The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
In the game, AFAIK, yes. Or did you mean were we restricting ourselves voluntarily? In that case, I think also yes (permitted).
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
How long is the "Hydey is the strongest and would therefore be the best ruler/banana" non-poll not going to be open for, and so when can we start playing the game?
Well, let's see if anyone else steps forward by tommorrow, and then go ahead with the game...
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Cavebear/Hydey, please note that Scouse Gits updated the map originally posted in the General Forum. Apparently there were problems with the original map.
"Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge
The map starts us off with 12 techs! I've asked Scouse Gits if he can remove the extra techs. I also asked him to name our civ Apolytonia and the leader Apolytonus (I hope that is satisfactory since I didn't think we wanted to delay a week while we polled on it). We can change the leader name at game startup if that one is annoying.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Yikes! 12 Techs to begin with! I agree with cavebear, I think we will not be wanting any advantages like that here, with our strict setup DISadvantages...
And Hydey for Dictator! We will all live under the whip of his cruel (yet oh so desirable.... Whip! Ouch, alright! I'm getting back to work...) Amazons. Oh the agony and the ecstasy....
And at least it will give our childrens' childrens' childrens' etc a really good civ to start with when they overthrow the Tyrant. And maybe if I'm REALLY lucky some of my descendants will have some Amazon in them....
You'll have no time for descendants, now get back to work! We're going to need some huts built on our worthless lump of rock, and you're charged with producing the plans!
I'm afraid that we'll just have to end up with open tech options. You could reload the game loads of times until we get as few techs as possible, but SG is right - we'll always end up with quite a few starting techs because of the useless starting position. So we can open it as a scenario, and delete all the techs before playing with open techs, as that's the only way to go from here. We could restrict ourselves further by insisting that we take a junk tech on the way to Monarchy so that it ends up as our fourth tech, which it would be anyway. It's not as though our tech path is going to be affected by hut techs.
Originally posted by duke o' york
You'll have no time for descendants, now get back to work! We're going to need some huts built on our worthless lump of rock, and you're charged with producing the plans!
/me looks down at his pickaxe (made of copper - no Bronze yet), and gets back to work.
Two swings later the tool bends again, and he spends the next 30 minutes putting it back into shape.
and download the map. It may vary in techs slightly each time, but I got 12 techs first try.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
OK, we are getting lost in the details. I thought Zedd was asking if he could have someone he knew do some editing to correct the techs. I misunderstood, and that is not his fault. Now it would take several days for yaroslav to be available to eliminate the techs and avoid an open tech tree.
I say we get the game going. Surely the loss of 12 techs is greater than the advantage we gain in having an open tech tree (which I think should be our right anyway).
I suggest that I send our chosen Despot Hydey the scenario save I made without the extra techs, with the "open tech tree", and let's just get on with the game.
Objections? Agreements?
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
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