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New SMACX PBEM: Forced Victory Conditions

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  • New SMACX PBEM: Forced Victory Conditions

    Modified from Googlie's original idea.

    I was thinking about a 3 player forced victory smacx game, where each player has 2 factions under control.

    UofP and Cyborgs = transcendence
    Gaians and Cult = green conquest (use mainly worms and fungus)
    combo of believers, spartans, hive or pirates = military conquest
    morgan and pks = econ for morgan or supreme leader for lal

    the reason why morgan and pks have 2 ways to victory, is that they seem the hardest to achieve.

    Map settings:

    Large or Huge, Random map
    Erosion, Native Life, Clouds and oceans = average

    Game settings:

    Forced Victory conditions as mentioned above, no co-op victory between human players
    Look First: On
    Tech Stag: Off
    Spoils of War: Off
    Intense Rivalry: Off
    Directed Research (pick your own techs)
    No Unity Survey (map not visible)
    Pods are scattered
    No Random Events
    Time Warp: Off
    Iron Man: Off (allows players to save in middle of turn and return to game if something comes up)

    Rules:

    • Communications - None until in-game contact, obtain commlink, or build EG (Okay to contact between your own factions at the start though)
    • SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
    • Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
    • Stockpile Energy in your build queues is OK!!! (Major Change)
    • Crawlers Upgrade anytime - OK
    • Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
    • You cannot bribe the AI on council votes nor to demand withdrawal of units
    • Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
    • Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
    • Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
    • Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
    * You cannot trade bases with the AI. It is okay to gift a base to the AI.

    I will go UofP and Cyborgs. Of course, we could always set up several games.
    Last edited by smhfan86; August 16, 2002, 22:59.

  • #2
    I'm in, and would like to play as the Morgan/PKs combo..

    To get more people in, or make it a little more interesting, how about having all factions be different players, but permanently pact the pairs together for combined victory purposes...

    Comment


    • #3
      smhfan86, I like your ideal of 3 players playing 2 factions. With only 3 players the turns should move along. I would be interested in playing UofP and Cyborgs = transcendence.

      SL3

      Comment


      • #4
        Sorry I didnt see your last line. I will play the Gaians and Cult for this game and if we start another game I would like to play UoP and Cyborgs.

        SL3

        Comment


        • #5
          To get more people in, or make it a little more interesting, how about having all factions be different players, but permanently pact the pairs together for combined victory purposes...


          It doesnt matter to me, I will go with playing 2 factions (3 or 4 players) or 6 factions with a partner. If it is changed to partners I may have to change to the Hive/Spartans/Pirates/Believers combo depending on what my partmer wants to play.

          SL3

          Comment


          • #6
            If there's room, a pirate/spartan team I would certainly be interested in.

            This may need multiple games running at a time.

            Especially since I'd like to try a gaian/cult combo too.
            I'm not conceited, conceit is a fault and I have no faults...

            Civ and WoW are my crack... just one... more... turn...

            Comment


            • #7
              I prefer it to be 3 players, 2 factions each, so that the turns will move much quicker. Because 4 player games can move slowly enough when people go on vacation, but 6 player games would be hell.

              So game #1 is:

              SMH = UofPCyborgs callistosdarkside@rogers.com
              Gaius Marius = MorganPKs
              shadowlord3 = GaiansCult dmshadowlord3@yahoo.com.

              Note: I was thinking about elminating the AI, but that would require a CMN. What do you guys think? With an AI, you have to worry about balancing and such, so it's better if we got rid the AI.

              Game 2:

              shadowlord3=UofPCyborgs
              SMH = GaiansCult
              FlameFlash = PiratesSpartans flameflash@mac.com

              Game 3: CMN shadowlord3

              FlameFlash = Gaians + Cult
              SMH = Morgan + PKs

              so do u guys want a large or huge map?

              Also, does anyone want to be a CMN?
              Last edited by smhfan86; August 7, 2002, 17:33.

              Comment


              • #8
                My e-mail is dmshadowlord3@yahoo.com.

                I'm a go for the first 2 games listed.
                I will also CMN the third game if needed.
                I'm still willing to do a partner game if there is any interest.

                SL3

                Comment


                • #9
                  Gaius Marius, still need your email.

                  Comment


                  • #10
                    I like to join Game #3 with

                    Hive & Drones for conquest.

                    /knowhow2
                    It's close to midnight and something evil's is lurking in the dark.

                    Comment


                    • #11
                      Knowhow2 what is your e-mail address and I will get started setting up the third game.

                      Do or Die, on or off, it might be fun if your partner is destroyed to attempt to free them.

                      Large map okay?

                      If there is still interest in a partner game Qantaga and myself would like to play UoP/Cyborgs.

                      SL3

                      Comment


                      • #12
                        I believe there is a bug with do or die, either way.

                        I prefer it off.

                        Yes, we should all probably play on large maps.

                        Comment


                        • #13
                          I think you are right and off it is.

                          Comment


                          • #14
                            email: richarnd@yahoo.com

                            I vote for AI being off, but maybe put an alien faction in there for fun (with a few bonuses to start, maybe).

                            Comment


                            • #15
                              If AI is off, then that means the aliens would be out too. Better no AI, so there's no need to balance them.

                              i.e. the first person to meet them will either be at an advantage or disadvantage, depending on how weak or strong the AI faction is.

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