Here is my attempt - not very elegant, but I think we can still win from here.
AD 1920
Subvert Alexandria for 260 and destroy Egyptians. [My idea at this stage was that I didn't want to tie up units guarding Alexandria and that I would gain by splitting and weakening the Zulu empire.] Start building mech infantry to defend cities.
AD 1921
Continue clearing up polution. Start space ship parts in 6 cities.
AD 1922
More polution clearing. Now building space ship parts in 11 cities. Scientists warn of global warming.
AD 1923
More of the same. I send a spy to investigate Cardiff - it would probably fall to 14 howies and 2 spies. [At this stage I began to think it would be better to split the Celic empire.]18 cities now building space ship parts.
AD 1924
Provoke war with Zulus to get rid of units around Mpondo, etc. Capture Swazi for 1392. I accept cease fire and they accept peace treaty. I start to move transports, spies and howies towards an attack on Cardiff. 25 cities now building space ship parts. Sneak attack by Zulus loses us 5 units.
AD 1925
Capture Isipezi for 1025. I agree a cease fire and they agree a peace treaty. We now have 26 cities building space ship parts. Sneak attack by Zulus costs us 9 units including one of the transports.
AD 1926
Capture Naples for 626. I accept a cease fire, but Zulus decline peace treaty. 27 cities now constructing space ship parts. Zulus nuke Naples and capture it destroying 5 howies in the process. I accept a cease fire.
AD 1927
I screwed up the negotiations so I didn't provoke a war with the Zulus. Task force sails towards Cardiff with its fingers crossed. 28 cities now constructing space ship parts. Zulus sneak attack costing us some units, but no cities.
AD 1928
I capture Bapedi for 1500 gold and then agree a cease fire. The task force aimed at Cardiff lands and occupies a fort that is apparently not in the radius of any city. Zulus nuke Bapedi but don't capture it.
AD 1929
Try to provoke war with Celts, but they pay us 50 tribute. Capture Ruen for 1100 - Zulu government flees to Tours. Subvert Genoa for 1100 and then agree a cease fire. All treaties hold.
AD 1930
I try to provoke war with Celts but they pay a tribute of 62.
I think the position is OK but not great. Once the Vikings launch we should be able to capture their capital. The Celts will get tired of paying tribute soon enough at which point we will pick up three or more cities including their capital. We should be able to launch a very fast space ship, although I'm not sure which configuration to go for yet. The downside is that our forces against the Zulus (and Vikings) have become weak and scattered and will take a couple of turns to recover. AND there is danger of global warming I think we can cope with this - after all we want any win, but I'm not sure what effect it will have.
RJM at Sleeper's
AD 1920
Subvert Alexandria for 260 and destroy Egyptians. [My idea at this stage was that I didn't want to tie up units guarding Alexandria and that I would gain by splitting and weakening the Zulu empire.] Start building mech infantry to defend cities.
AD 1921
Continue clearing up polution. Start space ship parts in 6 cities.
AD 1922
More polution clearing. Now building space ship parts in 11 cities. Scientists warn of global warming.
AD 1923
More of the same. I send a spy to investigate Cardiff - it would probably fall to 14 howies and 2 spies. [At this stage I began to think it would be better to split the Celic empire.]18 cities now building space ship parts.
AD 1924
Provoke war with Zulus to get rid of units around Mpondo, etc. Capture Swazi for 1392. I accept cease fire and they accept peace treaty. I start to move transports, spies and howies towards an attack on Cardiff. 25 cities now building space ship parts. Sneak attack by Zulus loses us 5 units.
AD 1925
Capture Isipezi for 1025. I agree a cease fire and they agree a peace treaty. We now have 26 cities building space ship parts. Sneak attack by Zulus costs us 9 units including one of the transports.
AD 1926
Capture Naples for 626. I accept a cease fire, but Zulus decline peace treaty. 27 cities now constructing space ship parts. Zulus nuke Naples and capture it destroying 5 howies in the process. I accept a cease fire.
AD 1927
I screwed up the negotiations so I didn't provoke a war with the Zulus. Task force sails towards Cardiff with its fingers crossed. 28 cities now constructing space ship parts. Zulus sneak attack costing us some units, but no cities.
AD 1928
I capture Bapedi for 1500 gold and then agree a cease fire. The task force aimed at Cardiff lands and occupies a fort that is apparently not in the radius of any city. Zulus nuke Bapedi but don't capture it.
AD 1929
Try to provoke war with Celts, but they pay us 50 tribute. Capture Ruen for 1100 - Zulu government flees to Tours. Subvert Genoa for 1100 and then agree a cease fire. All treaties hold.
AD 1930
I try to provoke war with Celts but they pay a tribute of 62.
I think the position is OK but not great. Once the Vikings launch we should be able to capture their capital. The Celts will get tired of paying tribute soon enough at which point we will pick up three or more cities including their capital. We should be able to launch a very fast space ship, although I'm not sure which configuration to go for yet. The downside is that our forces against the Zulus (and Vikings) have become weak and scattered and will take a couple of turns to recover. AND there is danger of global warming I think we can cope with this - after all we want any win, but I'm not sure what effect it will have.
RJM at Sleeper's
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