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    Why does Apolyton insist on using a different naming convention from the rest of the Civ2 community?

    Patches only have altered game files, no scenarios or maps

    That's called a ModPack. One plays on random or pre-created maps in them.

    A modpack contains a scenario and altered game files

    This would be a Scenario that is placed in a subdirectory of civ2/scenario/.

    A scenario file contains only scenarios, no altered game files(graphics, text)

    Now, this is referred to as unpublishable feces in polite society.

    Would anyone care to disagree, eh?
    Blog | Civ2 Scenario League | leo.petr at gmail.com

  • #2
    A scenario file contains only scenarios, no altered game files(graphics, text)
    Ain't that a map?
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3
      I don't think that it matters anymore as 'Poly doesn't seem to accept new Civ 2 stuff
      'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
      - Neal Stephenson, Cryptonomicon

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      • #4
        leo,
        it's tradition now

        case,
        we definately accept new stuff NOW!
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #5
          St. Leo is absolutely right, Mark. It has lead to unnecessary confusion in the past, and it's so easy to mend!

          Comment


          • #6
            it's tradition now

            It would be "tradition" if your downloads site had mindshare. It doesn't. Sticking with it is like sticking with menus that require clicking-and-holding in an OS because that had been a feature since 1.0.

            P.S. Do you have time to explain why I haven't received a DB yet?
            Blog | Civ2 Scenario League | leo.petr at gmail.com

            Comment


            • #7
              http://www.civfanatics.com/Civ2Ref/modpack.rtf

              Earlier, I had mentioned that the boundaries between modpack and scenario were quite clear. It seems that scenarios have started to overlap beyond their limits and they may appear almost as if they are a modpack. Many of the high quality scenarios modify the units, sounds, people, terrains, and icons. They even modify the rules.txt, game.txt, advice.txt, tutorial.txt, labels.txt, and city.txt. All this is in addition to the events.txt (if you have Conflicts in Civilizations version or higher). There are more modifications in some scenarios than a lot of modpacks on the net. Yet, there is still a very significant difference between modpacks and scenarios. Modpacks do not have a scenario file.
              Whose tradition?
              Blog | Civ2 Scenario League | leo.petr at gmail.com

              Comment


              • #8
                Originally posted by St Leo
                Whose tradition?
                leo, are you trying to compare Apolyton with other sites?

                lads, start the fire...
                Co-Founder, Apolyton Civilization Site
                Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                giannopoulos.info: my non-mobile non-photo news & articles blog

                Comment


                • #9
                  Who's big on community now, Markos?
                  Blog | Civ2 Scenario League | leo.petr at gmail.com

                  Comment


                  • #10
                    Markos, its also the custom in other areas of the site...

                    CtP/2 files the system as St Leo explained.

                    Maps (no altered files, new map - i.e. unpublishamble except as a resource )
                    Scenarios (new map, and altered files)
                    Mod (altered files, no map)

                    Patch - Official Mod, altered *.exe
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                    Comment

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