Alam al-Mithal has begun. The players are, in turn order:
Darsnan - Gaians dnandal@twcny.rr.com
smhfan86 - Hive callistosdarkside@rogers.com
Shai-Hulud - University janne.huttunen@kolumbus.fi
duMa - Morgan modowd724@hotmail.com
Radman - Peacekeepers bferdy@cs.com
The CMN is Qantaga: Qantaga@aol.com
Map settings:
Huge, Random map
Erosion, Native Life, Clouds - average
Oceans - I started with a 30-50% map, but carved things up a bit, so it probably is somewhere between a 30-50% and a 50-70% ocean map.
Game settings:
All victory conditions are on
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On (doesn't matter in PBEM)
I tried to pick the consensus from the thread. When in doubt, I picked the default settings or those that I thought would better fit the map.
The AI (Spartans and Believers) are in the game. They should stay hidden for awhile. As Shai-Hulud suggested, I have beefed them up a bit, so they won't be a pushover for the first faction that finds them.
I have given you each three Colony Pods and three scout patrols to start with. You will find them all in the same starting square, so it's up to you to find good places for them.
I have also taken the liberty of planting some goodies close to your starting positions to help speed up the early years a little.
Here is a list of the generally accepted rules. As I understand the thread, these are the ones you will want to go by, but if there are any questions let me know.
Rules:
• Communications - None until in-game contact, obtain commlink, or build EG
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Do not place Stockpile Energy in your build queues
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
• You cannot bribe the AI on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
Shai-Hulud has indicated a preference to keep any "cheats" or "bugs" out of this game. If you have any questions about anything in the game, feel free to e-mail me about it.
From time to time, I may contact some of you asking for a game file. I want to keep an eye on the progress of the game for my own map-making experience.
This is a SMAC game, version 4, so you may want to make sure you have the latest patch. It can be found on this page:
There is good news for all of you. Googlie, an incredibly gifted CMN, has taken a look around the scenario I created. He has given much advice in the creation of the game and has added a few touches of his own, so you should be in for a nice game.
Please take a good look around on your first turn to make sure everything looks to be in order with your faction. The game should be fine, but there are quite a few things to take care of in the scenario editor, so please bring anything that looks funny to my attention.
The first turn will be on its way to Darsnan momentarily.
Best of luck to everyone. Please feel free to contact me if I can be of any assistance in the game.
Darsnan - Gaians dnandal@twcny.rr.com
smhfan86 - Hive callistosdarkside@rogers.com
Shai-Hulud - University janne.huttunen@kolumbus.fi
duMa - Morgan modowd724@hotmail.com
Radman - Peacekeepers bferdy@cs.com
The CMN is Qantaga: Qantaga@aol.com
Map settings:
Huge, Random map
Erosion, Native Life, Clouds - average
Oceans - I started with a 30-50% map, but carved things up a bit, so it probably is somewhere between a 30-50% and a 50-70% ocean map.
Game settings:
All victory conditions are on
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On (doesn't matter in PBEM)
I tried to pick the consensus from the thread. When in doubt, I picked the default settings or those that I thought would better fit the map.
The AI (Spartans and Believers) are in the game. They should stay hidden for awhile. As Shai-Hulud suggested, I have beefed them up a bit, so they won't be a pushover for the first faction that finds them.
I have given you each three Colony Pods and three scout patrols to start with. You will find them all in the same starting square, so it's up to you to find good places for them.
I have also taken the liberty of planting some goodies close to your starting positions to help speed up the early years a little.
Here is a list of the generally accepted rules. As I understand the thread, these are the ones you will want to go by, but if there are any questions let me know.
Rules:
• Communications - None until in-game contact, obtain commlink, or build EG
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Do not place Stockpile Energy in your build queues
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
• You cannot bribe the AI on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
Shai-Hulud has indicated a preference to keep any "cheats" or "bugs" out of this game. If you have any questions about anything in the game, feel free to e-mail me about it.
From time to time, I may contact some of you asking for a game file. I want to keep an eye on the progress of the game for my own map-making experience.
This is a SMAC game, version 4, so you may want to make sure you have the latest patch. It can be found on this page:
There is good news for all of you. Googlie, an incredibly gifted CMN, has taken a look around the scenario I created. He has given much advice in the creation of the game and has added a few touches of his own, so you should be in for a nice game.
Please take a good look around on your first turn to make sure everything looks to be in order with your faction. The game should be fine, but there are quite a few things to take care of in the scenario editor, so please bring anything that looks funny to my attention.
The first turn will be on its way to Darsnan momentarily.
Best of luck to everyone. Please feel free to contact me if I can be of any assistance in the game.
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