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  • City Planner's Tentative Plan

    Well, having reviewed the save and looked at what our cities are building, I have built a tentative plan on how to proceed. Right now we don't seem to have much of a long-term plan, so I have put emphasis on building up more cities for Xinning. However, none of this is set in stone, and I think it's important for the President and the Military Advisor to have input. Anyhow, most cities would continue producing what they currently are, with emphasis on building up population. Others will concentrate on building Settlers and developing the surrounding terrain. Yet others I will leave up to the President to decide on.
    Attached Files
    9
    I like this plan, go with it.
    22.22%
    2
    It needs revising.
    55.56%
    5
    Someone should leave a banana peel in front of the city planner's door...
    22.22%
    2

    The poll is expired.

    "The price of freedom is eternal vigilance." -Thomas Jefferson
    Former Minister of City Planning of the third Civ2 Democracy Game
    Former Minister of Science of the third Civ2 Democracy Game
    Former Imperial Expansion Minister of the first Civ2 Democracy Game

  • #2
    First, I plead that you look at our cities to determine which can suppoort units at no additional cost. Antium, Veii, and Cumae, for example, can support more without shield cost. Please recommend that the units there be converted to "support from this city" where they do not exceed 3 units.

    I notice the current build schedule only includes 1 offensive unit. I think we need more. I fully support defending our cities well with Pikemen and such, but we will not conquer the Romans (our immediate target) without some more Crusaders and Knights.

    I note that some cities can support additional minitary units without shield-cost.

    1. Veii can support 2 more units
    2. Antium can support 1 more unit
    3. Ore can support 2 beyond the one being built
    4. New Apolalyps 1 beyond the one being built
    5. Misery can support 1 more unit

    Further, I note that we have 2 warriors. I think those should be disbanded for their shield value when advantageous. The shield cost of them for 5 turns exceeds their defensive value. We should not be afraid to trade-up units.

    I think that covers my concerns for now.
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

    Comment


    • #3
      I will add that we should need to know what "President's Discretion" includes. Surely there should at least be some suggested path for the cities to follow. Marketplaces perhaps? Military Units? Let's give our President some recommendations, at least.

      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

      Comment


      • #4
        My reccomendation for "President's Discretion" was going to be military/espionage/exploration units.

        The rest seems perfectly reasonable, and I will take support and the Roman campaign into further consideration. Note, however, that Antium's xinning is needed to keep our tax income at a decent level.
        "The price of freedom is eternal vigilance." -Thomas Jefferson
        Former Minister of City Planning of the third Civ2 Democracy Game
        Former Minister of Science of the third Civ2 Democracy Game
        Former Imperial Expansion Minister of the first Civ2 Democracy Game

        Comment


        • #5
          The Xinning decisions I happily leave up to the President and the City-Planner. I'm only suggesting places where military units can be produced without addition shield cost.
          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

          Comment


          • #6
            Would the War Ministry rather have Crusaders, Knights, or something else for offense?
            "The price of freedom is eternal vigilance." -Thomas Jefferson
            Former Minister of City Planning of the third Civ2 Democracy Game
            Former Minister of Science of the third Civ2 Democracy Game
            Former Imperial Expansion Minister of the first Civ2 Democracy Game

            Comment


            • #7
              When you say you want to build up our cities... once a city gets to size 4, 3 units + Temple will keep order, but size 5+ will require either a specialist or a Colosseum/Cathedral. And of course, if 3 units are needed to keep order, there is no more free support for units in the field.

              Also, I still believe that we should choose between a max-cash approach or a max-science approach.
              "I'm a guy - I take everything seriously except other people's emotions"

              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

              Comment


              • #8
                I'm not concentrating on building up cities that already have 5 pop, but rather building up cities that don't yet so that they can Xin and contribute to our science rate. As for max science or tax, I plan on recommending a rigorous science regime, but I will try to avoid a budget deficit.
                "The price of freedom is eternal vigilance." -Thomas Jefferson
                Former Minister of City Planning of the third Civ2 Democracy Game
                Former Minister of Science of the third Civ2 Democracy Game
                Former Imperial Expansion Minister of the first Civ2 Democracy Game

                Comment


                • #9
                  I agree with the recomendations that the new minister of war, Cavebear ,has put forward.
                  The difference between genius and stupidity is that genius has its limits

                  Hydey the no-limits man.

                  Comment


                  • #10
                    OK, so, trying to spark debate about a longer term plan, the science maximisation thing would mean that we would not have the cash for rushing units/buildings. This is fine with most cities anyway that either support the most units they can and for cities where buildings would not benefit without increased population, but can our shields by themselves keep up with our military needs? And what about the idea of diplomatic attacks/subversion/bribing NON units? Cash would be needed for that.

                    As I think on it now, once we get Explosives and RRs, what more tech do we need, so long as we have at least a par military tech with our main opponents? We have some science goals now, but not for all that long.
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

                    Comment


                    • #11
                      I think we should be maximising $$$$$$ and let our skilled diplomats keep techs of the other civs in our hands.
                      The difference between genius and stupidity is that genius has its limits

                      Hydey the no-limits man.

                      Comment


                      • #12
                        Note to City Planning Ministry --

                        The Science Ministry would like to point out that, at current rates (from glancing at the save), we are making discoveries once every 27 turns.

                        We're currently about 2/3 of the way to Sanitation. Explosives and RR are many centuries away!

                        This is unacceptable. I favor a program of massive population growth and subsequent science xinning. With celebration, we can churn out some settlers and create needed transportation for both military and trade missions.

                        While I have great respect for our diplomatic corps, I cannot help but point out that their tech acquisitions are random, and having not established a single embassy, we have no idea what techs are available.

                        Let us maximize science in the near-term, in order to get the techs needed to implement our Master Plan!!
                        Apolyton's Grim Reaper 2008, 2010 & 2011
                        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                        Comment


                        • #13
                          Go raaaaabittttttt!!!!! Setterllers, science and x(s)ining......

                          Everything else is second place.
                          "the bigger the smile, the sharper the knife"
                          "Every now and again, declare peace. it confuses the hell out of your enemies."

                          Comment


                          • #14
                            Can the citizens get some more info (screenshots etc) on the city's involved?

                            Now its hard to tell what we're voting on.

                            Comment


                            • #15
                              Originally posted by -Jrabbit
                              Note to City Planning Ministry --

                              The Science Ministry would like to point out that, at current rates (from glancing at the save), we are making discoveries once every 27 turns.

                              We're currently about 2/3 of the way to Sanitation. Explosives and RR are many centuries away!

                              This is unacceptable. I favor a program of massive population growth and subsequent science xinning. With celebration, we can churn out some settlers and create needed transportation for both military and trade missions.

                              While I have great respect for our diplomatic corps, I cannot help but point out that their tech acquisitions are random, and having not established a single embassy, we have no idea what techs are available.

                              Let us maximize science in the near-term, in order to get the techs needed to implement our Master Plan!!
                              That is absolutely the plan. Without a decent transportation system, it will take us forever to kill off the various civilizations. Many of the cities that I look to be xinning will be able to very soon, and I plan on suggesting that the President do so when possible.
                              "The price of freedom is eternal vigilance." -Thomas Jefferson
                              Former Minister of City Planning of the third Civ2 Democracy Game
                              Former Minister of Science of the third Civ2 Democracy Game
                              Former Imperial Expansion Minister of the first Civ2 Democracy Game

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