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Turns of Red planet -
Apolyton Civilization Site
The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
i believe the rule is that retro-engineering is allowed except for the speeder chasis from a probe team, i.e. u need doc mobility, before u can build them.
Ahh, I thought that retro-engineering only meant getting speeder chasis from a probe team. What else you can do with retro-engineering then?
for example when you capture a enemy missile rover. you can from now on build missile rovers even though you don't have Synt Foss Fuels. But you can howvere use retro-engineering to build other units with missile weapons.
It's close to midnight and something evil's is lurking in the dark.
Thanx again C. Did u send him the rule set too? The only real differences from apoly rules are that u can use stockpiling in the queues anytime and u can retroengineer, except for the rover chassis.
I have been playing with Bburnsis for over a year now in other SMAC game. That was the game where I copied the rules in this game, so he propably is pretty familiar with the rules
Phobos, nothing wrong with small delays when you aren't home, but if you are away over 48 hours, you could sent a quick message in this forum. Then everyone would know, is the turn missing somewhere or is it normal holiday trip.
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