THE TALE OF THE YEARS 1750 – 1300 BC
1750 BC – Convert Enron Worker to Elvis to restore order. Convert Pax production to Phalanx. Rush Phalanx in Dominion. (19G). Convert Imperialis production to Warrior. Horse pops hut searching for secret of Ceremonial Burial. Finds a Horseman (homes to Majestica – not NONE)! Horses and Archers explore.
1700 BC – Rush Enron Warrior (19G). Imperialis Archer rehomed to Glorificus. Archer pops hut – Iron-Working. Imperialis Settler re-homed to Majestica. That fixes Imperialis disorder. Horses/Archers explore.
1650 BC – Order restored in Imperialis! Rush Warrior there to keep population quiet. Pax builds Phalanx and starts Settler. Horse pops hut seeking the elusive Ceremonial Burial secret – gets a None Settler and orders him to return to civilization while exploring unknown areas. Horses and Archers explore.
1600 BC – Horses, Archers, and Settler explore.
1550 BC – 2 Barb Horses appear south of Majestica and Dominion! Change Majestica to Chariot (wastes 2 shields). Convert Imperialis production to Phalanx. Horses, Archers, and Settler explore.
1500 BC – 1 Barb Horse nearing Imperialis. Chariot goes out to ambush Barb Horse. Horses, Archers, and Settler explore.
1450 BC – Romans start Pyramids! Archer returns to Dominion as other Barb Horse heads that way. Dominion Elvis sent to work Ivory (1-1-4). NW Horse nearest Kyoto. Horses, Archers, and Settler explore.
1400 BC – Chariot ambushes Barb Horse and gains Vet status! Remaining Barb Horse moves toward Dominion (we have an Archer and a Phalanx there, poor fool). Rush Warrior in Majestica to keep peace while Chariot is away. Horses, Archers, and Settler explore.
1350 BC – We meet Greeks! Accept Peace and offer to trade knowledge. They ask for Iron-Working and offer Ceremonial Burial. I ask them if they will accept Warrior Code, but no deal. I accept initial offer. All they have to give is Ceremonial Burial so we get that. Should be able to research Monarchy next turn! Horses, Archers, and Settler explore.
1300 BC – We are cursed! Monarchy not offered to research. Currency, Mathematics, Mysticism, Polytheism, or Writing. Per polls, I choose Polytheism. Glorificus Explorer moves out and meets Jap Warrior. I accept peace from them too and ask to trade knowledge. They want Map-Making in exchange for Writing. I accept, hoping they also have Monarchy or Polytheism. Writing is all they have. Horse reaches North Pole and is nearest Boston. Majestica Horse in NW is also nearest Boston. This is confusing!
Stopping in mid-turn. We have several units near huts. Do we want to pop them? I don’t want to move away from the huts in case we do.
1750 BC – Convert Enron Worker to Elvis to restore order. Convert Pax production to Phalanx. Rush Phalanx in Dominion. (19G). Convert Imperialis production to Warrior. Horse pops hut searching for secret of Ceremonial Burial. Finds a Horseman (homes to Majestica – not NONE)! Horses and Archers explore.
1700 BC – Rush Enron Warrior (19G). Imperialis Archer rehomed to Glorificus. Archer pops hut – Iron-Working. Imperialis Settler re-homed to Majestica. That fixes Imperialis disorder. Horses/Archers explore.
1650 BC – Order restored in Imperialis! Rush Warrior there to keep population quiet. Pax builds Phalanx and starts Settler. Horse pops hut seeking the elusive Ceremonial Burial secret – gets a None Settler and orders him to return to civilization while exploring unknown areas. Horses and Archers explore.
1600 BC – Horses, Archers, and Settler explore.
1550 BC – 2 Barb Horses appear south of Majestica and Dominion! Change Majestica to Chariot (wastes 2 shields). Convert Imperialis production to Phalanx. Horses, Archers, and Settler explore.
1500 BC – 1 Barb Horse nearing Imperialis. Chariot goes out to ambush Barb Horse. Horses, Archers, and Settler explore.
1450 BC – Romans start Pyramids! Archer returns to Dominion as other Barb Horse heads that way. Dominion Elvis sent to work Ivory (1-1-4). NW Horse nearest Kyoto. Horses, Archers, and Settler explore.
1400 BC – Chariot ambushes Barb Horse and gains Vet status! Remaining Barb Horse moves toward Dominion (we have an Archer and a Phalanx there, poor fool). Rush Warrior in Majestica to keep peace while Chariot is away. Horses, Archers, and Settler explore.
1350 BC – We meet Greeks! Accept Peace and offer to trade knowledge. They ask for Iron-Working and offer Ceremonial Burial. I ask them if they will accept Warrior Code, but no deal. I accept initial offer. All they have to give is Ceremonial Burial so we get that. Should be able to research Monarchy next turn! Horses, Archers, and Settler explore.
1300 BC – We are cursed! Monarchy not offered to research. Currency, Mathematics, Mysticism, Polytheism, or Writing. Per polls, I choose Polytheism. Glorificus Explorer moves out and meets Jap Warrior. I accept peace from them too and ask to trade knowledge. They want Map-Making in exchange for Writing. I accept, hoping they also have Monarchy or Polytheism. Writing is all they have. Horse reaches North Pole and is nearest Boston. Majestica Horse in NW is also nearest Boston. This is confusing!
Stopping in mid-turn. We have several units near huts. Do we want to pop them? I don’t want to move away from the huts in case we do.
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