Warning: Undefined array key "birthday" in phar://.../vb/vb.phar/api/notice.php on line 322
Any players for PBeM? -
Apolyton Civilization Site
The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
This would be my first MP game. Just missed particpation as a replacement in the NO AI game but was able to open the game and see the format. On SP games reached Transcend level but then doesn't everybody.
However having now read the forums there are strategies and approaches I would never have thought off. So still learning.
Still unsure of some technical aspects. When you suggest changes to the Alpha .txt do you do that in designing the starting map and that's it or do we each individually have to tinker. SMAC ok with me. Happy to play any faction maybe the hive or gaians
On the ISDG 2012 team at the heart of CiviLIZation
unless one of us doesnt have SMAX, why shouldnt we play that?
Standard size (rnd or custom), transcend level, no steal tech and unchanged alpha.txt imo, the rest is fine with me if u dont like randomness. Dunno about my faction yet.
if u submit your email and/or faction preference, i will update this.
Settings:
One for all: Allow cooperative victory : YES
Do or Die: Dont restart eliminated players : NO
Look First: Flexible starting locations : YES
Tech Stagnation: Slower research rate : NO
Spoils of War: steal tech when conquer base : YES
Blind Research: Cannot set precise research goals : NO
Intense Rivalry: Opponents more aggressive : NO
No unity survey: World map not visible : YES
No unity scattering: Unity pods only at landing site : YES
Bell Curve: No random events : YES
SMAC 4.0, Transcend difficulty
if you want a game that is even somewhat fast, you should hold it to 4 players. . . . Going to 5 or more can be ok but you should be prepared for longer waits between turns
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Sound like good advice from Flubber. Reluctant though to even think of excluding anyone who has shown interest to date.Should we stop at 5. Otherwise an An option could be to run a SMAX in parallel. I notice many players involved in several games at once, which means the wait between turns in any one game is eased by the other game turns arriving. However enthusiasm can wane especially if you're struggling, leading to many games not completed and frustrated players. Me, I am here for the experience and fun.
Comment