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  • #16
    I really don't know much about the cloned factions other than googlie sent me a file for them to unzip and then we just played. AFAIK, both games were set up identically with 3 usurper and 2 caretaker factions. Interestingly, I think we only have usurper factions remaining as both caretakers were eradicated.

    I would really like another similar game. So far I have seen no real evidence of coordinasted alliances by anyone. Realistically, the only thing you could do tech wise to help someone else is allow yourself to be probed (and the player that is second in tech has the HSA ).

    If people are interested, I would love to play.
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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    • #17
      yup, i figured the same thing about the probe thing. only the person being probed risks getting probed by people they don't want to be probed by. lol.

      interesting about the caretaker factions being eliminated first. maybe it was due to who was playing, and not the factions themselves.

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      • #18
        Originally posted by smhfan86
        yup, i figured the same thing about the probe thing. only the person being probed risks getting probed by people they don't want to be probed by. lol.

        and it is difficult to cotrol which techs they take-- they can try the specific steal but they could go for techs you don't want them to have or attempt to entirely probe rape the base or even just infiltrate you.. . . and sometimes probing fails -- so all in all it remains hard to cooperate

        QUOTE] Originally posted by smhfan86

        interesting about the caretaker factions being eliminated first. maybe it was due to who was playing, and not the factions themselves. [/QUOTE]

        It could be geography as well. The two caretakers were up north while the 3 usurpers were in the centre ( me) and to the south. When I got a big tech lead (by probestealing from everyone) there were ways to use chop and drop against the northern factions immediately while those in the south would require more preparation to set it up. One of the southern factions WAS vulnerable but would have required the most effort to get in position( the other would have been very tough as he had the CBA)

        It is a great game and a great map-- I would love to try it again (as the caretakers, one of the other usurpers or in the same position again).
        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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        • #19
          true, it could have been #s too. 3 to 2, for the usurpers. plus usurpers are natually offensive, so they might have had an advantage in this type of game.

          but it'd be interesting to see if a caretaker could build up well.

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          • #20
            I would like to play such a game. Let me know if you have a free spot for me. I'll play SMAC or SMAX...any faction.
            My life, my rules

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            • #21
              Cool Smart.

              Since it's an alien game it would be SMAX.

              Flubber, what factions are in ur Manifold 7 game? Also could u list what the attributes of those factions are?

              -SMH

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              • #22
                There were 5 factions only, No AI.

                The factions were named


                Warriors - a Usurper clone
                Overlords - a Usurper clone
                Usurpers - regular usurpers
                Caretakers - regular caretakers
                Preservers - a caretakers clone

                So everbody was playing with either the caretakers or the usurpers. The clone factions had the same attributes as a "regular" alien faction just they had their names changed to differentiate them.

                As it turned out, we had 3 factions with usurper characteristics and 2 with caretaker characteristics but you could have 5 usurpers or 5 caretakers I guess.

                Oh . . . Being outnumbered did not lead to the caretaker demise since the usurper faction and its clones were locked in vendetta with each other just as much as with the caretaker and clone. Nobody could trade anything with anybody and the dipo box only gave the " I will kill you" type message regardless of who you called. Nor was there any alliance or teaming up

                It just happened that I had a decisive tech lead on 3 of my 4 opponents and it was closer to attack the two northern factions and both happened to be caretakers. I don't know that the usurpers are the better faction for this type of game since each faction had a sizable landmass to themselves--the first faction was eradicated in 2219 and the second in 2225 so this was not a case of an early rush .

                Personally, I thought that the caretakers would be the overall stronger faction. If you want smhfan, I could send you my last game turn so you could see the factions and the map layout yourself
                You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                • #23
                  sure Flubber, send away, that'd be great. although, i'd like to use a whole new map for our game.

                  when i said it was #s, i meant probability, not alliances. i.e. the caretakers had a 2/5 chance, and the usurpers had a 3/5 chance.

                  i thought the alien factions were from networknode, so i thought they had those attributes. thanks for the clarification.

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                  • #24
                    i was looking at the attributes of the usurper and caretakers and noticed that the techs they start off with don't match what it says in the manual.

                    e.g. usurpers r supposed to get p pysch, f mod, and biogen.

                    in the faction editor it says cent ecology, applied phys, and biogen.

                    do u have the same thing flubber?

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