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  • #16
    More threads like this, I need to get back to #17 and above!! #11 possible for me!!

    Civ4 forum. Why not?


    Because this is not your site. It is a private site. Case closed.

    Comment


    • #17
      Re: More threads like this, I need to get back to #17 and above!! #11 possible for me!!

      Originally posted by Ecthelion
      Civ4 forum. Why not?


      Because this is not your site. It is a private site. Case closed.
      Nor, is yours.

      Case opened again!

      Comment


      • #18
        Originally posted by Echinda
        You aren't getting much response for two reasons: Martin threadjacked you and the whiners don't like to recognise that they are whiners, so this thread would just be too uncomfortable to post in.
        Originally posted by player1
        Hmm, I espected more responeses from those people who need such forum.
        So I can't be totally wrong.

        Originally posted by Echinda
        But you're right - it would be nice if they were moved somewhere else.
        Originally posted by player1
        They need to "dream" about some better game,
        Why not a Dreaming of a better Civ forum.

        Originally posted by player1
        I guess they only read threads starting at:
        -is civ3 a good game?
        -stupid Ai
        -I am bored
        -Poll: why is civ3 bad game
        -blah, blah, blah...
        Sounds familiar, just replace Civ3 with CTP2. But as long as patches are available the whiners will stay. They paided 45 bucks for the game, so it is their right to demand fixes. But in my opinion it is not OK if Firaxis will release MP and some extra features with an expansion pack, people already paid enough for the out of the box game that should contain such features, and expansion pack should only contain maps, scenario's or mods made by Firaxis, that's OK, if the included patches that enables MP for instance is available for free.

        Note as long as people are whining they take care about Civ3, when they stop they don't care anymore. But to be honest the sales for Civ3 are good, although it is to expensive for its content, so why should Sid make the fans happy he is already successful and therefore future patches will only fix that really needs to be fixed, so Sid has enough time to focus on gulf.

        To be honest I don't believe that Sid is the right persion who can make a new Civ. Of course he played a lot Civ but he never played enough late games on huge maps with many AI's and many Cities. Otherwise he would have added PW and a powerfull city manager. (You said it that CTP1/2 have a better sollution.)

        Originally posted by player1
        P.P.S.

        hey, Martin...
        What have you actually extracted from my own CTP2 mod?

        Can you help hexagonian to add those things in Cradle.

        So they can "befefit" from my knowledge of AI.
        The PW and Gold boost for the AI.

        DiploMod but unfortunatly I had to disable the war over script as it cause a crashed, as a city revolted and that civ formed a new Civ unfortunatly player2 was just destryed, so this Civ was a new player2 and I press end turn and the game crashed. So I reloaded slic the crash happend one turn later. Therefore I disabled war over script and I continued my game to the end of all my opponents.

        I did not added your infrastructure and capitilisation slic, I plain to remove the building options for them from the AI build lists.

        I added theese goals to my strategies.txt:

        [/PHP]
        GoalElement { Goal GOAL_ADVERTISING Priority 450000 MaxEval 7 MaxExec 5 } //P1 added
        GoalElement { Goal GOAL_INCITE_UPRISING Priority 460000 MaxEval 2 MaxExec 1 } //P1 added
        GoalElement { Goal GOAL_POISON_CITY Priority 460000 MaxEval 7 MaxExec 5 } //P1 added
        GoalElement { Goal GOAL_THROW_PARTY Priority 440000 MaxEval 5 MaxExec 3 } //MG added
        GoalElement { Goal GOAL_SUE Priority 470000 MaxEval 15 MaxExec 5 } //MG added
        GoalElement { Goal GOAL_INDULGENCE Priority 480000 MaxEval 15 MaxExec 7 } //MG added
        GoalElement { Goal GOAL_FAITH_HEALING Priority 475000 MaxEval 15 MaxExec 7 } //MG added
        GoalElement { Goal GOAL_REFUEL Priority 470000 MaxEval 5 MaxExec 4 } //MG added
        GoalElement { Goal GOAL_PARADROP Priority 490000 MaxEval 5 MaxExec 3 } //MG added
        GoalElement { Goal GOAL_CLEAR_ORDERS Priority 460000 MaxEval 2 MaxExec 1 } //MG added
        GoalElement { Goal GOAL_RANGED_ATTACK Priority 405000 MaxEval 25 MaxExec 5 } //MG added
        GoalElement { Goal GOAL_SALLY Priority 405000 MaxEval 25 MaxExec 7 } //MG added
        [/PHP]

        The first three are from you the last ones except the sally goal are from me.

        Additional I increased the slider element numbers, that will give the AI an boost start, so it will max out the sliders, the same thing that I do and I want to make the AI to do, too.

        I added your build list sequences to my strategies.txt.

        So the consequence is that the AI will now build production inprovements and has cities with a high production level. But this will cause a lot of pollution and the citiziens get unhappy, the AI has only the global slides to fight against unhappiness, so it has to lower the settings and therefore the AI performance in the late game decreases. And then there come the point when nothing will help to make the citiziens happy, entertainers are not an option for the AI, so the city will revolt and found a new civ.

        The conclusion is to decrease happiness effects by pollution and increase the effects on the environment.

        Another thing are the force matches:

        PHP Code:

            Offensive 
        {        // This block is used when attacking units in the field
                
        AttackMatch  1.1     
              DefenseMatch 0.6    
              RangedMatch  0.9    
              BombardMatch 0.0    
              ValueMatch   1.0    
            
        }

            
        Defensive {
                
        AttackMatch   0.2
                DefenseMatch  0.9
                RangedMatch   0.2
                BombardMatch  0.6
                ValueMatch    0.7
            
        }

            
        Harass {            // This matching block is now used when attacking cities
                
        AttackMatch   0.9
                DefenseMatch  0.5
                RangedMatch   0.9
                BombardMatch  0.0
                ValueMatch    1.0
            
        }

            
        StealthAttack {
                
        AttackMatch   0.9
                DefenseMatch  0.0
                RangedMatch   0.0
                BombardMatch  0.0
                ValueMatch    1.1
            
        }

            
        Bombard {
                
        AttackMatch   0.0
                DefenseMatch  0.8
                RangedMatch   0.0
                BombardMatch  1.1
                ValueMatch    0.0
            
        }

            
        Special {
                
        // no force matching for special attacks
                
        AttackMatch  0.0
                DefenseMatch 0.0
                RangedMatch  0.0
                BombardMatch 0.0
                ValueMatch   0.0
            
        }

        High numbers mean that the AI needs more forces to execute an attack goal for example. So that means the AI needs more and advaced units in comparison to its opponents. So if you set all the ratios for the attack block to zero every stack with an attack goal will be turned in a suicide command, by the way the settings in the original strategies for the Barbarians and in the original game they attack really everything. And that is why the all the numbers of the special block are set to zero, otherwise special units won't attack something as they have no attack, defence... capabilities. So to make the AI more agressive you have to lower the force match numbers.

        Another point is that Peter figured out is that even in war the AI does not employer very much it war strategies like attack, harrass and siege. That's why dave increases the numbers for these goals in the normal strategies so that in Cradle the AI won't focus on City defending even in war, so much.

        So what is left: Diplomacy. Peter is working on this issure. And I also found something that could help us in the strategies.txt:

        PHP Code:
         //
            //  DIPLOMACY
            //

            // priority for fear motivations
            
        FearInvasion        1000
            FearCityDefense     1100
            FearPiracy           900
            FearScienceRank      800
            FearMilitaryRank     800
            FearTradeRank        800
            FearPollution        900

            
        // priority for desire motivations
            
        DesireAttack         800
            DesireGold           900
            DesireScience        900
            DesireMakeFriend    1000
            DesireEnlistFriend  1100 
        the problem is that fear motivations are set to high, a civ should fear another civ, because of its trade rank, if a civ has high trade rank but a very low military rank, than the high trade rank is worth nothing.

        So you see it is fixable although without a lot of slic, CTP2 has enough potential to beat Civ"3" AI.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #19
          Incidentally, has any Civ3er come up with a workable solution for mid-game tedium? I only ask because Lou Wigman just came up with a partial solution that could be implemented using SLIC.

          *goes back to coding*
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

          Comment


          • #20
            Originally posted by player1


            Still, not enough.
            You've got players.
            Now you need new MODers.
            Modders who recently came (back) to CtP2:
            - E
            - The Big Mc
            - sun_tzu_159
            - FRITZ
            - Pedrunn
            - The Raptor
            - odisseus

            And I probably forgot a few too.

            Granted, not all of them have accomplished great things yet but you can't expect that from newcomers. Good things come to those who wait...
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

            Comment


            • #21
              Then, good luck to you!

              And all other moders.

              For improving CTP2.



              I hope Civ3 will have similar

              MODing methods,

              and communities

              in near future.

              Comment


              • #22
                Originally posted by player1
                Then, good luck to you!

                And all other moders.

                For improving CTP2.
                Why, thank you.


                I hope Civ3 will have similar

                MODing methods,

                and communities

                in near future.
                Dream on, baby, dream on...

                (j/k, I hope so too, if it's really good it might even convince me to come back)
                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                Comment


                • #23
                  Dream on, baby, dream on...
                  That's just a reason why we need a Civ4 forum.

                  CTP2 forums are for realists.

                  Comment


                  • #24
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                    Comment


                    • #25

                      Comment


                      • #26
                        I'm not that impressed with Civ 3. It just did not advance the Civilization game genre sufficiently to justify itself. Unless someone comes up with some truly brilliant and innovative ideas I don't think that there ever need be a Civ 4.
                        Last edited by Dr Strangelove; January 19, 2002, 19:37.
                        "I say shoot'em all and let God sort it out in the end!

                        Comment


                        • #27
                          I agree, civ3 will refocus efforts back on ctp2. It is the best thing that happened for ctp2.

                          Comment


                          • #28
                            Originally posted by player1

                            Dream on, baby, dream on...
                            That's just a reason why we need a Civ4 forum.

                            CTP2 forums are for realists.
                            The only problem of such a Civ"4" forum would be that people have to dream a new dream. So the people that are currently in the Civ"3" forum are dreaming of a patched Civ"3". So at first people have to wake up that the Civ"3" dream won't come true and than they can start a new dream. So also if there would be such a forum it would not make people leave the Civ"3" forum. First they would try to dream on and that means stay at the Civ"3" forum. But if they wake up they become realist and go to the forum of the real Civ4 the CTP2 forum. So again we don't need a Civ"4" forum, because we already have it. Yeah you hit it CTP2 forums are for realists and Civ"3" forums are for dreamers.

                            -Martin
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • #29
                              Hmph. If anyone is interested in assembling a better catalogued List 4.0, with each idea seperated by topic, then said if it is for the PATCH, EXPANSSION PACK, or CIV 4... please contact me.

                              Here is the list which I compiled about a month after CIV III's release



                              It is a fairly large file, so you may have to wait a bit for it to load

                              Hopefully if we get a forum we can better say our ideas
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                              Comment


                              • #30
                                Originally posted by Locutus
                                (j/k, I hope so too, if it's really good it might even convince me to come back)
                                That is a good news!
                                "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                                Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                                Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                                Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

                                Comment

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