer to shade's question please?
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for! Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D?http://apolyton.net/misc/ Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
Any unit in a disbanded city will be lost. While a Warrior is not much of a loss, there are two ways (at least) to get some value for it. First, it can be rehomed (if it does not cause city revolt) by means of the Trireme. Second, it can be disbanded to contribute 5 shields to the new Settler unit, which should be timed to complete it.
In either case, the relocation will be well worth the effort.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
My apologies Minister of Expansion. Once the cities were established, I thought they were more influenced by their production.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Once they are rebuilt, perhaps we should order them to construct barracks and elephants to crush the Puny Babylonians once and for all!!!
Then we will have even more bananas and will be well on our way to cornering the banana market.
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
*thx that was what I needed to know...
==> Brandenburg will be relocated as soon as possible(the warrior will help producing the settler.
==>Dortmund will have to wait until the trireme is relocated,warrior will have same goal as the one in Brandenburg.
*Special request:Wanted hitman for special assignment *
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Well you may send them in I have a *special* mission it' for the good of all...
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Originally posted by Vlad Antlerkov
Why must all the advanced tribes be located in the most inconvenient locations?
I notice that the two cities have exactly the same relative positions to their surrounding resources, so I'm guessing that the game's default random seed always puts the goody huts in this relative position. If that's right, it means that there will always be one resource in the city radius and two frustratingly just outside of an advanced-tribe city.
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
Hywel Dda, you are right. No advanced tribe will ever appear in the center of the 4-special pattern. The simple reason is that a hut will never appear on that tile.
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
These whales aren't going to be hurt are they? Just sufficient culling to provide whale fat for lamps and fuel. Whale meat is unnecessary, we have supplies of domestic animals.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Whales are not intelligent, and they should be used in the best manner possible to benefit the People.
Re your sig, Immortal Wombat:
"Nobody will ever need more than 640k RAM!" - Bill Gates, 1981
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
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