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the years 820AD-1120AD

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  • the years 820AD-1120AD

    820
    Disband 2 Warriors into Camel production.
    Xin

    840
    CONSTRUCTION > POTTERY
    Taxes to 10,50,40 on non-Xin turn = 3G 19T 1 red face
    Cardiff Builds Sun Tzu

    860
    XIN, taxes to 50,50,0 = 7G 8T
    Celtic Trireme moves from north of city to the east.

    880

    900
    Gems Caravan built in apolytonia. Change to Aqueduct.
    Camels are being saved for the harbor which can get us celebrating again.

    920
    Celtic Trireme moves from east to West waking our sleeping NON settler. It looks as if we could be in a good shipping lane.

    940-1000AD

    1020
    Isandhlwana (Zulu) builds Leo’s

    1040 nothin’

    1060
    POTTERY > SEAFARING
    Taxes can be adjusted to 20,80,0 During Xin for 7 turn discoveries but it does not leave any profits, and the aqueduct will be completed soon so we need the $.
    Stay with 50,50,0 for 7G and 8T

    1080

    1100 Postpone Xin process one turn to complete the Aqueduct next turn.
    1120 Aqueduct built, switch to Coliseum (which can later become the much needed harbor)
    Attached Files
    Wizards sixth rule:
    "The only sovereign you can allow to rule you is reason."
    Can't keep me down, I will CIV on.

  • #2
    good to see we are doing seafaring, but the harbor isn't going to help us celebrate unless you were planning on using the harbor to help the city grow from food surplus... (it will still celebrate on even population #s before demo, but not odd with our current # of cities) the colosseum is what will allow the city to celebrate by getting rid of the unhappiness.
    Insert witty phrase here

    Comment


    • #3
      We're moving again

      RJM at Sleeper's
      Fill me with the old familiar juice

      Comment


      • #4
        The harbour will let us boost the number of squares we can use to 12, so making full use of the aqueduct just constructed. The trade arrows from sea squares should boost science nicely, but we can celebrate to size 12 with just luxuries I'd have though, and don't need the colosseum. We should be looking to have a caravel finished as soon as we get navigation, and a couple of camels and a settler to ride it. I suggest that IPRBuying is the way ahead here.
        I'm tempted to go for the Consulate, but am not sure that I could stop playing to keep you all informed, or remember to capture any pictures. I'll have a think about it before the next elections, but no promises.

        Comment


        • #5
          Go for it Duke, The 10 turn limit per session we have been discussing in the constitution thread HERE could help

          IIRC we can get 3 happy and one red face at 50% lux, and at 80% we get a fourth happy. With the harbor you can move workers form one of the grasslands, the mines, and the plains to ocean for 5 more trade arrows which I believe would do the trick to get us to 8, beyond 8 we would probably need the Colosseum beyond that.
          After 8 we will need the harbor for the extra food if we want to keep and Xin.
          Wizards sixth rule:
          "The only sovereign you can allow to rule you is reason."
          Can't keep me down, I will CIV on.

          Comment


          • #6
            I haven't looked at the game yet, but would it be possible to move workers to sea squares for the extra trade, so that we can get better celebration results? Just a thought, but we still need the production to make a boat!

            Comment


            • #7
              Originally posted by duke o' york
              I haven't looked at the game yet, but would it be possible to move workers to sea squares for the extra trade, so that we can get better celebration results?
              answer is no, not right now - reason is that the game will not allow more than 2 goblets per citizen to affect happiness. And it takes 2 goblets to change the attitude of 1 citizen 1 level. so it takes 4 goblets to make an unhappy citizen a happy one. look at the attached pic to see how once we reach 14 goblets, no additional goblets have any effect on happiness. we need to rely on other tools - and temple and colosseum are the only 2 options atm (see 3rd happiness line). at levels below diety where more than 1 citizen starts content, fewer goblets are needed to convert those initial citizens to being happy, so things like colosseums are less needed. also, at even # city sizes, you can use entertainers since you only need to convert half to happy, but at odd# city sizes, where you need to convert over half, any specialists eliminate the ability to celebrate until other factors are available (hanging gardens, cure for cancer, courthouse in democracy, etc)
              Attached Files
              Insert witty phrase here

              Comment


              • #8
                forgot to add the screen shots.
                This is the non-Xin city
                Attached Files
                Wizards sixth rule:
                "The only sovereign you can allow to rule you is reason."
                Can't keep me down, I will CIV on.

                Comment


                • #9
                  taxes
                  Attached Files
                  Wizards sixth rule:
                  "The only sovereign you can allow to rule you is reason."
                  Can't keep me down, I will CIV on.

                  Comment


                  • #10
                    Xin city screen
                    Attached Files
                    Wizards sixth rule:
                    "The only sovereign you can allow to rule you is reason."
                    Can't keep me down, I will CIV on.

                    Comment


                    • #11
                      Xin turn taxes
                      Attached Files
                      Wizards sixth rule:
                      "The only sovereign you can allow to rule you is reason."
                      Can't keep me down, I will CIV on.

                      Comment


                      • #12
                        And this is current science with the "Turns to next Tech" part edited to show our actual progression of 10 turns.
                        Attached Files
                        Wizards sixth rule:
                        "The only sovereign you can allow to rule you is reason."
                        Can't keep me down, I will CIV on.

                        Comment


                        • #13
                          I can't seem to save or open the 1120 game file...
                          Civ2 Demo Game #1 City-Planner, President, Historian
                          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                          Civ2 Demo Game #3 President, Minister of War, President
                          Civ2 Demo Game #4 Despot, City-Planner, Consul

                          Comment


                          • #14
                            Just wanted to point out that we have been allowed to build additional cities since 1040 AD... I'm surprised we were not prepared to take advantage of that at the first opportunity.
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment


                            • #15
                              Well the trouble is that we have to get off the damned rock, and we haven't got caravels! The triremes would just sink before we reached land.

                              Comment

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