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Mythology and History of the Apolyton Imperium

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  • Mythology and History of the Apolyton Imperium

    Seeing as I am not actively involved in this game, I thought I could do the history. Here are some opening ideas, if people like them, i will keep writing.



    Mythology tells us that melinina ago we descended from a mother civilisation that attempted to broach the bridge between the stars. Some great calamity befell us; we incurred the wrath of the gods. In their wisdom the Gods took everything from us.

    Our legends say we once flew amongst the birds and swam with fish in great devices made of substances of unknown creation and driven with a life of their own. We ruled our world, and then we made a fatal mistake. We wanted to rule another.

    The old ones tell us that the great device, which we used to journey between the stars, was plucked like ripe fruit and thrown here by the gods. We are all that remain true to the vision of the originals. The only things that we remember about our laws of old are that we must choose and that our ancestors were called Aployton. We are the Apolytons, the Chosen Ones.

    Rumours abound that there are others in the world that do not share this vision, they are infidels and must be made to see the light. The truth of our united vision must be what drives us forward. All of humanity must be united to see the truth.

    We must atone, we must tame this wild world, and we will bring humanity under one ruler to ensure the mistakes of the ancients are not repeated. The Aployton Imperium will reunite humanity and the Chosen One will forever steer and guide us to ensure we will not repeat the errors of the past.
    "the bigger the smile, the sharper the knife"
    "Every now and again, declare peace. it confuses the hell out of your enemies."

  • #2
    god damn tripple posts.... can someone who is a mighty adminstrator delete the two superflous history threads ...
    "the bigger the smile, the sharper the knife"
    "Every now and again, declare peace. it confuses the hell out of your enemies."

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    • #3
      This is an excellent start IMHO, atomant. Good background, just needs to be tied to the actual activities of our game.

      I say, keep going!
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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      • #4
        Excellent work. I was just thinking that we need a history log, if you need some of the presidential posts for research i have them copied to a word doc. (not online at home right now so that was a way to review the game without getting cought at work )
        Wizards sixth rule:
        "The only sovereign you can allow to rule you is reason."
        Can't keep me down, I will CIV on.

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        • #5
          So we're staying on earth this game
          TEIC

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          • #6
            Yes. This one is military conquest, no built Wonders (we can capture them, though), no Caravans, no ICS. All land map.
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

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            • #7
              capturing wonders....hm..... that will make it easy...lets find the crown jewels
              Boston Red Sox are 2004 World Series Champions!

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              • #8
                I kind of l**** the idea of capturing Wonders. we will have to find whwere they are (not really hard), but it will thrown a dynamic into the regular city-conquest plans. Anything that increases complexity is fine with me.
                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

                Comment


                • #9
                  well i tend to agree...... but capturing say, mics makes the happiness probs go away...

                  IMO a better rule would be capturing all the cities but ones with wonders, THEN you can take wonder cities, this would make the game more difficult for longer b/c we would not have the effects of wonders while the ai would for a longer period of time
                  Boston Red Sox are 2004 World Series Champions!

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                  • #10
                    I agree in concept, but the idea of deliberately not capturing cities *only* because they have a Wonder seems contrary to military strategy. I prefer (for this game) taking cities for their strategic and military purposes and if there happens to be a Wonder in it, fine.
                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

                    Comment


                    • #11
                      Originally posted by cavebear
                      I agree in concept, but the idea of deliberately not capturing cities *only* because they have a Wonder seems contrary to military strategy. I prefer (for this game) taking cities for their strategic and military purposes and if there happens to be a Wonder in it, fine.
                      why would it be contrary to military strategy? having a particular wonder gives it great strategic importance - worth bypassing other cities to get to it and mop up the other cities later.

                      Granted, since the AI fails to take advantage of most wonders, they will be of greater value for us to have than it will be to take from the AI (unlike another player in MP), but it does affect the AI as well to lose them
                      Insert witty phrase here

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                      • #12
                        Zedd

                        Please forward me the posts to as332@excite.com
                        "the bigger the smile, the sharper the knife"
                        "Every now and again, declare peace. it confuses the hell out of your enemies."

                        Comment


                        • #13
                          *atawa resigns as historian and gives his office to atomant.

                          Why dont you run for historian next term?

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                          • #14
                            is there a need to run.... ? :-)

                            unless you want the job of course?
                            "the bigger the smile, the sharper the knife"
                            "Every now and again, declare peace. it confuses the hell out of your enemies."

                            Comment


                            • #15
                              Originally posted by atomant
                              Zedd

                              Please forward me the posts to as332@excite.com
                              It's on the way, hope it helps.
                              Wizards sixth rule:
                              "The only sovereign you can allow to rule you is reason."
                              Can't keep me down, I will CIV on.

                              Comment

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