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FIRAXIS: Now a 'Fluff' developer?

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  • #16
    A collective move feature would be handy, moving big stacks can be a chore. The rest of it seems very subjective to me. Units that stay competative longer rewards mediocre play? Er... How is devoting more or less resources to technology or army mass mediocre? It's a legitimate military tradeoff, unless you're talking about it from the famed "realism" perspective.

    MP is something I feel I must have even though I will use it maybe 4 times. I just don't have the time but feel it must be included.

    I won't use an editor much but will use scenarios, so I feel I need that.

    EDIT: I'm not being sarcastic, I really do very much want, even demand, those 2 features be included ASAP. I just recognize that I personally, as distinct from the civ community, won't use them very often.

    The rest of the critics seem to be longing to play Civ2, and feeling that their way of progress is the only way. That just doesn't seem a valid gripe to me. I'm sorry Yin's honeymoon is over, he had some smart little reviews and views on the game. I think it's back to the flame-warrior style of game evaluation however.

    Let the manifestos fly

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    • #17
      and yes I agree, although I think you are exaggerrating things a bit. Civ3 isn't that bad, yet. But imagine how bad civ4 will be
      So you mean they have already made a Civ3?

      You don't really think that firaxis doesn't release the source because there scared of somebody going better do you??
      Well, I was being slightly sarcastic in that statement, but there is also some truth behind it. Look what has already been done to the game even with limited tools by mine and your fellow Apolytoneers.
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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      • #18
        Originally posted by TechWins
        So you mean they have already made a Civ3?
        huh?
        Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

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        • #19
          I am still waiting to see what the first patch does for CivIII.

          No, Firaxogrames CAN NOT be excused for what it is/has been doing. There are just some inexcusables going on, and I think sales ARE going to suffer from it.

          But... I still have an inkling of hope for CivIII.

          The first patch will tell all.

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          • #20
            huh?
            I was making a joke in that I thought only Civ2.5 was released and not Civ3.

            I am still waiting to see what the first patch does for CivIII.
            What about all the people who know about a patch? What are they goind to do then (that is to say if the patch really does live up to it's expectations)? The game should have not been released the way it was released. Also, don't get your hopes up on the patch; Firaxis screwed you over once they might just do it again.
            However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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            • #21
              Oooh. That's a provocative post! Well and good, to the extent that it challenges those inclined to hero worship and blind fan support. But it misses the mark.

              I think the changing dynamics of the game market are driving this, more than a free will decision by Meier (don't call him Sid, he's not your buddy) or Firaxis. The growing concentration of ownership in all aspects of the economy has not bypassed the computer gaming business. Smaller businesses like Microprose have been swallowed up by fewer and fewer giants like Hasbro and now, Infogrames. Despite this concentration of ownership, there still exists a high degree of competition for sales and profit margins continue to be sqeezed.

              The result is that only those games whose costs of production can be limited and which can achieve very high sales will be financially successfull. Given the need to cater to the mass market and achieve high sales, good graphics become increasingly important and marketing is more important than game development. Trading on brand names and personal reputations are key marketing strategies. Saving money and time during development is an overriding concern.

              The fan community becomes important since its' committment produces vital feedback through playtesting and by suggesting new concepts - all free of charge and post-production. Thus the patch becomes a substitute for expensive in-house playtesting prior to production and release. But the fan community is a relatively small fraction of the total market and its' sophisticated demands are too expensive and, ultimately, unprofitable. So its' role is one of free labour helping in the design and playtesting of the game only. The broader mass market determines the actual content of the game, including the inevitable patch.

              It's fine to say fans should give up on Firaxis. Their abysmal FR (Fan Relations) alone during this release might justify it. But the evolving economics of the industry has more to do with it than a breach of faith by Firaxis. In reality, they've become just another computer gaming corporation.
              Tecumseh's Village, Home of Fine Civilization Scenarios

              www.tecumseh.150m.com

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              • #22
                Very inciteful Tec. Unfortunately IMO all too correct. I think many people realized this but too many still fell into the "it couldn't happen to "civ3", that sort of thing doesn't apply to civ, trap...

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                • #23
                  Sorry, I don't buy those sorry excuses. Nobody ever asked for bobbing civ leader heads, which no doubt sent art production costs through the roof.

                  No, this is horrid management and a willing decision to make a crap game with crap PR.

                  If you guys are willing to play slop because you think the big bad market demands it, I'm happy for what will be many great titles for you coming down the line.
                  I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                  "Yin": Your friendly, neighborhood negative cosmic force.

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                  • #24
                    Originally posted by techumseh
                    I think the changing dynamics of the game market are driving this, more than a free will decision by Meier (don't call him Sid, he's not your buddy) or Firaxis.
                    Well, I sometimes call hin "Sid" as I do with "Dan", not because they are my buddies (may be I'd enjoy to have them as my friends, but they are lucky and never meet me ).

                    It's simple a short way to identify them, not a way to have less respect about them. My apologize to them, if anyone care about this.

                    The fan community becomes important since its' committment produces vital feedback through playtesting and by suggesting new concepts - all free of charge and post-production. Thus the patch becomes a substitute for expensive in-house playtesting prior to production and release. But the fan community is a relatively small fraction of the total market and its' sophisticated demands are too expensive and, ultimately, unprofitable. So its' role is one of free labour helping in the design and playtesting of the game only. The broader mass market determines the actual content of the game, including the inevitable patch.
                    The core of your analysis is interesting and, to some extent, very similar to mine opinion too.

                    Still Firaxis DID a lot of bad moves, not smart also considering economics aspect: they missed the opportunity of a free fan beta test, because they know they must rush out the game also if quite relevant bugs are discovered.
                    The dedicated gamers community would eat them alive if ignored after a detailed game test buglist/unbalanced issue, so they ignored them from start.

                    Design input and suggestion where a lot, but they don't spent too much time (if not on a personal basis) interacting and replying to legitim questions.

                    They cutted some relevant features they advertised until the last month, without a sincere explanation (and maybe some apologies shouldn't hurt, too ).

                    They overkill the MODDERS community enbarking on legal issue that let them negate their same words printed on the game box.

                    I'm still hoping in a patch that will make Civ III a decent game. I already explained that in Italy the game price is lower than real "Best Seller", so I can take the risk for a working time-filler.

                    Also, I'll like to check the improvement that some of mentioned MOD added to the game... at least until Infogrames don't sue us for copyright infringment

                    I know it will be a silly move to take that risk, but really, it'll hurt me too much to let the game pass and die after two years spent in the silly hope to help the design team...
                    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                    - Admiral Naismith

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                    • #25
                      Yes, Adm. says it well.

                      And if I want to call the man 'Sid,' I will. Who are you to tell me what to call him -- you aren't my buddy, right?

                      The games I play / look forward to the most when I go home these days are Space Empires 4 and Europa Universalis, neither of which has drop-dead graphics or lots of bells and whistles.

                      But they have enormously dedicated programmers with heaps of talent and a good sense that it is the community + tons of support that makes even a low-budget game highly enjoyable and economically successful.

                      It is Firaxis and Firaxis alone that has expanded its office space and total number of staff beyond its own capacities to make a game good enough to pay for it all. I predicted this two years ago.

                      Sorry, but I was right.
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

                      Comment


                      • #26
                        Well Yin, I sense that you are letting your biases cloud your judgement since you are only picking out the negative points of <em>Civ</em>.

                        First of all, what are "fluff" products? You didn't even define the term.

                        Secondly, yes, Firaxis made a lot of stupid moves with regards to <em>Civ 3</em>, but since you have failed to define "fluff products" so far, nothing more can be said about this.

                        Thirdly, Ditto, with regards to <em>SidGolf</em>.

                        <em>"Units that are a few AGES out of date are still competive: This rewards mediocity"</em>

                        Until the modern age, or at least the industrial age, there were little real difference between units. This is more <em>realistic</em>, Yin. However, I suppose some people just want everything done their way

                        <em>"200 units or more can only be moved one at a time at a time at a time at a time at a time at a time at a time at a time at a time at a time (<---typing that was just as fun as mid to late game Civ3). This rewards mindless clicking. Firaxis clearly did not have a serious gamer in mind when making Civ3. They made fluff."</em>

                        What a grave transgression! So, just because you can't make stacks out of units these games are fluff? That makes <em>Civ 2</em> and <em>SMAC/X</em> fluff then. As a matter of fact, you can't move stacks of units in <em>Europa Universalis</em> either: ergo, it must be fluff.

                        <em>"Tech Progression More or Less Capped at 4 Turns: Rewards mediocrity. "</em>

                        Is this a built-in limitation or is this caused by your own incompetent play?

                        <em>"Lack of True Modding Ability: Spits in the serious gamers' face. "</em>

                        Serious gamers are not necessarily serious modders, and vice versa. BTW, what are "serious gamers?" At any rate, you should realise by now that Sid makes games for <strong>fun</strong>.

                        <em>Lack of MP: See Above.</em>

                        More Yin silliness. Most serious gamers can't care less about MP. An informal survey took place on ACS bore that out.

                        Stop spamming Yin. Make all your points in one post
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

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                        • #27
                          EU2 Stacking

                          OK, declaration of interest first:

                          1) I loved Civ I and II. Spent ages developing scenarios for Civ II and multiplaying online and PBEM games.

                          2) Got Civ III and got bored/frustrated very quickly. I have now de-installed the game. I don't deny many people are keen on the game, and all power to them. It is only entertainment, after all, and you have to get your jollies where you can find them. Maybe Civ 3.1 will be playable for guys like me, but I'm not holding my breath!

                          Perhaps Yin's (and my) disappointment is the keener because of the expectation factor he describes.

                          As a matter of fact, you can't move stacks of units in Europa Universalis either
                          I think you can, actually. (Well seems to work for me.) Try shift-clicking the units, or drawing a box around the desired units before you give them movement orders. Of course, you can always merge armies/navies, but the shift-click keeps them organised as they originally were, under their original leaders.

                          I have to recommend EU2 to those turned off by Civ III's well-documented "newbie-friendliness". The game is not perfect, but I rate it very highly, perhaps even more highly than Civ II (!) - certainly as a diplomacy/wargame.



                          John

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                          • #28
                            Is this a built-in limitation or is this caused by your own incompetent play?
                            The game is easily, boringly easy. Need some pointers, troll?
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

                            Comment


                            • #29
                              As for 'fluff,' I guess I'll give you the free English lesson, troll. This would cost you money in most cases, but since you seem so genuinely ignorant of basic vocabulary. Here are the 3rd and 4th meanings:

                              3 : something inconsequential
                              4 : BLUNDER

                              Need more explaining? Rhetorical question.

                              "Inconsequential" Look it up. Needless to say, I think Civ3's impact will be inconsequential to the genre. Why? Because it's too easy too boring and too imcompetently made.

                              "Blunder" I'll let you have the thrill of intellectual discovery, if it doesn't tax you too much.
                              Last edited by yin26; December 3, 2001, 07:45.
                              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                              "Yin": Your friendly, neighborhood negative cosmic force.

                              Comment


                              • #30
                                Oh, and I forgot to say how hard I laughed at the image of you enjoying your 200 clicks per turn to move workers around the map! Don't break yourself bending over so much, pally.
                                I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                                "Yin": Your friendly, neighborhood negative cosmic force.

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