A collective move feature would be handy, moving big stacks can be a chore. The rest of it seems very subjective to me. Units that stay competative longer rewards mediocre play? Er... How is devoting more or less resources to technology or army mass mediocre? It's a legitimate military tradeoff, unless you're talking about it from the famed "realism" perspective.
MP is something I feel I must have even though I will use it maybe 4 times. I just don't have the time but feel it must be included.
I won't use an editor much but will use scenarios, so I feel I need that.
EDIT: I'm not being sarcastic, I really do very much want, even demand, those 2 features be included ASAP. I just recognize that I personally, as distinct from the civ community, won't use them very often.
The rest of the critics seem to be longing to play Civ2, and feeling that their way of progress is the only way. That just doesn't seem a valid gripe to me. I'm sorry Yin's honeymoon is over, he had some smart little reviews and views on the game. I think it's back to the flame-warrior style of game evaluation however.
Let the manifestos fly
MP is something I feel I must have even though I will use it maybe 4 times. I just don't have the time but feel it must be included.
I won't use an editor much but will use scenarios, so I feel I need that.
EDIT: I'm not being sarcastic, I really do very much want, even demand, those 2 features be included ASAP. I just recognize that I personally, as distinct from the civ community, won't use them very often.
The rest of the critics seem to be longing to play Civ2, and feeling that their way of progress is the only way. That just doesn't seem a valid gripe to me. I'm sorry Yin's honeymoon is over, he had some smart little reviews and views on the game. I think it's back to the flame-warrior style of game evaluation however.
Let the manifestos fly
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