The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm play testing the 3rd game and need to fix a few minor problems. Thanks to Googlie's quick response and help to my e-mail I should have a game ready within a few days (hopefully tomorrow). This is the first time I have setup a game so I want to play test and make sure it is okay.
Do or die is on (with an X) so there is NO restarting of that player.
Large map.
Everything else is as SMH stated in the first post and I will write down the exact settings for all to see when it is done.
Which standard do we want to use.
Game standard 2 pods and one scout. or
CGN standard 3 pods and 3 scouts.
plus any special units for each faction.
I prefer the 3 pods and 3 scouts for a quicker start but what ever the groups decides is okay with me.
I agree with the turn order, I gave each of the six factions a number 1-6 and rolled a 6 sided die to see which went first, added the ally/pactmate 2nd and repeated the process for 3rd and 5th. Dont recall the order but it was fair.
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