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  • #16
    I anticipate seeing a poll from our City-Planner soon. He has asked me some very good questions and is preparing to conduct a very difficult job as quickly as possible. It will take him a little more time to develop polls, being new to this task (as we all were once), but I have no doubt he will do a good job of it once he tries things out. I was quite uncertain about posting polls the first time I tried it too.

    I am pleased to see the SMC and FM polls up. I look forward to seeing the Science Minister and City-Planner polls up later today. It would be good to see the polls all up "today" (time zones and all that) so that there will be 3 days of voting/discussion (Sun-Tues) and reports on Wednesday so I can play Wednesday or Thursday.

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

    Comment


    • #17
      This is my first post as member of President Cavebear’s cabinet and I regret to be the sole voice of dissent.

      I voted against this plan in all of its details.
      Allow me to explain why.

      We have a treasury of 1974 gold. We should put it to good use. I suggest we stop losing time with Americans and don’t send any more units towards them. Instead, let’s bribe them away since they don’t have the capital any more.

      According to the Great Library the following formula applies to the cost for city bribe:

      Price of a city = (civ’s treasury + 1000)/(distance + 3)*(city size)
      Coefficient = (civ’s treasury + 1000)/(distance + 3)

      If a civ has no capital distance = 16, American coefficient = 73

      Prices of American cities:

      Boston, Sent Luis, Philadelphia – 876
      New York – 730
      Detroit – 657
      Bombay – 584
      Atlanta – 438

      New York is size 10 for sure, but Detroit, Bombay and Atlanta may be larger than the sizes that show.

      If any of the cities is in disorder the sum required for a successful bribe is halved.
      If any of the cities has a courthouse, distance is no longer 16 but 8 and the Coefficient = 127.

      To put Americans in history books we need to maximise the taxes and to sell all unneeded improvements to get the required money. I suggest we start eliminating the ballast by selling city walls in all of our cities first. As Mr. President has already noted, we have ample defences in our cities, so we shouldn’t fear any attack.
      The next to come are the libraries and universities (only after we have discovered tactics which we may decide to speed up after the demise of America).

      Secondly, I suggest we stop producing so many military units and focus on tax improvements instead. We should only produce canon and only in cities containing barracks. The cities without barracks should focus on diplomats. In addition, we should try and build barracks in each of our border cities. It is also imperative we locate Pharsalos and bribe it.

      I also suggest our engineers build roads first and irrigation later (to maximise the money). I shall also suggest the rearrangement of workers to maximise the money output.

      So, my plan is:

      1. Bribe Boston

      2. Bribe New York

      3. Sell city walls

      4. Don’t bribe American dragoon (WE NEED THE MONEY FOR AMERICAN CITIES). Move fanatics and diplo combo away to 79, 91.

      5. Approach Detroit with rifleman and diplo combo (36, 38)

      6. The troops heading for Detroit move towards Zululand

      7. Bribe Detroit next turn selling aqueducts if needed

      8. Continue in the same way

      Comment


      • #18
        I don't know about that. I tried it on some old games, and that formula didn't seem to work. I'm not the world's most experienced person at observing the pattern of bribe-costs, though. If it's worth it I do it, if not, I don't. But I could be wrong based on what governments etc the civs were. Someone more knowledgeable than I will have to discuss the costs of bribery under the specific situation we are in.
        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

        Comment


        • #19
          Originally posted by ljcvetko
          According to the Great Library the following formula applies to the cost for city bribe:

          Price of a city = (civ’s treasury + 1000)/(distance + 3)*(city size)
          Coefficient = (civ’s treasury + 1000)/(distance + 3)

          If a civ has no capital distance = 16, American coefficient = 73

          Prices of American cities:

          Boston, Sent Luis, Philadelphia – 876
          New York – 730
          Detroit – 657
          Bombay – 584
          Atlanta – 438
          Somehow I think the pressence of wonders will shoot this straight to hell


          So, my plan is:

          1. Bribe Boston

          2. Bribe New York

          3. Sell city walls

          4. Don’t bribe American dragoon (WE NEED THE MONEY FOR AMERICAN CITIES). Move fanatics and diplo combo away to 79, 91.

          5. Approach Detroit with rifleman and diplo combo (36, 38)

          6. The troops heading for Detroit move towards Zululand

          7. Bribe Detroit next turn selling aqueducts if needed

          8. Continue in the same way
          4.= get hunted and killed or just step into an ambush ...=lose diplo=takes a lot of turns to get an other one there(the Dragoon won't be that expensive(and will prob be a NONE))

          Selling stuff might be great, when the game is almost finished but we are just starting our fights. There are still some >60 cities which we need to conquer...and that won't happen over night.

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

          Comment


          • #20
            According to the Great Library the following formula applies to the cost for unit bribe:

            Price of a unit = (civ’s treasury + 750)/(distance + 2)*(number of shields)*0.05
            Coefficient = (civ’s treasury + 750)/(distance + 2)

            American Coefficient = 63
            Price for dragoons = 157

            Too much for a useless unit by my standards (half of our net income).

            Wonders don’t influence the price of cities.

            I wasn’t suggesting we should sell temples or such. Only useless improvements.

            Comment


            • #21
              dragoons are the best we have atm...and cavalry won't be comming soon.
              This unit might prove very usefull clearing the path for our diplo and fanatic, It's not because we don't see any units between them and Bombay there couldn't be any.
              (anything further then 1 square from those units is invisible.)

              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #22
                Dragoons may be our best unit, but they are far from the unit we need.

                The money is needed for bribing cities.
                A lone dragoon can do nothing against Bombay.

                Here's the route to Bombay I propose.
                Attached Files

                Comment


                • #23
                  Originally posted by ljcvetko
                  Prices of American cities:

                  Boston, Sent Luis, Philadelphia – 876
                  New York – 730
                  Detroit – 657
                  Bombay – 584
                  Atlanta – 438

                  When we attack the American city's our cannons will destroy many of the city's improvements, if we can get about half of the bribing cost back by selling improvements I would say bribe the riverbasin, S-America, Atlanta and New York.

                  Cavebear is making a good point when he says:

                  My thoughts are that, from Detroit, the army there can start to sweep south through the unexplored area where we can start on the Zulus and find out more about the Germans/Russians. But we *do* want to take over the American cities first (hence, attacking Detroit) so we don't have to worry about them any more.
                  In the meantime we can get some roading/railroading to Zulu's done. I would propose we use the bulk of our engineers to make a RR to Zululand asap.

                  Btw, can we have another 25 or so engineers?
                  Our attackspeed will depend largely on how fast we can build railroads to our enemy's and we have a lot of work to do.

                  When finished it could look something like this, first stage being the red lines, second blue after we have taken the remainiing american city's and third the orange railroad to Greeks for the final blow.
                  Attached Files

                  Comment


                  • #24
                    I don't like the idea of selling any of our city improvements, as shade has correctly pointed out they take too long to build to consider selling them. (only exception: Granaries)

                    I think we should be bribing Detroit rather then attacking it, and as such we need more information about what else surrounds Detroit (should that army continue to move towards Detroit in anticipation of sending it on from there or should it move in another direction and let the diplomats (with escort) take Detroit?)

                    atawa's map above helps someone in showing the 8 American cities we have located, but it might be helpful if we could match names to locations (for those of us without the benefit of the save)

                    /me Citizen of the Apolyton Imperium
                    "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                    Comment


                    • #25
                      I agree it is time to build a RR network. That's why we worked hard to get the RR tech after all. Investment in a RR network now will make our lives easier the whole rest of the game. Atawa's general diagram looks good!

                      Civ2 Demo Game #1 City-Planner, President, Historian
                      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                      Civ2 Demo Game #3 President, Minister of War, President
                      Civ2 Demo Game #4 Despot, City-Planner, Consul

                      Comment


                      • #26
                        A lone dragoon can do nothing against Bombay.
                        I wasn't planning of using it aginst Bombay, I intend to use it agains possible units which might be outside Bombay, hereby clearing the path for our diplo.

                        The railroad plan above looks very good, that would give us the possibility of ruling this planet.

                        Sparrow: the cities...lets try by hard:
                        the most south one is Bombay
                        the middle one is Detroit with a little north of it New York
                        Boston, St Louis and Philadelphia are the trio.
                        (that is if I'm not mistaken )

                        Shade
                        ex-president of Apolytonia former King of the Apolytonian Imperium
                        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                        shameless plug to my site:home of Civ:Imperia(WIP)

                        Comment


                        • #27
                          "lets try by hard"

                          I don't understand that one. Sorry.
                          Civ2 Demo Game #1 City-Planner, President, Historian
                          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                          Civ2 Demo Game #3 President, Minister of War, President
                          Civ2 Demo Game #4 Despot, City-Planner, Consul

                          Comment


                          • #28
                            and the one south of Detoit?
                            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                            Comment


                            • #29
                              Originally posted by cavebear
                              "lets try by hard"

                              I don't understand that one. Sorry.
                              (I meant without looking at the save...sorry )

                              Shade
                              ex-president of Apolytonia former King of the Apolytonian Imperium
                              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                              shameless plug to my site:home of Civ:Imperia(WIP)

                              Comment


                              • #30
                                ljcvetko:

                                The vowelless one has a good point, By bribing a city and consequently selling some of the improvments gained we will still have come out better than attacking and killing 1/2 the pop and destroying 1/2 the structures at a loss of at least one of our units. As far as selling existing structures I think a case by case basis for this approach is needed. Banks and universities in citie where there is a gain of only 2-3 gold or beakers are not worh the price when we could ZEN on worker for no reacurring cost.
                                Wizards sixth rule:
                                "The only sovereign you can allow to rule you is reason."
                                Can't keep me down, I will CIV on.

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