Cavebear, once again your save is stronger than mine as far as air power is concerned - stealth aircraft and paras. However, your position seems less secure in the main theatres of war.
I'm not sure why you have continued researching. I don't think we will gain any benefit from discovering future technology.
The issue that we need to discuss is reputation. My memory is that we voted at the start to maintain a spotless reputation, and yours has dropped to honerable. I think that there was some subsequent discussion of reputation, but I can't remember the result. I'd certainly continue to vote for a spotless reputation and I believe the game can be won that way. The deal with the Sioux was probably the cause of the reputation hit.
Another thing worth discussing is the fate of the Egyptians.
From previous experience, I think this means that if we capture the Viking or Zulu capitals, their empire will split. We might use this to weaken them, but it is an obstacle if we need to bring down a space ship. I wonder whether it's worth keeping the Egyptians with a single city.
The silence from Monk suggests that he has not been able to play any turns. This is a pity since I suspect he would be able to teach us both a lesson or two.
RJM at Sleeper's
I'm not sure why you have continued researching. I don't think we will gain any benefit from discovering future technology.
Originally posted by cavebear
1916 - Sioux offer 50G and Wheel for us to fight Zulu. Since I want to fight Zuku now, I acept.
1916 - Sioux offer 50G and Wheel for us to fight Zulu. Since I want to fight Zuku now, I acept.
Another thing worth discussing is the fate of the Egyptians.
Originally posted by cavebear
1915 - Capture Heliopolis, ?G and Invention. Destroy Egyptians.
1915 - Capture Heliopolis, ?G and Invention. Destroy Egyptians.
The silence from Monk suggests that he has not been able to play any turns. This is a pity since I suspect he would be able to teach us both a lesson or two.
RJM at Sleeper's
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