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  • #76
    No, that can't be it.

    I've been playing a long, large game with edit mode on, so I can see everything the AI is doing with the changes I've been making.

    Nothing pauses the game as long as an unconnected road square (like a roaded cow that isn't connected to a city) being connected to a road network. Not connecting two networks, not connecting a previously unconnected city, not finishing a harbor or airport, not building a city, nothing.
    No, I did not steal that from somebody on Something Awful.

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    • #77
      Hmmm...maybe this discussion should be moved to the Civ3 general forum.

      Asmodean
      Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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      • #78
        Ok, just to bring this thread on topic again, I think that Civ3 is correctly positioned at the top of the forum list. And if you consider that Conquests is being released in the next few days, it makes even more sense. After all, Poly has to grow and rule the world, as per Mark's wishes.
        I watched you fall. I think I pushed.

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        • #79
          Well, it was CtP2 that got us a place in the spotlights on the BBC
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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          • #80
            Apolyton has many ways of ruling the world... we have to attack at different fronts at the same time...
            I watched you fall. I think I pushed.

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            • #81
              Has anyone figured out why the game stops cold for five minutes whenever an unconnected piece of road gets connected?
              ...The computer has to rewire itself
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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