I was not here for the very earliest period but I remember spending hours and hours reading numerous old threads when I first came across Apolyton.
I had played plenty of Civ1 and a fair bit of Civ2 at that time but of course my game improved a great deal with exposure to all the Apolyton received wisdom.
But what struck me most was the companionability of the place. Good temper and not a little wit were the order of those early days.
I suppose it partly comes from the shared enthusiasm. But perhaps also from the fact that turn based strategy games seem to attract a slightly older age group.
I cannot share your nostalgia for that very earliest period as I took no part in it myself but I am a bit nostalgic for the late flowering which followed. In fact I think that is the period you describe when the level of activity on the strategy forum rivalled OT.
And the various discoveries and achievements came so thick and fast. It was really extraordinary to find the underlying mechanisms of such a familiar game being laid bare and to discover what could be done within the game once the way it ticks was laid bare.
Some of the work put in at that time was of a very high standard. I am a wordsmith by trade and found it a pleasure to read Paul's first description of his policy line in OCC. Its economy of style matches the beautiful economy of the method which it describes.
And the work on barbs, too was beautifully presented. Although that was sparked more from the scenario designer side of things.
Anyway, having recently come back to another bout of Civ3 I half hoped to find a similar buzz on the policy forum. But was not altogether surprised to find matters there to-day a little more sedate. The pace and quality of the Civ2 hayday would be hard to match.
I had played plenty of Civ1 and a fair bit of Civ2 at that time but of course my game improved a great deal with exposure to all the Apolyton received wisdom.
But what struck me most was the companionability of the place. Good temper and not a little wit were the order of those early days.
I suppose it partly comes from the shared enthusiasm. But perhaps also from the fact that turn based strategy games seem to attract a slightly older age group.
I cannot share your nostalgia for that very earliest period as I took no part in it myself but I am a bit nostalgic for the late flowering which followed. In fact I think that is the period you describe when the level of activity on the strategy forum rivalled OT.
And the various discoveries and achievements came so thick and fast. It was really extraordinary to find the underlying mechanisms of such a familiar game being laid bare and to discover what could be done within the game once the way it ticks was laid bare.
Some of the work put in at that time was of a very high standard. I am a wordsmith by trade and found it a pleasure to read Paul's first description of his policy line in OCC. Its economy of style matches the beautiful economy of the method which it describes.
And the work on barbs, too was beautifully presented. Although that was sparked more from the scenario designer side of things.
Anyway, having recently come back to another bout of Civ3 I half hoped to find a similar buzz on the policy forum. But was not altogether surprised to find matters there to-day a little more sedate. The pace and quality of the Civ2 hayday would be hard to match.
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