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Michelangelo's Chapel,quickbuild plans.

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  • #16
    My concern with the tax rate increase is mostly that it is not much of a gain and I didn't want people to think it would get us to Mike's in 3 turns instead of 8 or 9. Our route to Mike's is about the same, tax rate change or not.

    We can't even *start* the proposed tax rate change until we get Monotheism, because that would change our research rate from the current 12 (with 3 turns to completion) to 24 (with 15 turns to compeletion).

    But all that aside, I support getting Mike's as quickly as possible by almost any means. We are so limited by having numerous workers stuck as entertainers, and many cities producing only 1 or 2 usable shields that I would disband some Warriors and even Triremes into Sodaq to speed Mike's up by a couple of turns.

    We are living off of Martial Law. That causes us to have Warriors of little value eating up shield production and it prevents us from constructing valuable long-term benefits like Libraries and Marketplaces that can increase our gold and tech discovery.

    I want us to be able to afford Elephants and Legions, not Warriors. Eliminating unhappiness with Mike's is step 1 on the path to that, so that is my priority. After that, I'll build you Dips and trading Caravans and Libraries where they produce the most benefits.

    The better to overcome our enemies...
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

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    • #17
      The extra tax money won't rushbuild Mike's but it can rush build caravans...

      Me love the Grand Plan.

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      • #18
        Rushbuilding half-built caravans is the best way, as a caravan jioning a WoW = 200g of rushbuilding directly the Wow.
        But let'us avoid to break research effort.
        JCP
        Paris, FRANCE

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        • #19
          We are living off of Martial Law. That causes us to have Warriors of little value eating up shield production and it prevents us from constructing valuable long-term benefits like Libraries and Marketplaces that can increase our gold and tech discovery.
          first 3 units are free of support...(this is also one of the reasons why I will oppose every suggestion to change to republic).
          As soon as the happiness problem is solved we can start upgrading units(warriors) to elephants and such OR soething wich is even better: start building caravans and store them and aim our science toward invention so we can get Leo's in 1 turn and autoupgrade those warriors to whatever
          (from zero to hero )

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

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          • #20
            Originally posted by shade

            first 3 units are free of support...(this is also one of the reasons why I will oppose every suggestion to change to republic).
            As soon as the happiness problem is solved we can start upgrading units(warriors) to elephants and such OR soething wich is even better: start building caravans and store them and aim our science toward invention so we can get Leo's in 1 turn and autoupgrade those warriors to whatever
            (from zero to hero )

            Shade
            Yes, the first 3 are free under Monarchy (and I agree completely about not going to Republic, we would go negative on shields in most cities). But when a city is only producing 3 shields and 2 of them are going to military units #4 and #5, it sure slows down production.

            If we get Leo's anytime soon, it will be nice to see the cheap little Warriors become big bad Pikesmen and Crusaders, but it's costing us to keep them around.
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

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            • #21
              don't worry no-one has dared to attack us yet(except barbs)...

              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

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              • #23
                Originally posted by Shaka Naldur
                I thought that we´ve been attacked by the babylonians also
                oeps ,yup they sank one of their tririmes when they attacked us...(It was far from our territory and we had only little damage(yellow) maybe that's why I forgot)

                btw I've send message to all(except trade) advisors to send me their reports by friday(I hope El Awrence sees this because I couldn't send him a message,inbox is full)

                Shade
                ex-president of Apolytonia former King of the Apolytonian Imperium
                "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                shameless plug to my site:home of Civ:Imperia(WIP)

                Comment


                • #24
                  I wasn't worried about being attacked. The President and War Advisor seem to have things well in hand. I'm worried about our pathetic shield production.

                  That *is* my job, right?
                  Civ2 Demo Game #1 City-Planner, President, Historian
                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

                  Comment


                  • #25
                    OK, rush the caravans.

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