I've played on a few turns from 1930 and launched our space ship - eta 1939. Often in EL games, after the ship is launched, I sleep my units and just hit the return key until it lands. However, in this game, I thought the honour of all the others who have contributed to the game deserved more. So I am playing out an end game drama, at war with everybody - the Vikings, the Zulus, the Celts, the Persians, the Sioux and 2 late arrivals, the Spanish and the Russians. The Celts have been eliminated and the Persians, Sioux, Spanish and Russians are down to 1 or 2 cities each.
The real action is with the Vikings and the Zulus where we are playing a cross between a war of attrition and ping-pong. I think I have the upper hand since our resources (money) make up for the lack of military genius.
I don't think I will be able to play today, so I expect to post the save and log on Monday.
RJM at Sleeper's
The real action is with the Vikings and the Zulus where we are playing a cross between a war of attrition and ping-pong. I think I have the upper hand since our resources (money) make up for the lack of military genius.
I don't think I will be able to play today, so I expect to post the save and log on Monday.
RJM at Sleeper's
I use the wealth to advance the construction of spaceship parts.
) the configuration was 33-7p-6f-1m-1l-1s There was a slight goof up when trying to build the 7th fuel cell and I felt it better to launch without it than wait 1 more turn.

the president until 1946 for the big finish.


We were of course at peace with them and I think "receptive"

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