The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The pages with these stats on them today have loaded slower than other Apolyton pages. Is this something we are going to see more of? I do not want this pointless addition to hurt load times.
Is there going to be the option to turn this off?
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
Health bar indicates progress through the Title levels, attack is your post count /10 or similar, defense is days since registration and movement is posts per day. Makes sense, and is more "Civ"
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Since it seems I will never catch up with the last post, I'll say what I want to say now:
A) this has got to be the coolest post-count feature of all the forums I have ever visited.
B) MarkG, could you at lest tell us what MP, HP, And Exp depend on? And is the obvious true? Is Exp just partial level, and level/exp based on postcount?
Jon Miller: MikeH speaks the truth
Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy. We've got both kinds
Originally posted by MarkG
an experiment on human behaviour
Who's, our's or your's?
Is this just a new toy?
I must admit that the pages have been loading slower since this is added. I can think of two reasons for this.
1. The new stats themselves are slowing it down.
2. Since you added this FEATURE, interest in post counts has gone up and people are posting more placing a higher burden on the server. (no doubt part of you ultra top secret plan.
I would bet a combo of the two.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Originally posted by MikeH
I don't even know what MP or HP stand for yet.
HP = HIT POINTS
MP = MAGIC POINTS
From all D&D style games.
HP is the number of damage points you have and can lose before you DIE
MP = the number of spell points you have. Each magic spell expends 'x' number of points. Once you are at 0, you can't throw any more magic spells.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Juggernauut, MarkG said it's only on the light-special style set. Changing style set should remove the stats. And for those wondering, MP commonly stands for Magic or Mana Points, while HP commonly is Health or Hit Points
Originally posted by Immortal Wombat
attack is your post count /10 or similar
I'd go for attack as 2*log post count, that way you reach chieftain at 2, warlord at 3(ish) and so forth. Gives Ming an attack of 8.4 - unfortunately it's been so long since I played Civ2 I can't remember what units are around that number.
Yeah, it was just a basis, the actual calculation of the figures would need changing if it's going to reflect Civ units.
PC per day would work as movement, rounded to the nearest 1 or 0.5. Most people don't post more than 3 or 4 times a day overall.
I like JBtW's idea for attack, defense could be similar but with days registered, rather than posts, making the movement some sort of complex ration between them.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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