The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I didn't worry about tech rates. It's just really easy to expand with Hive in early years and my Hive usually covers 50% of the planet, before others even get their production up
Hmm, retro-engineering shouldn't be allowed in red planet? Anyway, I can live without stockpiling in queues, it has just been on my other games.
fyi, tech rates for everyone are horrible, because of the accelerated start. don't think you're alone on that.
i'm guessing, there's no retro-engineering either. the fact is, red planet is the only game in which i play that allows stockpiling in queues and retro.
smhfan86, no stockpiling? Any other different rules than in red planet?
Chaunk needs to be replaced soon in Red planet too. Any of you would like to come there? I think that already 3/7 of the players are the same than in this game. You would see familiar faces in there
could someone edit the first post, or second post or whatever, so we have everyone's email listed there in turn order? would really help, if we needed another replacement.
thanks.
p.s. to DD, i'm pretty sure this game is no stockpile in the queue as well. fyi.
I was looking for a Hive, but perhaps peacekeepers would be fine too. Though I have actually never played with them, but this only means that you would have some chance to survive
Hive's been taken by KK, but it looks like the Peacekeepers are going to become free very shortly. (Chaunk - have you had any further thoughts on this?)
Problematic start - yes. I blame myself, actually. Back in the heydays (Warning: Nostalgia and grumpy old man mode approaching)... you could start a game and say "I want players" and accept everyone who came along, knowing there was a good chance they'd stick the game out.
Now, because the scene is really sharply divided between people who have been playing a LONG time and people who found the game in the $8.99 bin at Blockbuster, you get people who take on 10 games at a time and then lose interest.
Here's the extensive ruleset. Get your buffers ready:
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- Huge map (random)
- Accellerated Start
- Blind Research OFF
- NO Steal tech when conquer
- Normal lifeforms
And the 'regular' AC multiplayer rules, including "no contact until you meet", etc.
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That's pretty much it. The "regular" rules are the anti-cheat rules and similar things in the Apolyton tournament rulesets (things like behaviour you need to follow when failed probes, etc, etc, etc).
Sorry for the slow response times - my daughter's baptism was this past weekend.
the thing is that I wasn't in this from the beginning. I was asked if I could hold the password somewhere after ahile. I belive Claw919 is the actual creator of this game (and he is also in it).
order of play would however be the traditional SMAC order.
hey kh2, can u post the game details in the first post, cuz when i posted the replacements needed thread, i realized we didn't have that. it'd be nice to have the turn order and settings there, for people to see.
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