Greetings all.
Since a lot of my games have stalled, or are simply moving at a snail's pace, I figured I'd start a Head-to-Head PBEM Tourney, otherwise known as H2H.
Unlike the CGN one, this will be open to all players, and won't be as strict in terms of rounds and such.
Basically, two people want to play, they play. The game get's an official number, and we're off.
The first person in the game, starts the game along these guidelines, sets their own password, and sends it along to their opponent.
Point System:
Win: 1 point
Loss: -1 point
Refusing to continue one game, while still playing others for no good reason: -2 points
What constitutes a win?
All victory conditions count, but probably the easiest is simply elminating your human opponent through conquest, or having them concede defeat.
**If your opponent is elected supreme leader, you 'can' defy the council, meaning the game is not over.**
The winning and losing player must post in the this thread to have their game acknowledged.
What's a loss?
If you're conquered by your human opponent, or more embarrassingly by the AI. Or if your opponent wins by any of the other possible victory conditions, such as transcend, economic, or supreme leader. Also, conviently losing/forgetting your password, thus preventing the game from moving forward. So make sure you got it written down on paper, cuz hard drives do crash.
Map settings:
Large, Random map
Erosion, Native Life, Clouds and Oceans = average
Difficulty: Transcend
Game settings:
All Victory Conditions
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On/Off(Your choice)
Rules:
• Communications - None until in-game contact, obtain commlink, or build EG (*Note* Physical in-game contact means you have to have a unit adjacent/next to your opponent's unit or base)
* You cannot bribe an AI player to attack your opponent, until you have legally obtained your opponent's comm frequency.
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Stockpile Energy in your build queues is OK!!!
• Crawlers and units upgrade anytime - OK!!!
• Probe actions: Must choose vendetta option when probing your opponent if you are not at vendetta, unless you have previously gained permission to probe by e-mail. Also, you must tell your opponent what you stole, ie. map or tech(s). You don't have to say what specific tech(s), just that you stole them. If you are already at vendetta before you probe, then you don't have to tell them anything.
*Sometimes when probing with a probe foil, you might not get the vendetta pop-up, but you must still inform your opponent of what you stole.
*You do not have to inform your opponent of infiltration.
• You cannot bribe the AI on council votes nor to demand withdrawal of units (Note: This means you can't bribe your human opponent on council votes or use the right click feature to demand withdrawl, because the AI makes the decision for them. It's okay to bribe or demand withdrawl of the AI controlled factions. However, you could still bribe or demand withdrawl of your human opponent, via email or in the trade screen, where the human player would get the chance to make the decision themselves.
*You cannot accept a bribe made by the AI on behalf of your opponent in council votes.
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• No accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F4 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
* Reverse engineering okay, except with the rover chassis from planetary networks.
*If you cause a save/load warning, you must inform your opponent of the reason in an email.
Additional SMAX Rules
*If Angels are in the game as AI, then you can both exploit their +4 probe bug weakness.
*No playing Angels for humans, as the +4 probe bug is unfair, since the AI can still exploit it, and there's too much room for accidental exploitation and subsequent bickering.
*Can only play the Aliens, if both players play an Alien faction. i.e. one plays Usurpers and the other plays Caretakers.
*Aliens in the game as AI is fine, as long as, both parties agree to it.
Name game save file as apolyh2hXX-name, 2101.sav Where XX is the number of the game, i.e apolyh2h01-alex, 2101.sav
And name is the name of the next player's turn.
If it's an smax game, then make it apolyxh2hXX-name, 2101.sav
Also, the player who takes the second turn, must always remember to change the turn year around to the correct year as well, if it's not done automatically.
SMAC Standings:
1: Name: Smhfan Pts: 1 W: 01 L: 00 R: 00 GP: 01
2: Name: Archaic Pts: -1 W: 00 L: 01 R: 00 GP: 01
SMAX Standings:
1: Name: Flubber Pts: 0 W: 01 L: 01 R: 00 GP: 02
1: Name: Smhfan Pts: 0 W: 01 L: 01 R: 00 GP: 02
Overall Standings:
1: Name: Smhfan Pts: 1 W: 02 L: 01 R: 00 GP: 03
2: Name: Flubber Pts: 0 W: 01 L: 01 R: 00 GP: 02
3: Name: Archaic Pts: -1 W: 00 L: 01 R: 00 GP: 01
When signing up, leave your email, the faction(s) you want to play, and whether you prefer to play smac or smax on this thread.
Games Completed:
SMAC:
1. SMH(Hive) vs Archaic(UofP) - SMH wins
SMAX:
2. SMH(UofP) vs Flubber(Drones) - Flubber wins
3. Flubber(Drones) vs SMH(Hive) - SMH wins
Games in progress:
SMAC:
2. Hercules(Spartans) vs Darsnan(UofP)
SMAX:
1. Flubber(Drones) vs Archaic(UofP)
4. Curiosity(Drones) vs Darsnan(Hive)
Since a lot of my games have stalled, or are simply moving at a snail's pace, I figured I'd start a Head-to-Head PBEM Tourney, otherwise known as H2H.
Unlike the CGN one, this will be open to all players, and won't be as strict in terms of rounds and such.
Basically, two people want to play, they play. The game get's an official number, and we're off.
The first person in the game, starts the game along these guidelines, sets their own password, and sends it along to their opponent.
Point System:
Win: 1 point
Loss: -1 point
Refusing to continue one game, while still playing others for no good reason: -2 points
What constitutes a win?
All victory conditions count, but probably the easiest is simply elminating your human opponent through conquest, or having them concede defeat.
**If your opponent is elected supreme leader, you 'can' defy the council, meaning the game is not over.**
The winning and losing player must post in the this thread to have their game acknowledged.
What's a loss?
If you're conquered by your human opponent, or more embarrassingly by the AI. Or if your opponent wins by any of the other possible victory conditions, such as transcend, economic, or supreme leader. Also, conviently losing/forgetting your password, thus preventing the game from moving forward. So make sure you got it written down on paper, cuz hard drives do crash.
Map settings:
Large, Random map
Erosion, Native Life, Clouds and Oceans = average
Difficulty: Transcend
Game settings:
All Victory Conditions
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On/Off(Your choice)
Rules:
• Communications - None until in-game contact, obtain commlink, or build EG (*Note* Physical in-game contact means you have to have a unit adjacent/next to your opponent's unit or base)
* You cannot bribe an AI player to attack your opponent, until you have legally obtained your opponent's comm frequency.
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Stockpile Energy in your build queues is OK!!!
• Crawlers and units upgrade anytime - OK!!!
• Probe actions: Must choose vendetta option when probing your opponent if you are not at vendetta, unless you have previously gained permission to probe by e-mail. Also, you must tell your opponent what you stole, ie. map or tech(s). You don't have to say what specific tech(s), just that you stole them. If you are already at vendetta before you probe, then you don't have to tell them anything.
*Sometimes when probing with a probe foil, you might not get the vendetta pop-up, but you must still inform your opponent of what you stole.
*You do not have to inform your opponent of infiltration.
• You cannot bribe the AI on council votes nor to demand withdrawal of units (Note: This means you can't bribe your human opponent on council votes or use the right click feature to demand withdrawl, because the AI makes the decision for them. It's okay to bribe or demand withdrawl of the AI controlled factions. However, you could still bribe or demand withdrawl of your human opponent, via email or in the trade screen, where the human player would get the chance to make the decision themselves.
*You cannot accept a bribe made by the AI on behalf of your opponent in council votes.
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• No accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F4 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
* Reverse engineering okay, except with the rover chassis from planetary networks.
*If you cause a save/load warning, you must inform your opponent of the reason in an email.
Additional SMAX Rules
*If Angels are in the game as AI, then you can both exploit their +4 probe bug weakness.
*No playing Angels for humans, as the +4 probe bug is unfair, since the AI can still exploit it, and there's too much room for accidental exploitation and subsequent bickering.
*Can only play the Aliens, if both players play an Alien faction. i.e. one plays Usurpers and the other plays Caretakers.
*Aliens in the game as AI is fine, as long as, both parties agree to it.
Name game save file as apolyh2hXX-name, 2101.sav Where XX is the number of the game, i.e apolyh2h01-alex, 2101.sav
And name is the name of the next player's turn.
If it's an smax game, then make it apolyxh2hXX-name, 2101.sav
Also, the player who takes the second turn, must always remember to change the turn year around to the correct year as well, if it's not done automatically.
SMAC Standings:
1: Name: Smhfan Pts: 1 W: 01 L: 00 R: 00 GP: 01
2: Name: Archaic Pts: -1 W: 00 L: 01 R: 00 GP: 01
SMAX Standings:
1: Name: Flubber Pts: 0 W: 01 L: 01 R: 00 GP: 02
1: Name: Smhfan Pts: 0 W: 01 L: 01 R: 00 GP: 02
Overall Standings:
1: Name: Smhfan Pts: 1 W: 02 L: 01 R: 00 GP: 03
2: Name: Flubber Pts: 0 W: 01 L: 01 R: 00 GP: 02
3: Name: Archaic Pts: -1 W: 00 L: 01 R: 00 GP: 01
When signing up, leave your email, the faction(s) you want to play, and whether you prefer to play smac or smax on this thread.
Games Completed:
SMAC:
1. SMH(Hive) vs Archaic(UofP) - SMH wins
SMAX:
2. SMH(UofP) vs Flubber(Drones) - Flubber wins
3. Flubber(Drones) vs SMH(Hive) - SMH wins
Games in progress:
SMAC:
2. Hercules(Spartans) vs Darsnan(UofP)
SMAX:
1. Flubber(Drones) vs Archaic(UofP)
4. Curiosity(Drones) vs Darsnan(Hive)
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